Browsing 'Programming': Posts from Game Design and Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

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Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board Game Analysis – Arkham Horror


Introduction
Once again we were tasked to analyze a boardgame and this time we choose to play and analyze Arkham Horror, published 2005 by Fantasy Flight Games and was designed by Richard Launius and Kevin Wilson. The game is based of the books written by the Horror-writer H.P. Lovecraft.
The good things about the game
One of the things that I really liked about this game that might not seem like it would make that much of a difference is the ways the […]

/ Comments Off on Board Game Analysis – Arkham Horror
Program: Programming

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

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Program: Programming

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

/ Comments Off on Board game analysis: “Stratego”
Program: Programming

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

/ Comments Off on Board game analysis: “Stratego”
Program: Programming

Board game analysis: “Stratego”

Stratego
This is a Two player battlefield strategy, much alike the traditional chess where one has to capture the enemy flag (the king in chess), but the difference is that each player has a set of 40 pieces to place strategically before the game starts. I will go through the gameplay and rules and down to the very core mechanics through this review. There is a lot of different “future” versions available but not much differs in the gameplay but the design. […]

/ Comments Off on Board game analysis: “Stratego”
Program: Programming

Impending Doom Assignment

This is the first assignment I’ll put on my blog
We were given an assignment to create/describe an ”Impending Doom” game. The term Impending Doom means, at least in this case, a situation where the feeling or sense of something bad – failure – is about to happen. In short, it’s a game where the player cannot win. While the player may not win, he or she may stall. So while you cannot win, you can stall the failure. In the end, […]

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Program: Programming

Impending Doom Assignment

This is the first assignment I’ll put on my blog
We were given an assignment to create/describe an ”Impending Doom” game. The term Impending Doom means, at least in this case, a situation where the feeling or sense of something bad – failure – is about to happen. In short, it’s a game where the player cannot win. While the player may not win, he or she may stall. So while you cannot win, you can stall the failure. In the end, […]

/ Comments Off on Impending Doom Assignment
Program: Programming

Impending Doom Assignment

This is the first assignment I’ll put on my blog
We were given an assignment to create/describe an ”Impending Doom” game. The term Impending Doom means, at least in this case, a situation where the feeling or sense of something bad – failure – is about to happen. In short, it’s a game where the player cannot win. While the player may not win, he or she may stall. So while you cannot win, you can stall the failure. In the end, […]

/ Comments Off on Impending Doom Assignment
Program: Programming

Impending Doom Assignment

This is the first assignment I’ll put on my blog
We were given an assignment to create/describe an ”Impending Doom” game. The term Impending Doom means, at least in this case, a situation where the feeling or sense of something bad – failure – is about to happen. In short, it’s a game where the player cannot win. While the player may not win, he or she may stall. So while you cannot win, you can stall the failure. In the end, […]

/ Comments Off on Impending Doom Assignment
Program: Programming

Games manuals

As we progress(hmm hopefully) the more game design we do, not that we gotten very far so far.
It could be a good idea too get more knowledge about writing game manuals/instructions.
It aint as easy as one might think, as you sit there and design it you know very much about the game and might not think about how to make it understandable for a beginner (as well of getting everything in the manual and making it clear).
Well I checked around […]

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Program: Programming

Games manuals

As we progress(hmm hopefully) the more game design we do, not that we gotten very far so far.
It could be a good idea too get more knowledge about writing game manuals/instructions.
It aint as easy as one might think, as you sit there and design it you know very much about the game and might not think about how to make it understandable for a beginner (as well of getting everything in the manual and making it clear).
Well I checked around […]

/ Comments Off on Games manuals
Program: Programming

Game paper version of Warcraft 3

Right, as we barely gotten anywhere in the week we get a new assignment (from monday afternoon to tuesday).
And such an assignment, we where to (in groups) break down and analyse a digital game to find its mechanics, aesthetics and then find the core experience of the game.
We picked warcraft 3 and after discussing for about twenty minutes we get back into lecture hall and find out that we are going to make a paper version of the game we […]

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Program: Programming

Game paper version of Warcraft 3

Right, as we barely gotten anywhere in the week we get a new assignment (from monday afternoon to tuesday).
And such an assignment, we where to (in groups) break down and analyse a digital game to find its mechanics, aesthetics and then find the core experience of the game.
We picked warcraft 3 and after discussing for about twenty minutes we get back into lecture hall and find out that we are going to make a paper version of the game we […]

/ Comments Off on Game paper version of Warcraft 3
Program: Programming

Impending doom 2014-09-24

This is my Impending doom document.
Impending doom – The forest

Introduction:
TheImpending Doom scenario is about holding the wolves at bay. The game starts withyoustanding in the middle of the forest and you cansee wolves closing in from every direction. The tool you use to keep them away is one torch made of a piece of wood and you shirt. Beside you is a campfire where you can relight the torch.
Every wolf comes closer at different speed and your campfire beside […]

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Program: Programming

Impending doom 2014-09-24

This is my Impending doom document.
Impending doom – The forest

Introduction:
TheImpending Doom scenario is about holding the wolves at bay. The game starts withyoustanding in the middle of the forest and you cansee wolves closing in from every direction. The tool you use to keep them away is one torch made of a piece of wood and you shirt. Beside you is a campfire where you can relight the torch.
Every wolf comes closer at different speed and your campfire beside […]

/ Comments Off on Impending doom 2014-09-24
Program: Programming

Games manuals

As we progress(hmm hopefully) the more game design we do, not that we gotten very far so far.
It could be a good idea too get more knowledge about writing game manuals/instructions.
It aint as easy as one might think, as you sit there and design it you know very much about the game and might not think about how to make it understandable for a beginner (as well of getting everything in the manual and making it clear).
Well I checked around […]

/ Comments Off on Games manuals
Program: Programming

Games manuals

As we progress(hmm hopefully) the more game design we do, not that we gotten very far so far.
It could be a good idea too get more knowledge about writing game manuals/instructions.
It aint as easy as one might think, as you sit there and design it you know very much about the game and might not think about how to make it understandable for a beginner (as well of getting everything in the manual and making it clear).
Well I checked around […]

/ Comments Off on Games manuals
Program: Programming

Inpending Doom

Sketchy

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Program: Programming

Inpending Doom

Sketchy

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Program: Programming

Inpending Doom

Sketchy

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Program: Programming

Inpending Doom

Sketchy

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Program: Programming