Browsing 'Programming': Posts from Game Design and Programming
TD – Credits with some bouncing balls
Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.
TD – Credits with some bouncing balls
Done some work with the credits. I added two bouncing balls so we have circle vs. circle and circle vs. box collision for the extra 10 points. Tomorrow it is just the finishing touch left and then we are going to turn it in and hope for the best.
2D course Final assignments
The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]
2D course Final assignments
The final assignments are finally done, so i got 2 pictures for you today. One is setting a light to a village (Note that i didnt draw the village, i only drew the shadows on to the original picture). The second picture is the cowboy from before, yeah… i got that one wrong, we were supposed to make a structure not set the light. So i made a lineart instead and this one im really prod of
I have […]
Game Programming I – Assignment day 23
More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.
Game Programming I – Assignment day 23
More work on collision detection today.
The collision manager now checks overlaps between objects.
If there is one it returns a pair to the first object containing a pointer to the second object and the offset.
Now I will need to work on collision handling in the different classes.
They will decide what happens when a collision with a certain object occurs.
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
TTF is not my friend. Post #7
Writing this one slightly late, as the following is what I did yesterday. Got home way too late to blog anything.
Anyhow. As I wrote in my last post I was playing with the reset-function of the game, but that’s still not working. It’s really a low priority thing so I only work on it if I have some extra time. I’m getting closer, but yeah, that is put on ice for now.
We got the score up and running yesterday, although […]
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
SDL_ttf
I’ve tried to get the SDL_ttf working.
It turns out that it was made for SDL 1.2 and not 2.0, which we are using.
This makes implementing it a lot harder, it’s based on SDL_Surfaces and not SDL_Windows, that we use..
Spelprogrammering – Assignment – 16 (Yesterday)
I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.
Spelprogrammering – Assignment – 16 (Yesterday)
I can’t figure out how to get my gamestates to work, so – in the interest of time, I’ll leave that be for the time being. Instead I manually (hardcoded) a new level when you’ve cleared every single block on the screen.
I’ve got a few more points to collect, so I’ll be trying to add text and maybe highscores just to gain those few extra points.
Day 21
I have been working all day and all night. Its now 5 in the morning and I need to sleep some before school later today. 🙂Finally we have something that feels like a game!I added 10 levels to the game. I also added 3 more powerups with animation. So now you can get multiball, long pad, sticky pad and extra life. I polished the start screen little as well so it looks more “gamey” I added music and sound where […]
Day 21
I have been working all day and all night. Its now 5 in the morning and I need to sleep some before school later today. 🙂Finally we have something that feels like a game!I added 10 levels to the game. I also added 3 more powerups with animation. So now you can get multiball, long pad, sticky pad and extra life. I polished the start screen little as well so it looks more “gamey” I added music and sound where […]
Programming Assignment – Arkanoid
Today Anthon and I worked on a few more powerups as well as a bunch of levels. I will probably skip the Encryption because we really don’t have any need for it right now and I cant make it work without being very easy to crack. I think I know how to make something that kind of sort of works a little but it is too much work for something we dont need (I might finish it if we ever […]
Programming Assignment – Arkanoid
Today Anthon and I worked on a few more powerups as well as a bunch of levels. I will probably skip the Encryption because we really don’t have any need for it right now and I cant make it work without being very easy to crack. I think I know how to make something that kind of sort of works a little but it is too much work for something we dont need (I might finish it if we ever […]
KreakOut #9 – Text? Where we’re going, we don’t need text!
Seriously, SDL_TTF is frustrating when you don’t know 100% what is going on with the rendering. Most of the day went towards trying to get that to work, so we didn’t get as much as we wanted done today. Tomorrow (Friday) might be the last day we work on this, as we don’t want to rush with the report too much.
Things we did get to work had to do with the audio, though. Sound-effects are in place and so is […]
KreakOut #9 – Text? Where we’re going, we don’t need text!
Seriously, SDL_TTF is frustrating when you don’t know 100% what is going on with the rendering. Most of the day went towards trying to get that to work, so we didn’t get as much as we wanted done today. Tomorrow (Friday) might be the last day we work on this, as we don’t want to rush with the report too much.
Things we did get to work had to do with the audio, though. Sound-effects are in place and so is […]
Getting All The Objects to work in sync + Animations
I have to admit I was almost beaten but this was easily the most fun I had.
When you get to play with the objects and fiddle around with the values of sprite size, speed and correlations it was a delight to see everything working finally.
After finding trouble thinking how I should tackle things I only hope the next project will require me to ask less questions and help from people.
The animation is only working as intended with the avatar at […]
Getting All The Objects to work in sync + Animations
I have to admit I was almost beaten but this was easily the most fun I had.
When you get to play with the objects and fiddle around with the values of sprite size, speed and correlations it was a delight to see everything working finally.
After finding trouble thinking how I should tackle things I only hope the next project will require me to ask less questions and help from people.
The animation is only working as intended with the avatar at […]