Browsing 'Programming': Posts from Game Design and Programming
The process
The process of creating this board game wasn’t hard but it wasn’t a stroll in the park either. This tuesday we sat and created our core mechanic for this game, the wizards deck and mana-wheel. Whe then cut out som paper to have something to place tokens on and walk on as the Heroes and the we started to test the wizard.It worked well and was interesting so we decided to develope the concept further.The next […]
The process
The process of creating this board game wasn’t hard but it wasn’t a stroll in the park either. This tuesday we sat and created our core mechanic for this game, the wizards deck and mana-wheel. Whe then cut out som paper to have something to place tokens on and walk on as the Heroes and the we started to test the wizard.It worked well and was interesting so we decided to develope the concept further.The next […]
The results
So this week we’ve been developing an alpha prototype of our game.
You play as an evil wizard in his tower, or as heroes who tries to kill him. The wizard has a deck of cards that allows him to summon minions or traps or cast spells.
They all cost “mana” and the wizards mana is decided by a mana-wheel which is placed in the center of the board, this wheel also represent the wizards tower.
The results
So this week we’ve been developing an alpha prototype of our game.
You play as an evil wizard in his tower, or as heroes who tries to kill him. The wizard has a deck of cards that allows him to summon minions or traps or cast spells.
They all cost “mana” and the wizards mana is decided by a mana-wheel which is placed in the center of the board, this wheel also represent the wizards tower.


