Browsing 'Programming': Posts from Game Design and Programming

Boss Soundtrack Making

The boss soundtrack was one of the first things I started to work with on this project. I though it would be interesting to compose a boss soundtrack since I’ve never done it before.
Umibozu is a spirit from Japanese folklore so I started searching around on Youtube for different ancient Japanese music genres. After a couple of clicks I stumbled across a genre called Taiko which includes a lot of drumming. It’s like a big percussion orchestra which I find […]

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Program: Programming

Boss Soundtrack Making

The boss soundtrack was one of the first things I started to work with on this project. I though it would be interesting to compose a boss soundtrack since I’ve never done it before.
Umibozu is a spirit from Japanese folklore so I started searching around on Youtube for different ancient Japanese music genres. After a couple of clicks I stumbled across a genre called Taiko which includes a lot of drumming. It’s like a big percussion orchestra which I find […]

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Program: Programming

Game Design 2: Comments

week 1  *
Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.
First of I want to say that I think that your blog very well describes the process you went through when working on the lighting in your game. I think that your post makes it very clear what is done and that it explains why as you mentioned that the lighting helps with the aesthetic goal of your […]

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Program: Programming

Game Design 2: Comments

week 1  *
Hello. This is Jonathan the programmer from group Siren and I will be commenting on your blog for this week.
First of I want to say that I think that your blog very well describes the process you went through when working on the lighting in your game. I think that your post makes it very clear what is done and that it explains why as you mentioned that the lighting helps with the aesthetic goal of your […]

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Program: Programming

The Comment Blog

This blog contains links to comments posted on the blogs of other students
Comment #1: Guy Dimor – Wendigo
Link: Comment on Guy Dimor’s blog
Comment:

Hello Guy, this is Jesper from Vampire!
After nine years of development, hopefully this comment would have been worth the wait.
I think that you managed to properly communicate the process you went through when searching for a solution for the spawning of the enemies in your game. As a programmer myself I always enjoy seeing that the […]

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Program: Programming

The Comment Blog

This blog contains links to comments posted on the blogs of other students
Comment #1: Guy Dimor – Wendigo
Link: Comment on Guy Dimor’s blog
Comment:

Hello Guy, this is Jesper from Vampire!
After nine years of development, hopefully this comment would have been worth the wait.
I think that you managed to properly communicate the process you went through when searching for a solution for the spawning of the enemies in your game. As a programmer myself I always enjoy seeing that the […]

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Program: Programming

Blog comment 1

http://gotlandblogblog.blogspot.se/2018/02/programming-centered-bee-swarm.html
 
This post indeed is valuable as the reader can follow your problem and your ways of solving them in a good and easy way. The reader likewise gets a glimpse of how you thought when trying to solve your problems. You start off by explaining what you have been working on in summary on why you felt it was essential to start with it. Your motivation on why you started with the bee swarm was good because the […]

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Program: Programming

Blog comment 1

http://gotlandblogblog.blogspot.se/2018/02/programming-centered-bee-swarm.html
 
This post indeed is valuable as the reader can follow your problem and your ways of solving them in a good and easy way. The reader likewise gets a glimpse of how you thought when trying to solve your problems. You start off by explaining what you have been working on in summary on why you felt it was essential to start with it. Your motivation on why you started with the bee swarm was good because the […]

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Program: Programming

Lost at sea, not on my watch!

We decided as a team, halfway through the development, that some kind of direction indicator was necessary to add to the game. Since we re-designed the gameplay of the game and used a more open world we had to make sure that the players would be able to complete their tasks. It was decided that a compass, pointing to the current objective, should be implemented.
My goal with the compass was to make sure that it directed the player towards their […]

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Program: Programming

Lost at sea, not on my watch!

We decided as a team, halfway through the development, that some kind of direction indicator was necessary to add to the game. Since we re-designed the gameplay of the game and used a more open world we had to make sure that the players would be able to complete their tasks. It was decided that a compass, pointing to the current objective, should be implemented.
My goal with the compass was to make sure that it directed the player towards their […]

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Program: Programming

25-03-2018

This blog post will document my last work with group Rakshasa and the things I learned from that project.
So, what project? Well, in our group we have made three major projects: A boardgame adaptation of the popular online game Player Unknown Battlegrounds, a concept document for a shoot-‘em-up style game we called ”Trolling them softly” and lastly the creation of a working digital 2D shoot-‘em-up based on a concept document called ”Fear is in me”. Although, as previously specified, this post […]

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Program: Programming

25-03-2018

This blog post will document my last work with group Rakshasa and the things I learned from that project.
So, what project? Well, in our group we have made three major projects: A boardgame adaptation of the popular online game Player Unknown Battlegrounds, a concept document for a shoot-‘em-up style game we called ”Trolling them softly” and lastly the creation of a working digital 2D shoot-‘em-up based on a concept document called ”Fear is in me”. Although, as previously specified, this post […]

