Browsing 'Programming': Posts from Game Design and Programming

Shading

The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency.  The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]

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Program: Programming

Shading

The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency.  The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]

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Program: Programming

Day 2

I’ve been working on being able to dynamically reshape the size of the grid, with some… interesting results.
As you can see in the picture here, the grid automatically starts at the upper leftmost corner of the rendering field, but the player pieces don’t. They end up centralized, and thus spawn outside of the current playing field.

I’ve solved the previous issue through setting the X and Z of the player token to the X and Y of […]

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Program: Programming

Day 2

I’ve been working on being able to dynamically reshape the size of the grid, with some… interesting results.
As you can see in the picture here, the grid automatically starts at the upper leftmost corner of the rendering field, but the player pieces don’t. They end up centralized, and thus spawn outside of the current playing field.

I’ve solved the previous issue through setting the X and Z of the player token to the X and Y of […]

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Program: Programming

Shading

The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency.  The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]

/ Comments Off on Shading
Program: Programming

Shading

The big game project is now on! Bears are already being pumped out and soon they will be moving!
I have worked on a custom shader to have the leaves of our trees rendered on both the front and backside. Looks pretty good, stole a lot from a pre-built shader script in unity for the transparency.  The shadows are not being cast as I want them to (not at all in fact) but getting lit is working fine.
Also started on the […]

/ Comments Off on Shading
Program: Programming

Day 1

Today I produced a simple grid with clickable squares and a couple of player “pieces” that are movable around this grid.After doing this I adapted the grid so that you’re only able to click the squares next to the player character (Up, Down, Left, Right) in order to make the grid movement akin to what’s intended for the final product.

There were some minor issues with the square-to-square movement acting weird, but it was resolved.(I figured out […]

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Program: Programming

Day 1

Today I produced a simple grid with clickable squares and a couple of player “pieces” that are movable around this grid.After doing this I adapted the grid so that you’re only able to click the squares next to the player character (Up, Down, Left, Right) in order to make the grid movement akin to what’s intended for the final product.

There were some minor issues with the square-to-square movement acting weird, but it was resolved.(I figured out […]

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Program: Programming

A bit from the 2D 2 assignment. Quick post!

 
This course ended two weeks ago, i failed one of the assignments, that was creating a storyboard to present a moment that would take place in a game. The first one was an animation but it failed, so i thought of making a storyboard from a story i posted earlier (Emely http://wp.me/s3Yksj-emely ).
So i did a quick storyboard and i finally passed. But now there is a reflective assignment left to do. (I edited the text dialog’s a […]

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Program: Programming

A bit from the 2D 2 assignment. Quick post!

 
This course ended two weeks ago, i failed one of the assignments, that was creating a storyboard to present a moment that would take place in a game. The first one was an animation but it failed, so i thought of making a storyboard from a story i posted earlier (Emely http://wp.me/s3Yksj-emely ).
So i did a quick storyboard and i finally passed. But now there is a reflective assignment left to do. (I edited the text dialog’s a […]

/ Comments Off on A bit from the 2D 2 assignment. Quick post!
Program: Programming

Big game is starting.

Prologue
This week the course “Big Game Project” started, during the weeks leading up to this project we’ve been working on a concept that Jonatan Keil proposed with the working title “Open Circuit” and thus the group Freshly Squeezed was created. The game is to be created in the Unity engine.

(Click here to read the concept pitch,The colour errors are due to Google Drive)

Last Week
My primary work last week has been with the […]

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Program: Programming

Big game is starting.

Prologue
This week the course “Big Game Project” started, during the weeks leading up to this project we’ve been working on a concept that Jonatan Keil proposed with the working title “Open Circuit” and thus the group Freshly Squeezed was created. The game is to be created in the Unity engine.

(Click here to read the concept pitch,The colour errors are due to Google Drive)

Last Week
My primary work last week has been with the […]

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Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

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Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

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Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

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Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

/ Comments Off on Big Game Project – Week 1
Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

/ Comments Off on Big Game: Week 1
Program: Programming

Big Game: Week 1

This first week I created a basic bejeweled clone.
I started with a grid that I filled with differently coloured squares, representing the different resources in the game. I made code that lit up a square if it was clicked and also changed it into a fixed color, for testing purposes. This was done during the first day of the week, so some time was also used to understand Unity which I have very little experience with. The way I have […]

/ Comments Off on Big Game: Week 1
Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

/ Comments Off on Big Game Project – Week 1
Program: Programming

Big Game Project – Week 1

Week 1 is now over. It’s been a both short and long week, if that makes any sense. I haven’t had this much fun working on a game for a long time, so time has been flying, but at the same time there have been long days which feels quite exhausting towards the end of the week, especially when I’m not used to it from the lack of work the last couple of weeks.
As I mentioned earlier we’re using Unity […]

/ Comments Off on Big Game Project – Week 1
Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

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Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

/ Comments Off on Role of a Producer (Week 1)
Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

/ Comments Off on Role of a Producer (Week 1)
Program: Programming

Role of a Producer (Week 1)

Hey there! it’s been a while since my last post and I will try and do one post every week now 🙂
This week I started a new course that is called “Big Game”, we have 10 weeks to do a game that will be presented on GGC(Gotland Game Conference) at the end of May. During this project I am going to be the producer which basically means that I will be  the one that knows everything about the process, thinks […]

/ Comments Off on Role of a Producer (Week 1)
Program: Programming