Browsing 'Programming': Posts from Game Design and Programming
Bricks, bricks and more BRIIIICKS! Post #3, I believe
So, due to our frustration from yesterday we both forgot to write in our precious blog. The mission of the day was to get our new and shiny bricks to load from a textfile, but it just wouldn’t work. I think we sat there for around 3 hours and we couldn’t understand at all what it was thanks to visual studio not showing any errors either. Thing just wouldn’t build.
But today! Today we came up with the great idea of […]
Bricks, bricks and more BRIIIICKS! Post #3, I believe
So, due to our frustration from yesterday we both forgot to write in our precious blog. The mission of the day was to get our new and shiny bricks to load from a textfile, but it just wouldn’t work. I think we sat there for around 3 hours and we couldn’t understand at all what it was thanks to visual studio not showing any errors either. Thing just wouldn’t build.
But today! Today we came up with the great idea of […]
Programming assignment 2014-01-09
We’ve gotten gamestate to work by moving all the processes done in engine regarding the game running into the gamestate. It was almost like writing another engine but just for running the game. I don’t know if I’ve mentioned it but we had a sound bug where the bullet sound played a lot of times per button press, this was fixed by adding a keyboard update after the event checker.
Now back to the states, we got a menu working, but […]
Programming assignment 2014-01-09
We’ve gotten gamestate to work by moving all the processes done in engine regarding the game running into the gamestate. It was almost like writing another engine but just for running the game. I don’t know if I’ve mentioned it but we had a sound bug where the bullet sound played a lot of times per button press, this was fixed by adding a keyboard update after the event checker.
Now back to the states, we got a menu working, but […]
Game Programming – Assignment day 15
Fixed Gamestate now, when the game starts you go into the gamestate by writing ”new” into the console and press enter, you exit by pressing escape.
Upon exiting the gamestate you are taken back to the console and can write ”new” again to start a new gamestate.
You can also write ”quit” in the console to exit the program altogether.
When pressing space a bullet objects gets positioned right above the player object.
Received some help to get the ”isDOWNonce” function to work properly, […]
Game Programming – Assignment day 15
Fixed Gamestate now, when the game starts you go into the gamestate by writing ”new” into the console and press enter, you exit by pressing escape.
Upon exiting the gamestate you are taken back to the console and can write ”new” again to start a new gamestate.
You can also write ”quit” in the console to exit the program altogether.
When pressing space a bullet objects gets positioned right above the player object.
Received some help to get the ”isDOWNonce” function to work properly, […]
Frogger Dev. Post 18
Had another one of those slow days again. I did make some progress with the pause menu and it should be about halfway done by now. Hopefully I’ll get around to doing it. Also, I’ll need to talk to Herman about synchronising the project again.
Frogger Dev. Post 18
Had another one of those slow days again. I did make some progress with the pause menu and it should be about halfway done by now. Hopefully I’ll get around to doing it. Also, I’ll need to talk to Herman about synchronising the project again.
Programming Project, day 19
Wall of text incoming.
Today I found a small memory leak and fixed it. I think that I have a couple more in each menu state. I’ll look into that in the future. Right now I’m doing some other interesting stuff.
Me and a classmate Anton Larsson Auna checked some code when sitting beside each other in the “game-room”. He has done some interesting stuff and is a baows at programming. His blog: http://space1nvder.wordpress.com/
I’ve made the code so that it now finally supports […]
Programming Project, day 19
Wall of text incoming.
Today I found a small memory leak and fixed it. I think that I have a couple more in each menu state. I’ll look into that in the future. Right now I’m doing some other interesting stuff.
Me and a classmate Anton Larsson Auna checked some code when sitting beside each other in the “game-room”. He has done some interesting stuff and is a baows at programming. His blog: http://space1nvder.wordpress.com/
I’ve made the code so that it now finally supports […]
Im not home yet……
Under the christmas holiday i have been slacking off… alot… and being sick.. no posts has been uploaded as you may have noticed. I have been drawing on my pc for the final assignments but i didnt like the result so i chose to wait until i got it right.. but then again.. i should upload it so that i can compare it with future results. Ill do that for friday. Ill share this picture that i drew on my […]
Im not home yet……
Under the christmas holiday i have been slacking off… alot… and being sick.. no posts has been uploaded as you may have noticed. I have been drawing on my pc for the final assignments but i didnt like the result so i chose to wait until i got it right.. but then again.. i should upload it so that i can compare it with future results. Ill do that for friday. Ill share this picture that i drew on my […]
Tower Defense, different states
Yesterday I said I was going to work on states, so that’s what I did.
A State is the different states the game can be in, for example: * StartMenuState would be the screen with New Game, High Score, Load Game, Options and Quit/Exit. * GameState would be with the screen where the actual game is played. * GameOverState would show when the game is over due to you losing.
I used a GameStateManager to keep track of what […]
Tower Defense, different states
Yesterday I said I was going to work on states, so that’s what I did.
A State is the different states the game can be in, for example: * StartMenuState would be the screen with New Game, High Score, Load Game, Options and Quit/Exit. * GameState would be with the screen where the actual game is played. * GameOverState would show when the game is over due to you losing.
I used a GameStateManager to keep track of what […]
Day 14,
I met with Stefan today as well, He finished up the sound/music classes and made the basic outline for the SoundManager and MusicManager. I will try to implement them to our project tomorrow.We agreed that Stefan should carry on work on either ball vs ball collision or the animation class.
I didn’t get much done. I worked some with adding TrueTypeFonts to the project so we can display score.I will continue work on the score and how to save and load […]
Day 14,
I met with Stefan today as well, He finished up the sound/music classes and made the basic outline for the SoundManager and MusicManager. I will try to implement them to our project tomorrow.We agreed that Stefan should carry on work on either ball vs ball collision or the animation class.
I didn’t get much done. I worked some with adding TrueTypeFonts to the project so we can display score.I will continue work on the score and how to save and load […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Github Issues
Today, most of the time went into Github… Sadly
When Ladbon committed a 20 days old version of the main code, the synchronization would then for some reason remove the newer files and making a hell of a mess in the process. Luckily it was restore-able but going to take some redoing of the code Ladbon made, As the recovery of the main files removed his changes instead.
Note to self, Always make sure you have the latest version before committing anything […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
Proper length post, if only i had this much to write every day.
Okay, not on top today due to a case of migraine but thanks to the wonders of pharmaceutical science i am well enough to shake up something more than i did last night,
So, I had Visual studio 2013 installed on the school laptop since i had been working on my stationary computer during the break. I could have sworn we were supposed to install 2012, note to self, look that up this Friday.
Second note, Great news. I found the error in […]
Understanding Managers
I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]
Understanding Managers
I’ve been fiddle ling with GameObjectManagers and InputManagers and I’ve noticed something.
It’s not really necessary to implement these into this game but it’s essential for the grade, fun note; grade is more important.
The GameObjectManager was built using iterators, you create a list of objects, update their positions to know where they are and by the architects command delete and create new ones accordingly.It of course wasn’t my idea like anything during this course so I was very impressed by the […]
Programming assignment 2014-01-08
Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]
Programming assignment 2014-01-08
Today we started to add classes, we got them implemented as such we can decide in the console between different states. The obstacle we’re facing now is how we’re supposed to connect the game’s engine methods to the different states. Creating a menu shouldn’t be that hard, just creating a window and draw stuff on there (I am well aware that there is more than just ”adding stuff” to get it working). But all together we’ve made some progress today. […]