Browsing 'Programming': Posts from Game Design and Programming
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Week 8 – Control groups – Buffing – Beta
Final week is approaching, next week is GGC and last week has been the longest week of my life. I think I’ve put in around 60 – 70 hours this week, so now I’m just exhausted.
The beta that we had earlier this week didn’t go so well, so we had to put in some extra effort to show that we have a game that is a little more polished than what we had when the beta was going on. I […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Big Game Project – Week 8
I’ve been working a lot with the tutorial this week. First of all I re-made the structure of the code to be slightly more bearable, although it’s still frustrating having to “hard-code” variables and strings so much. Since we need to guide the players with pointers we need to know exactly how it pans out, meaning that it needs to always be the same.
We also had Beta testing this week, where we got a lot of feedback. We made a […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Beta and bugs – Big Game Project
This has been a long and hectic week as we have had to finish a beta build and work on the feedback we had gotten from that beta testing session. There has been a lot to fix as this was the first time other people got to test the game and we noticed a lot of bugs we hadn’t noticed before. Besides a lot of bug fixing, I have also started working on a rulebook for the table top version, […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Programming & Level Designing Tower Offensive, Pt 4 (Level 4-6)
So level 4-6 this time. I’m going to do like last post, just write something short about the levels. And yes I’m doing more than three levels a week, There are a lot of other things I do but I kinda wanted to write this in a nice order.
Level 4
This level introduces two paths to the player. I took the layout for level 1 and just added another road, because this is usually a big step for players, they need to […]
Guiding the player
After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).
This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]
Guiding the player
After some testing, we discovered that players would lose their way in one of the areas in the factory level, and become unsure of where to go next. It simply left most people confused. Before going into what I/we did to fix it, lets break down the problem(s).
This is what you see when you first enter the room. It’s not very interesting. Most people just simply walk forward without paying attention to what’s below or to the right, which […]
Big Game Project Week 8
This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.
Goal of the game
Our goal […]
Big Game Project Week 8
This week I has mostly been working on fixing small bugs and small changes that has been put to the side for a long time. We had beta testing together whit our teachers and other groups at Wednesday. We got a lot of good feedback from the testers and from watching the testers play
.
Two of the main things that the players did not get was the games goal and that respawns is a good thing.
Goal of the game
Our goal […]
Final sprint for GGC
Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]
Final sprint for GGC
Next weeks is GGC, and I’m now on the last sprint for the prototype that will be shown at the GGC show floor.
And how far have I come with the prototype? Well, I’m basically done with it. All the systems are now functional and almost everything graphics related is implemented. The thing that is left for me to work on a fog-of-war system, add some particle effects, fix a few bugs, change a few numbers in the code, and then […]
Seventh week of Big Game project
This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]
Seventh week of Big Game project
This week I have worked on a lot of different artifacts. There has been a lot that have needed bug fixing and I had to take care of that. The first thing I started working on was fixing our experience system because it did not update on the network. For some reason I got a null reference error when I was using children of a gameobject so to fix this I made the children into their own gameobjects and the […]