Browsing 'Programming': Posts from Game Design and Programming

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

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Program: Programming

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

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Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

New screenshots!

So, the original plan was to post weekly video logs, but holy smokes we’ve been busy. The entire team has been working a whole load more than full time for the last weeks to get all the features in game… and we did it, We’re feature complete!
There’s still a lot of content missing and things work in progress but all the important features are in, most importantly all of the 5 initial robots have been implemented and all their 6 […]

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Program: Programming

New screenshots!

So, the original plan was to post weekly video logs, but holy smokes we’ve been busy. The entire team has been working a whole load more than full time for the last weeks to get all the features in game… and we did it, We’re feature complete!
There’s still a lot of content missing and things work in progress but all the important features are in, most importantly all of the 5 initial robots have been implemented and all their 6 […]

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Program: Programming

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

/ Comments Off on Weekly update #6 – Technical difficulties
Program: Programming

Weekly update #6 – Technical difficulties

This week I wasn’t really sure what to write about, because on Monday everything was working fine. I worked on a buff system. Which I got working on Monday. Then on Tuesday we got a new map, I downloaded the map and after that weird things started happening. First the soldiers (or creeps as they are called in other MOBA games) started warping around the map. I tried to fix that by trying to get the Astar path finding script […]

/ Comments Off on Weekly update #6 – Technical difficulties
Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

/ Comments Off on Sixth week of Big Game project
Program: Programming

Sixth week of Big Game project

Time is flying past and soon it is time for GGC. We had a lot to do this week and we were supposed to have our feature freeze after this week.
However, I could not work as much because I got sick halfway into the week and was bedridden for the remainder of the week. But what I did get done was that I created control nodes that the teams can take over to gain presence on the map. When the […]

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Program: Programming

The week of XInput, Checkpoints and "Destructible objects"

The week has come to an end, and for once I thought I whould get this blogging thing out of the way in time, so here I am.This week I’ve been doing alot of different things, I re-did how the checkpoint boosts worked, I implemented XInput, a Xbox controller library. I linked our multiplayer lobby to the actual gameplay so the multiplayer works, and a lot more.
Checkpoints
So we got some feedback during the alpha, and one feedback we got was […]

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Program: Programming

The week of XInput, Checkpoints and "Destructible objects"

The week has come to an end, and for once I thought I whould get this blogging thing out of the way in time, so here I am.This week I’ve been doing alot of different things, I re-did how the checkpoint boosts worked, I implemented XInput, a Xbox controller library. I linked our multiplayer lobby to the actual gameplay so the multiplayer works, and a lot more.
Checkpoints
So we got some feedback during the alpha, and one feedback we got was […]

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Program: Programming

Warbreaking Point Weekly Round-up – May 3rd – 9th

This week has been a slow week for me and the development of the game. There are two main reasons for this. The first has been that I have been sick during parts of the week, and therefore haven’t had as much energy to work on this as I’ve hoped. The second reasons is that things have been going slowly overall, solving issues has taken more time than I anticipated. But some progress has been done, and now it’s time […]

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Program: Programming

Warbreaking Point Weekly Round-up – May 3rd – 9th

This week has been a slow week for me and the development of the game. There are two main reasons for this. The first has been that I have been sick during parts of the week, and therefore haven’t had as much energy to work on this as I’ve hoped. The second reasons is that things have been going slowly overall, solving issues has taken more time than I anticipated. But some progress has been done, and now it’s time […]

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Program: Programming

Big Game Project Week 6

This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]

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Program: Programming

Big Game Project Week 6

This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]

/ Comments Off on Big Game Project Week 6
Program: Programming

Big Game Project Week 6

This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]

/ Comments Off on Big Game Project Week 6
Program: Programming

Big Game Project Week 6

This week i have been working a lot on the feedback for the different objects in the game, i have also been working on added effects for the reflecting beams that the player uses to win the levels with. In addition to this i have been working on getting some sound effects into the game, most of the sound effects were added as additional feedback for different objects in the game.
I started out by getting the general feedback in for […]

/ Comments Off on Big Game Project Week 6
Program: Programming

Big Game Project Week 6

Squash Animation fix
I fixed the problem that occurred whit my squash system that I talked about last week. I was not sure in the end of last week if I had fix it or not, but this time I feel pretty sure that it is fixed. The problem was the timing in between the player’s regular update and the squash systems update. The squash system is made of a coroutine that has its own update functionality. I think the problem […]

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Program: Programming

Big Game Project Week 6

Squash Animation fix
I fixed the problem that occurred whit my squash system that I talked about last week. I was not sure in the end of last week if I had fix it or not, but this time I feel pretty sure that it is fixed. The problem was the timing in between the player’s regular update and the squash systems update. The squash system is made of a coroutine that has its own update functionality. I think the problem […]

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Program: Programming

Day 20

Today was spent trying to figure out why my code for the touchscreen wasn’t working, and so far no results. I’ve followed a guide on dealing with touch input, but it seems not to work when implemented in Unity.Beyond that, I’ve also begun looking at printing out a visual grid system to aid players in seeing the individual squares on the game map.

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Program: Programming

Day 20

Today was spent trying to figure out why my code for the touchscreen wasn’t working, and so far no results. I’ve followed a guide on dealing with touch input, but it seems not to work when implemented in Unity.Beyond that, I’ve also begun looking at printing out a visual grid system to aid players in seeing the individual squares on the game map.

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Program: Programming

Graphics on the way!

A meeting with the group was held with our course coordinator, the call it “Quality Time”. So the point of this meeting is that we present what we have and how far we have come. We passed through the checkpoints but there is one thing still, and that is the graphics. We still don’t have all the textures in place, so we have Adam and Alex working on that.
Here is a screen sample:

A in game screen shot

The walls have been changed to […]

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Program: Programming

Graphics on the way!

A meeting with the group was held with our course coordinator, the call it “Quality Time”. So the point of this meeting is that we present what we have and how far we have come. We passed through the checkpoints but there is one thing still, and that is the graphics. We still don’t have all the textures in place, so we have Adam and Alex working on that.
Here is a screen sample:

A in game screen shot

The walls have been changed to […]

/ Comments Off on Graphics on the way!
Program: Programming