Browsing 'Programming': Posts from Game Design and Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

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Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

/ Comments Off on Arkham horror analyzes
Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

/ Comments Off on Arkham horror analyzes
Program: Programming

Arkham horror analyzes

Introduction
For the second time I have analyzed a board game and this time my group and I choose to play and analyze the game Arkham Horror, it’s a game made by Fantasy Flight Games and was based and inspired by the horror writer H.P. Lovecraft.
The good things about the game
The thing I enjoyed most about the game was the freedom in the game you felt it never felt as thou you were forced to take a specific set of actions.
I […]

/ Comments Off on Arkham horror analyzes
Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

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Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

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Program: Programming

Stratego Analysis

This week we got to choose a new game to write an analysis about. We picked the game Stratego; a game that I would describe as “Chess meets Memory meets Roshambo”.
Stratego is a game made for two players and takes place on a field of 10*10 squares. There are two lakes close to the middle and no units can walk on them.
This is the game space:

Each player is given 40 game pieces and gets to place them however he […]

/ Comments Off on Stratego Analysis
Program: Programming

Board Game Analysis 2

This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.

Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]

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Program: Programming

Board Game Analysis 2

This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.

Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]

/ Comments Off on Board Game Analysis 2
Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

/ Comments Off on Board game analysis: Betrayal at House on the Hill™
Program: Programming

Board game analysis: Betrayal at House on the Hill™

By: Niklas Svantesson

Introduction
Betrayal at House on the Hill™ is a family board game for 3-6 players of ages 12 and up. The scenario is that a group of people decide to explore an old abandoned house, on a hill. Eventually, one of the players will betray the others. The game then becomes a fight between the Traitor and the rest of the players. However, the fight between the players can be quite different between play sessions, as there are […]

/ Comments Off on Board game analysis: Betrayal at House on the Hill™
Program: Programming

Board Game analyze 2 ( Stratego)

Introduction
 
A group was assigned the task to play and analyze a game. In order to analyze we had to explain of the core system, components, system and the interaction between them and how the players interpret it. This is an exercise in understanding games and how they work, in order to learn more about what can make a good system and what can be altered. As Adam Mayes says: “Steal what you like and work with it”.
One of the instructions […]

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Program: Programming

Board Game analyze 2 ( Stratego)

Introduction
 
A group was assigned the task to play and analyze a game. In order to analyze we had to explain of the core system, components, system and the interaction between them and how the players interpret it. This is an exercise in understanding games and how they work, in order to learn more about what can make a good system and what can be altered. As Adam Mayes says: “Steal what you like and work with it”.
One of the instructions […]

/ Comments Off on Board Game analyze 2 ( Stratego)
Program: Programming

Board Game Analysis 2

This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.

Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]

/ Comments Off on Board Game Analysis 2
Program: Programming

Board Game Analysis 2

This week we picked another board game to play and analyze. We chose Classic Stratego, I am not exactly sure which edition it was, but I think it was one from 1999 because the rulebook were copyrighted that year.

Game Overview
Stratego is a two player turn based strategy game where the objective is to capture the enemy flag. The board is divided into a 10×10 grid. The game has two phases, the first is the “setup phase” and the second is […]

/ Comments Off on Board Game Analysis 2
Program: Programming

Board game analasys: Gears of War

At first I apologise for the lack of imagery, I’m currently at Dreamhack sthlm so the editing on my cell phone is not the greatest but anyways here is my analysis.
Introduction
What do you get if you flatten Gears of War? No, not space invaders you get Gears of War the board game from the designer Corey Konezcka. To start with I have to say this is one of the finest reverse engineering I have ever seen. From being a third […]

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Program: Programming

Board game analasys: Gears of War

At first I apologise for the lack of imagery, I’m currently at Dreamhack sthlm so the editing on my cell phone is not the greatest but anyways here is my analysis.
Introduction
What do you get if you flatten Gears of War? No, not space invaders you get Gears of War the board game from the designer Corey Konezcka. To start with I have to say this is one of the finest reverse engineering I have ever seen. From being a third […]

/ Comments Off on Board game analasys: Gears of War
Program: Programming

An Analysis of Arkham Horror

Me and my group have been playing the board game Arkham Horror this week, and this is my analysis of the game.


Arkham Horror is a co-op ameritrash board game for 1-8 players based on the Cthulhu mythos. Each player plays an investigator and will be walking around Arkham and other worlds searching for clues. The objective of the game is to defeat the Ancient One, or Great Old One, and this can be done […]

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Program: Programming

An Analysis of Arkham Horror

Me and my group have been playing the board game Arkham Horror this week, and this is my analysis of the game.


Arkham Horror is a co-op ameritrash board game for 1-8 players based on the Cthulhu mythos. Each player plays an investigator and will be walking around Arkham and other worlds searching for clues. The objective of the game is to defeat the Ancient One, or Great Old One, and this can be done […]

/ Comments Off on An Analysis of Arkham Horror
Program: Programming

Board game analasys: Gears of War

At first I apologise for the lack of imagery, I’m currently at Dreamhack sthlm so the editing on my cell phone is not the greatest but anyways here is my analysis.
Introduction
What do you get if you flatten Gears of War? No, not space invaders you get Gears of War the board game from the designer Corey Konezcka. To start with I have to say this is one of the finest reverse engineering I have ever seen. From being a third […]

/ Comments Off on Board game analasys: Gears of War
Program: Programming

Board game analasys: Gears of War

At first I apologise for the lack of imagery, I’m currently at Dreamhack sthlm so the editing on my cell phone is not the greatest but anyways here is my analysis.
Introduction
What do you get if you flatten Gears of War? No, not space invaders you get Gears of War the board game from the designer Corey Konezcka. To start with I have to say this is one of the finest reverse engineering I have ever seen. From being a third […]

/ Comments Off on Board game analasys: Gears of War
Program: Programming

Board Game Analysis – Game 2: Carcassonne

Introduction
The first assignment in the course was to play three different board games and make an analysis of them. Get an understanding of their components, core systems, properties and player behaviours. The goal with the assignment was to get a basic idea of game analysis overall. But most importantly, to get an understanding of game systems in order to prevent us in the future from designing the same game systems multiple times by mistake.

Game Description
Carcassonne takes […]

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Program: Programming

Board Game Analysis – Game 2: Carcassonne

Introduction
The first assignment in the course was to play three different board games and make an analysis of them. Get an understanding of their components, core systems, properties and player behaviours. The goal with the assignment was to get a basic idea of game analysis overall. But most importantly, to get an understanding of game systems in order to prevent us in the future from designing the same game systems multiple times by mistake.

Game Description
Carcassonne takes […]

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Program: Programming