Browsing 'Programming': Posts from Game Design and Programming

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]

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Program: Programming

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]

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Program: Programming

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

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Program: Programming

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

/ Comments Off on Project “Totemic”
Program: Programming

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

/ Comments Off on Project “Totemic”
Program: Programming

Project “Totemic”

 

Concept art by Nils Wennergren

Theme Park
We’ve been tasked with creating a Game for a course called Theme Park. This involves building a game cabinet and then design original and interesting controls for said cabinet. The games we’ll be creating during this course will be presented at the GGC (Gotland Game Conferance) in Visby, Sweden. Croikey!
Totemic – Our Game
Alright, so we got together, and managed to salvage three people from the last group, Myself (The lead designer), Camilla Jacobsen (The […]

/ Comments Off on Project “Totemic”
Program: Programming

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing in Unity 3D […]

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Program: Programming

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing in Unity 3D […]

/ Comments Off on Big Game Project
Program: Programming

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]

/ Comments Off on Big Game Project
Program: Programming

Big Game Project

The Big Game Project has been kicked off and we are now in full development of our next game. The Big Game Project is the final course of the 2nd year here at Uppsala University GAME department. It entails the development and showcasing of a larger scale game project which is to be displayed and judged on this year’s Gotland Game Conference.
Similarly to our last game CoBots we are developing […]

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Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

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Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

/ Comments Off on Terminal Post-Mortem
Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

/ Comments Off on Terminal Post-Mortem
Program: Programming

Terminal Post-Mortem

Post Mortem – Terminal Game
The Game can be downloaded HERE! (If it doesn’t work, you might need to download x86 vcredist which can be found HERE!)
I’ll start off by saying that I’m extremely satisfied with our final product – especially seeing as this is our first project ever.
Reflection:
I strongly believe that the group managed to consistently work towards a combined goal. The game had a healthy rate of progress throughout the entire project and the aesthetics, mechanics and dynamics […]

/ Comments Off on Terminal Post-Mortem
Program: Programming

Pathing and smelling

Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]

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Program: Programming

Pathing and smelling

Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]

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Program: Programming

Pathing and smelling

Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]

/ Comments Off on Pathing and smelling
Program: Programming

Pathing and smelling

Now the bears can move! Also the fishes look great but Jesper made those =) This post is a day late so, yesterday I made a smelling system! Which is basically making all the animals two trails of particles. One is faded and one is not. The one not faded is in a layer usually hidden but can be shown by (for now) pressing the x button. Works well, wind makes it look good and makes the mechanic quite realistic.
Today […]

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Program: Programming

Day 3

Today my main focus has been Pathfinding, and I’ve discovered that the A* algorithm might be suitable for our needs.
When I decided to run the code that had already been implemented, I rapidly noticed that the camera controls I created yesterday weren’t working, and I spent about half an hour debugging them to no avail,and when I was trying to debug it using the Debug.Log() function native to Unity it suddenly started working flawlessly again. I have no idea what […]

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Program: Programming

Day 3

Today my main focus has been Pathfinding, and I’ve discovered that the A* algorithm might be suitable for our needs.
When I decided to run the code that had already been implemented, I rapidly noticed that the camera controls I created yesterday weren’t working, and I spent about half an hour debugging them to no avail,and when I was trying to debug it using the Debug.Log() function native to Unity it suddenly started working flawlessly again. I have no idea what […]

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Program: Programming

Development under the course Big Game Project

These following 10 week I am going to post on this blog about my work in the course Big Game Project that I am taking in the program Game design and programming. I am working together whit my team on a game that we currently call Open Circuit. We are seven persons in our team, two programmers, two level designers and three graphical artists. I am one of the programmers in the group. The game we are working on is […]

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Program: Programming

Development under the course Big Game Project

These following 10 week I am going to post on this blog about my work in the course Big Game Project that I am taking in the program Game design and programming. I am working together whit my team on a game that we currently call Open Circuit. We are seven persons in our team, two programmers, two level designers and three graphical artists. I am one of the programmers in the group. The game we are working on is […]

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Program: Programming

Announcing "Project Clint"

Since I was the last man among my class that was without a group after all groups were filled, I talked to my teachers about what to do. After listening to a few suggestions and having discussions about it, we arrived at the conclusion that I would work on a vertical slice/prototype about a certain part of the idea that I pitched to my teachers last week, and then make the full game once the third year starts.
So that’s why […]

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Program: Programming

Announcing "Project Clint"

Since I was the last man among my class that was without a group after all groups were filled, I talked to my teachers about what to do. After listening to a few suggestions and having discussions about it, we arrived at the conclusion that I would work on a vertical slice/prototype about a certain part of the idea that I pitched to my teachers last week, and then make the full game once the third year starts.
So that’s why […]

/ Comments Off on Announcing "Project Clint"
Program: Programming