Browsing 'Programming': Posts from Game Design and Programming

Game System Analysis – Drakborgen


The box of the game, the title roughly translates to “Dragoncastle”. This is the swedish remastered version and the english version is called Dungeonquest.

Drakborgen is a fantasy themed strategy game where the goal is to gather treasures that has the most worth and then escape the castle alive. Two to four players enter the castle, but between the play sessions that I’ve had, only one or two players made it out alive.

Core Mechanics


There are multiple smaller systems which […]

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Program: Programming

Game System Analysis – Drakborgen


The box of the game, the title roughly translates to “Dragoncastle”. This is the swedish remastered version and the english version is called Dungeonquest.

Drakborgen is a fantasy themed strategy game where the goal is to gather treasures that has the most worth and then escape the castle alive. Two to four players enter the castle, but between the play sessions that I’ve had, only one or two players made it out alive.

Core Mechanics


There are multiple smaller systems which […]

/ Comments Off on Game System Analysis – Drakborgen
Program: Programming

Board game analysis

Munchkins analysis

The following is an analysis of the tabletop/board game Munchkins – Pathfinder edition.

Rules and background
Munchkin is a tabletop card game that’s supposed to be played with several people of pretty much any age. The word munchkin is derived from the world of tabletop roleplaying games and means something along the lines of:

A player, who plays a normally co-operative game in an extremely aggressive manner to amass the most power, gold and monster kills no matter how repulsive or […]

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Program: Programming

Board game analysis

Munchkins analysis

The following is an analysis of the tabletop/board game Munchkins – Pathfinder edition.

Rules and background
Munchkin is a tabletop card game that’s supposed to be played with several people of pretty much any age. The word munchkin is derived from the world of tabletop roleplaying games and means something along the lines of:

A player, who plays a normally co-operative game in an extremely aggressive manner to amass the most power, gold and monster kills no matter how repulsive or […]

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Program: Programming

Starting the blog!

Hi and welcome to my blog!
 My name is Andreas Lundmark and I am a freshman student at Uppsala university – Campus Gotland. Game design and programming is what i will study and I am eager to learn it. My earlier experiences with the game designing is mainly 3d modelling in 3dsmax, Zbrush and I also had a few sessions of coding games.
I was born in Boden ,1992, now i live in Visby. I moved here to study because I have […]

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Program: Programming

Starting the blog!

Hi and welcome to my blog!
 My name is Andreas Lundmark and I am a freshman student at Uppsala university – Campus Gotland. Game design and programming is what i will study and I am eager to learn it. My earlier experiences with the game designing is mainly 3d modelling in 3dsmax, Zbrush and I also had a few sessions of coding games.
I was born in Boden ,1992, now i live in Visby. I moved here to study because I have […]

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Program: Programming

Board Game Analysis – first blog post, advanced game design 2014


Munchkin Pathfinder
Munchkin Pathfinder is a card game for a minimum of three players in which the goal is to reach a a certain level first. There are two different sorts of card decks. One is action cards and the other is bonus cards. Every round you draw one new action card from the deck. If there is a monster behind that card you must fight it or try to run away. When you defeat a monster you increase your […]

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Program: Programming

Board Game Analysis – first blog post, advanced game design 2014


Munchkin Pathfinder
Munchkin Pathfinder is a card game for a minimum of three players in which the goal is to reach a a certain level first. There are two different sorts of card decks. One is action cards and the other is bonus cards. Every round you draw one new action card from the deck. If there is a monster behind that card you must fight it or try to run away. When you defeat a monster you increase your […]

/ Comments Off on Board Game Analysis – first blog post, advanced game design 2014
Program: Programming

Game System Analysis – Drakborgen


The box of the game, the title roughly translates to “Dragoncastle”. This is the swedish remastered version and the english version is called Dungeonquest.

Drakborgen is a fantasy themed strategy game where the goal is to gather treasures that has the most worth and then escape the castle alive. Two to four players enter the castle but between the play sessions that I’ve had, only one or two players made it out alive.

Core Mechanics


There are multiple smaller systems which […]

/ Comments Off on Game System Analysis – Drakborgen
Program: Programming

Game System Analysis – Drakborgen


The box of the game, the title roughly translates to “Dragoncastle”. This is the swedish remastered version and the english version is called Dungeonquest.

