Browsing 'Programming': Posts from Game Design and Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

/ Comments Off on What Six Months Look Like If You Have Been Busy
Program: Programming

What Six Months Look Like If You Have Been Busy

So I promised an explanation on what I did the weeks before the deadline and how the project went as a whole. I will try to include as much pedagogic help as possible but this will be a read and not a kindergarten post.
 
Last time I posted I was working on a title named . I’ve been working as a practice lead designer position on a six man team. I had worked with this team before and I felt we […]

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Program: Programming

A look back at the GGC version cards part 1.

While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
 
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]

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Program: Programming

A look back at the GGC version cards part 1.

While play testing Agency I got the idea to look at the cards showed at Gotland game conference and explain my reasoning behind the card, share fun information behind the card and see if it was good or bad in the end. So in no perticular order:
 
The original idea of “And Now You Don’t” was it were suppose to be the second part of a two card part combination. The first card “Now you have it” […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

/ Comments Off on Summer Project 2014: Week 1
Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Project 2014: Week 1

Back again after a short posting break, this time with a new project!
The project this time is an unofficial summer course in programming, both for fun and to compliment whatever was missing in the Game Programming 1 and 2-courses. Short version is “make a game, blog about the development process, write a report”.
For this project, I have decided to make a roguelike, where randomness is everywhere (like it should be in a roguelike). Everything from the room layout to the […]

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Program: Programming

Summer Programming 2014 – Dev. Post 3

Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]

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Program: Programming

Summer Programming 2014 – Dev. Post 3

Was a while ago since I posted but here we go. I haven’t actually gotten anything done today due to midsummer and other things going on. These last few days I have been working on the usual State Manager, Game Object Management and a Time Manager.
I’ve made similiar things to these before but I’ve made some changes to the concepts and the Time Manager is completely new.
The State Manager’s methods that control the switching of states are now static meaning […]

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Program: Programming

Awarded! Finally

So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]

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Program: Programming

Awarded! Finally

So the Swedish Game Awards ceremony went down at the 18th of June so here is the update!
After presenting our game, the station was crowded due to the exterior design of the game and a lot of noises coming from the gathered crowd, we were finally ready for the ceremony that would be held the day after. I was getting everything ready for the evening, chosen my outfit and checking with my brother if he was ready to be picked […]

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Program: Programming

Summer Programming 2014 – Dev. Post 2

I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]

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Program: Programming

Summer Programming 2014 – Dev. Post 2

I might be a little bit late but this is still within the technical premiters of “today”. Today’s work has mainly been about organizing the game scene, it is almost done with just a few small adjustments to make before I can start building for real (though, I’ve already started making the player class).
In other news, I’ve rescheduled for the upcoming trip to London which I probably should have been more prepared for. This does make the shcedule a little […]

/ Comments Off on Summer Programming 2014 – Dev. Post 2
Program: Programming

Summer Programming 2014 – Dev. Post 1

Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]

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Program: Programming

Summer Programming 2014 – Dev. Post 1

Alright, I guess I better post about this since its good for documentation and its required for the course.
Since alot of students (me included) didn’t do so well on the Game Programming I and II courses the teacher decided to hold an extra course that would involve us making a game of our own. I’m going to try to update this on a regular basis, but seeing as I will be traveling to the counrtyside and England for some time […]

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Program: Programming

Swedish Game Awards is up next!

The days are closing in for the Swedish game awards (SGA) event that will be held on the 17th of June. We were nominated for Best Execution in Design and we got the chance to present our game at the event.
We made a few changes to the level after watching people play the game at the GGC, the possibility to fall back into the previous challenge should now have been  fixed, and the title screen would hopefully be more clear to […]

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Program: Programming

Swedish Game Awards is up next!

The days are closing in for the Swedish game awards (SGA) event that will be held on the 17th of June. We were nominated for Best Execution in Design and we got the chance to present our game at the event.
We made a few changes to the level after watching people play the game at the GGC, the possibility to fall back into the previous challenge should now have been  fixed, and the title screen would hopefully be more clear to […]

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Program: Programming

Summer project, 2dark – Post 1

I’ve started a summer game project and I’m really exited about it! I will be using Unity (free license), C# and I will start off doing the graphics as well.
The game is targeted towards players who like hard games, for example Dark Souls. It will be a 2d hack n’ slash RPG and during the summer I will make a alpha version of the first level of the game, a demo level.
The main focus of this project will be for me to […]

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Program: Programming

Summer project, 2dark – Post 1

I’ve started a summer game project and I’m really exited about it! I will be using Unity (free license), C# and I will start off doing the graphics as well.
The game is targeted towards players who like hard games, for example Dark Souls. It will be a 2d hack n’ slash RPG and during the summer I will make a alpha version of the first level of the game, a demo level.
The main focus of this project will be for me to […]

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Program: Programming

Summer Project – Nemesis

It was a long time since I wrote here last time. A bit over 2 month I think it was, but I will try to remedy that during summer. I should be able to do at least one blog update per week.
During the coming 8 weeks I will be working on a new project which I have named Nemesis. The title is not set in stone, so if I come up with a better one, it will probably change.
The game […]

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Program: Programming

Summer Project – Nemesis

It was a long time since I wrote here last time. A bit over 2 month I think it was, but I will try to remedy that during summer. I should be able to do at least one blog update per week.
During the coming 8 weeks I will be working on a new project which I have named Nemesis. The title is not set in stone, so if I come up with a better one, it will probably change.
The game […]

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Program: Programming