Browsing 'Programming': Posts from Game Design and Programming
Comment #6 Jan Plähn
Link to post:
http://gotlandblogblog.blogspot.se/2018/03/beelonging-postmortem_20.html
Comment:
Hi Jan,
Glad to hear you guys had team spirit! This is a great blog post that takes the reader on a journey through the final results of your game, and I’m glad to read that you had a lot of things working for your group, as well as for your game. I played your game, and I never noticed that the level was generic, nor did I care that much about the music being the same. […]
Comment #6 Jan Plähn
Link to post:
http://gotlandblogblog.blogspot.se/2018/03/beelonging-postmortem_20.html
Comment:
Hi Jan,
Glad to hear you guys had team spirit! This is a great blog post that takes the reader on a journey through the final results of your game, and I’m glad to read that you had a lot of things working for your group, as well as for your game. I played your game, and I never noticed that the level was generic, nor did I care that much about the music being the same. […]
Comment #5 Fredrik Lövlie
Link to post:
https://lovliegamedesign.wordpress.com/2018/03/08/the-importance-of-playtesting/
Comment:
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, both of which are criticism that […]
Comment #5 Fredrik Lövlie
Link to post:
https://lovliegamedesign.wordpress.com/2018/03/08/the-importance-of-playtesting/
Comment:
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, both of which are criticism that […]
Comment #4 Fredrik Lindsten
Link to post:
https://frli0438.wordpress.com/2018/02/27/checkpoints/
Comment:
This is a very detailed and interesting post with good English and even better information for future students.
After reading this, I must say, as a programming student, that it sounds like there was a whole lot of coding going on to achieve this animation sequence in your game. You share very good information that is easy to read and gives a great idea of how to achieve a the programming sequence and features to achieve the […]
Comment #4 Fredrik Lindsten
Link to post:
https://frli0438.wordpress.com/2018/02/27/checkpoints/
Comment:
This is a very detailed and interesting post with good English and even better information for future students.
After reading this, I must say, as a programming student, that it sounds like there was a whole lot of coding going on to achieve this animation sequence in your game. You share very good information that is easy to read and gives a great idea of how to achieve a the programming sequence and features to achieve the […]
Comment #3 Jad Masri
You can find the link to the blog post down below:
https://jadmasri.wordpress.com/2018/02/22/working-with-scrum/
Comment:
Its fascinating how different your Scrum planning worked for you, compared to my experiences.
This post gives a great, basic idea of what scrum is and how it has helped your group, but for me, the scrum effect did not really kick in until around the beginning of the Alpha week, and now it helps me more than ever. Therefore, it’s quite fascinating to read how you, as an […]
Comment #3 Jad Masri
You can find the link to the blog post down below:
https://jadmasri.wordpress.com/2018/02/22/working-with-scrum/
Comment:
Its fascinating how different your Scrum planning worked for you, compared to my experiences.
This post gives a great, basic idea of what scrum is and how it has helped your group, but for me, the scrum effect did not really kick in until around the beginning of the Alpha week, and now it helps me more than ever. Therefore, it’s quite fascinating to read how you, as an […]
Comment #2 Mattias Ramkvist
You can find the blog post below:
https://rasagameengine.wordpress.com/2018/02/08/5sd064-enemy-movement-visualization/comment-page-1/#comment-16
Hi Rasa,
It’s always fun to learn more about different movements that you kan program through Unity, and this seems to be an exciting and unique way to program an enemy that circles around the player. Outside of that, you are giving clear information on what you are working on in Unity. It is great that you know of Gizmo, as that is something that I have recently discovered as well, and it’s […]
Comment #2 Mattias Ramkvist
You can find the blog post below:
https://rasagameengine.wordpress.com/2018/02/08/5sd064-enemy-movement-visualization/comment-page-1/#comment-16
Hi Rasa,
It’s always fun to learn more about different movements that you kan program through Unity, and this seems to be an exciting and unique way to program an enemy that circles around the player. Outside of that, you are giving clear information on what you are working on in Unity. It is great that you know of Gizmo, as that is something that I have recently discovered as well, and it’s […]
Comment #1 Timothée Engel
The link to the post by Timothée Engel below:
https://thecodingspartan.wordpress.com/2018/02/08/2018-02-08-the-unity-animator-the-good-the-bad-and-the-ugly/
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, […]
Comment #1 Timothée Engel
The link to the post by Timothée Engel below:
https://thecodingspartan.wordpress.com/2018/02/08/2018-02-08-the-unity-animator-the-good-the-bad-and-the-ugly/
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, […]
Update on site
Hello and welcome to my resurrected blog, which is more of a portfolio then a blog. Once I have something worthy of posting I will try to keep it more updated then previously.
Update on site
Hello and welcome to my resurrected blog, which is more of a portfolio then a blog. Once I have something worthy of posting I will try to keep it more updated then previously.
End Result And What I’ve Learned From This Project
In this project I worked on both coding and sound design which I found really rewarding because it gave me more experience in both of the fields.
So what was the end result of the game? The end result became a shoot em up game with an art style inspired by the ancient Chinese and Japanese art style. This art style gave the game washed out colors, the saturation is almost completely gone. One of the soundtracks when the boss is […]
End Result And What I’ve Learned From This Project
In this project I worked on both coding and sound design which I found really rewarding because it gave me more experience in both of the fields.
So what was the end result of the game? The end result became a shoot em up game with an art style inspired by the ancient Chinese and Japanese art style. This art style gave the game washed out colors, the saturation is almost completely gone. One of the soundtracks when the boss is […]
Postmortem of the ten weeks game project.
Hello everyone. In today’s blog, I am going to write about what I have learned from our ten weeks adventure. There is a lot to cover, so I am just going, to begin with, what I have learned and how it has impacted me.
In ten weeks we made a game which is all about to belong to a group. We did not want to do a network game, so we tried to create AIs that is smart enough to give […]
Postmortem of the ten weeks game project.
Hello everyone. In today’s blog, I am going to write about what I have learned from our ten weeks adventure. There is a lot to cover, so I am just going, to begin with, what I have learned and how it has impacted me.
In ten weeks we made a game which is all about to belong to a group. We did not want to do a network game, so we tried to create AIs that is smart enough to give […]
The End
The game development process is done and we’ve finished the game. The end result was according to plans. As we progressed with development quite a flaws in the design. Our group had some communication problems and we never seemed to be able to be flexible enough to do important changes to the design.
The development process went quite well and we had no trouble reaching our deadlines in time. Many team members wanted to stick the concept document which I found […]
The End
The game development process is done and we’ve finished the game. The end result was according to plans. As we progressed with development quite a flaws in the design. Our group had some communication problems and we never seemed to be able to be flexible enough to do important changes to the design.
The development process went quite well and we had no trouble reaching our deadlines in time. Many team members wanted to stick the concept document which I found […]