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Program: Programming

Playtesting and Development

Image: Thumbnail from Extra Credits’ YouTube channel – scr: Extra Credits – playtesting
Playtesting is an important aspect of a game development process. It is very easy as a developer to fall into a state of linearity in the sense that you only test features in the way you meant them to be used. When someone from outside of the development team test the game, you might find issues and bugs that you had never been able to find […]

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Program: Programming

Playtesting and Development

Image: Thumbnail from Extra Credits’ YouTube channel – scr: Extra Credits – playtesting
Playtesting is an important aspect of a game development process. It is very easy as a developer to fall into a state of linearity in the sense that you only test features in the way you meant them to be used. When someone from outside of the development team test the game, you might find issues and bugs that you had never been able to find […]

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Program: Programming

Development with Scrum

What is Scrum?
Scrum is an agile framework used to manage workloads with an emphasis on software development. The framework use so called sprints under which the team members will work with, and finish, their respective assigned tasks.
Visual representation of Scrum:

When a project is being planned using Scrum, it is separated into different sections to make it easier to keep track of what needs to be done and what is already finished.
Product backlog
The product backlog is the part of the Scrum […]

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Program: Programming

Development with Scrum

What is Scrum?
Scrum is an agile framework used to manage workloads with an emphasis on software development. The framework use so called sprints under which the team members will work with, and finish, their respective assigned tasks.
Visual representation of Scrum:

When a project is being planned using Scrum, it is separated into different sections to make it easier to keep track of what needs to be done and what is already finished.
Product backlog
The product backlog is the part of the Scrum […]

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Program: Programming

Comment #6: Clement

Link to the post
Hej Clement!
You provided a very informative and structured blog post describing the game you created, design decisions behind it and obstacles you came across. I also really like that you provided an introduction describing the game concept itself and a small conclusion. This creates a great framework for the reader to follow.I especially enjoyed that you showed a table with the initial Aesthetics described in the concept, to show which of these goals you achieved […]

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Program: Programming

Comment #6: Clement

Link to the post
Hej Clement!
You provided a very informative and structured blog post describing the game you created, design decisions behind it and obstacles you came across. I also really like that you provided an introduction describing the game concept itself and a small conclusion. This creates a great framework for the reader to follow.I especially enjoyed that you showed a table with the initial Aesthetics described in the concept, to show which of these goals you achieved […]

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Program: Programming

Blog Comment 6

Link to designated blog:
https://kaijunqilin.wordpress.com/2018/03/21/postmortem/
 
My comment:
Your blog was enjoyable to read although a bit lacking in details. You talk about why you and your team are happy with the results and reference the last playtest and the positive feedback that you got, but I would like to know if there was anything you guys were not satisfied about and if there is something that the testers did not like because you only mentioned the good feedback you got, and that […]

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Program: Programming

Blog Comment 6

Link to designated blog:
https://kaijunqilin.wordpress.com/2018/03/21/postmortem/
 
My comment:
Your blog was enjoyable to read although a bit lacking in details. You talk about why you and your team are happy with the results and reference the last playtest and the positive feedback that you got, but I would like to know if there was anything you guys were not satisfied about and if there is something that the testers did not like because you only mentioned the good feedback you got, and that […]

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Program: Programming

Blog comment 18-03-22

Blog:
https://thedudeleo.wordpress.com/2018/03/20/blog-6-postmortem/
Comment:
Hello, I’m glad to read your blog, first of all, you clearly introduced the background of the shoot’em up game, this is good. For the readers which first time to read your blog, they can easily understand the project, and they will not feel confused about what we did in this project.
Then, you described some of the understanding of the concept of umibozu concept document. Indeed, before starting the group work, it will lay the foundation for later […]

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Program: Programming

Blog comment 18-03-22

Blog:
https://thedudeleo.wordpress.com/2018/03/20/blog-6-postmortem/
Comment:
Hello, I’m glad to read your blog, first of all, you clearly introduced the background of the shoot’em up game, this is good. For the readers which first time to read your blog, they can easily understand the project, and they will not feel confused about what we did in this project.
Then, you described some of the understanding of the concept of umibozu concept document. Indeed, before starting the group work, it will lay the foundation for later […]

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Program: Programming

Comment Week 6 (Amanda Cohen)

https://amandacohen58776528.wordpress.com/2018/03/20/blog-post-6-post-mortem/comment-page-1/#comment-14
:
”Hello Amanda!
Your friendly neighborhood programmer peeking in. First off: I want to say, great post. You explained very well why you think that your game turned out great and since I also played your game I would have to agree with you, it was great! I can see why you say that you had great management in your game so that you could focus more on polishing, it made your game very stable and reliable which a notable […]

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Program: Programming

Comment Week 6 (Amanda Cohen)

https://amandacohen58776528.wordpress.com/2018/03/20/blog-post-6-post-mortem/comment-page-1/#comment-14
:
”Hello Amanda!
Your friendly neighborhood programmer peeking in. First off: I want to say, great post. You explained very well why you think that your game turned out great and since I also played your game I would have to agree with you, it was great! I can see why you say that you had great management in your game so that you could focus more on polishing, it made your game very stable and reliable which a notable […]

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Program: Programming