Drakborgen is a fantasy themed strategy game where the goal is to gather treasures that has the most worth and then escape the castle alive. Two to four players enter the castle but between the play sessions that I’ve had, only one or two players made it out alive.

Core Mechanics


There are multiple smaller systems which […]

/ Comments Off on Game System Analysis – Drakborgen
Program: Programming

Citadel a board game analyzes

Introduction
I and my group have gotten assigned to analyse a Board Game for the course Advanced Game Design.
We had been divided in to play and help each other out with this task.
We got to choose what games to play by either choosing from the schools catalogue of games that were available or we could choose to play a game we had or borrowed from a friend.
We choose the game Citadels and it’s expansion The Dark City.
Citadel
Citadels with the expansion […]

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Program: Programming

Citadel a board game analyzes

Introduction
I and my group have gotten assigned to analyse a Board Game for the course Advanced Game Design.
We had been divided in to play and help each other out with this task.
We got to choose what games to play by either choosing from the schools catalogue of games that were available or we could choose to play a game we had or borrowed from a friend.
We choose the game Citadels and it’s expansion The Dark City.
Citadel
Citadels with the expansion […]

/ Comments Off on Citadel a board game analyzes
Program: Programming

Citadel a board game analyzes

Introduction
I and my group have gotten assigned to analyse a Board Game for the course Advanced Game Design.
We had been divided in to play and help each other out with this task.
We got to choose what games to play by either choosing from the schools catalogue of games that were available or we could choose to play a game we had or borrowed from a friend.
We choose the game Citadels and it’s expansion The Dark City.
Citadel
Citadels with the expansion […]

/ Comments Off on Citadel a board game analyzes
Program: Programming

Citadel a board game analyzes

Introduction
I and my group have gotten assigned to analyse a Board Game for the course Advanced Game Design.
We had been divided in to play and help each other out with this task.
We got to choose what games to play by either choosing from the schools catalogue of games that were available or we could choose to play a game we had or borrowed from a friend.
We choose the game Citadels and it’s expansion The Dark City.
Citadel
Citadels with the expansion […]

/ Comments Off on Citadel a board game analyzes
Program: Programming

Drakborgen

This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]

/ Comments Off on Drakborgen
Program: Programming

Drakborgen

This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]

/ Comments Off on Drakborgen
Program: Programming

Board Game Analysis – first blog post, advanced game design 2014


Munchkin Pathfinder
Munchkin Pathfinder is a card game for a minimum of three players in which the goal is to reach a a certain level first. There are two different sorts of card decks. One is action cards and the other is bonus cards. Every round you draw one new action card from the deck. If there is a monster behind that card you must fight it or try to run away. When you defeat a monster you increase your […]

/ Comments Off on Board Game Analysis – first blog post, advanced game design 2014
Program: Programming

Board Game Analysis – first blog post, advanced game design 2014


Munchkin Pathfinder
Munchkin Pathfinder is a card game for a minimum of three players in which the goal is to reach a a certain level first. There are two different sorts of card decks. One is action cards and the other is bonus cards. Every round you draw one new action card from the deck. If there is a monster behind that card you must fight it or try to run away. When you defeat a monster you increase your […]

/ Comments Off on Board Game Analysis – first blog post, advanced game design 2014
Program: Programming

Drakborgen

This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]

/ Comments Off on Drakborgen
Program: Programming

Drakborgen

This week the task to analyse a Board game of our choice was given. The task was to analyze the core system and the components to get a better understanding of game systems.
The group I’m in ended up with picking the game Drakborgen also known as DungeonQuest. The version we played was not the original from 1985, but the remake from 2002. This game is all about finding the most valuable loot while still making it out alive. This is […]

/ Comments Off on Drakborgen
Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

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Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

/ Comments Off on Board Game Understanding
Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

/ Comments Off on Board Game Understanding
Program: Programming

Board Game Understanding

In this course we have been divided into groups and given the task to play three different board games. The assignment we have received is to analyze three games by finding its core system. By playing the game at least 3 times, we should get a better understanding how the game system works for each of these games. This week we have been playing Battlestar Galactica (The Board Game).

Battlestar Galactica is a board game where you cooperate with other […]

/ Comments Off on Board Game Understanding
Program: Programming