Browsing 'Programming': Posts from Game Design and Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

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Program: Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

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Program: Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

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Program: Programming

Post 2 – Gears of War


This time it’s the Gears of War board game. First of all it is a real time shooter on a board game which itself is difficult to even imagine how it would work, at least it was for me.
It is a cooperative game best suitable for four players. You play as one of the characters from the video game Gears of War and you help each other win the levels by planning strategies and/or reviving players that are wounded.
The […]

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Program: Programming

Board Game Analysis – Gears of War

This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]

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Program: Programming

Board Game Analysis – Gears of War

This week we sat down and played Gears of War the board game developed by Fantasy Flight Games and licensed by Epic. Due to certain difficulties with schedule I was unable to play with the rest of my group. Fortunately the game can be played with just one person, but I managed to get a friend along to play as well (thanks Herman). I’d also like to point out that I’ve never played a Gears of War game nor […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

/ Comments Off on Board Game Analysis II – Pandemic
Program: Programming

Board Game Analysis II – Pandemic

Pandemic is a cooperative board game for two to four players. The players work together as a team to try and find all cures and prevent the outbreaks of four deadly diseases. Each player is give one of the five roles of the diasease control team, which each have their own unique ability.

The Game
There is three different types of Event cards. Firstly, there are the cards that depict the cities of the map. These can be used to either discarding […]

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Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.

The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]

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Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator Klaus-Jürgen Wrede.

The game is a competative multiplayer game for two to five players. In short the players build a landscape together using […]

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Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

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Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

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Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.

The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]

/ Comments Off on Board Game Analysis – Carcassonne
Program: Programming

Board Game Analysis – Carcassonne

As our second board game to analyze we chose Carcassonne and I am happy we did. It is a great easily accessible game with a simple and refined core mechanic.
The name of the game accually comes from a french medieval town, famed for its city walls. It was designed in 2000 by a german board game creator, Klaus-Jürgen Wrede.

The game is a competitive multiplayer game for two to five players. In short the players build a landscape together using tiles […]

/ Comments Off on Board Game Analysis – Carcassonne
Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

/ Comments Off on Analysing a Boardgame #2
Program: Programming

Analysing a Boardgame #2

This week we chose to play and analyze the game Small World Underground, a strategy game that reminded us somewhat of last weeks game, Dust. The game is played with 2-5 players on a specific board for specific amounts of players, meaning that two players get one map and four will be playing on another map.

The goal of the game is to collect as many victory coins as possible through conquests and dominating important tiles on the map.
The gameboard consists […]

/ Comments Off on Analysing a Boardgame #2
Program: Programming

Started on a new game with my roommate!

Today me and my roommate Marcus decided to try and start creating a simple game. We talked about putting two games together and we decided on Dark Souls and Super Meat Boy. The project is called SlashR for now.
We created a basic ”task list” so that we know what to do when working on it in the future. I am the programmer and Marcus handles the graphics, and this is what the ”list” looks like.

We decided that the game is […]

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Program: Programming

Started on a new game with my roommate!

Today me and my roommate Marcus decided to try and start creating a simple game. We talked about putting two games together and we decided on Dark Souls and Super Meat Boy. The project is called SlashR for now.
We created a basic ”task list” so that we know what to do when working on it in the future. I am the programmer and Marcus handles the graphics, and this is what the ”list” looks like.

We decided that the game is […]

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Program: Programming

Analyzing Carcassonne

Introduction

So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

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Program: Programming

Analyzing Carcassonne

Introduction

So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

/ Comments Off on Analyzing Carcassonne
Program: Programming

Analyzing Carcassonne

Introduction

So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

/ Comments Off on Analyzing Carcassonne
Program: Programming

Analyzing Carcassonne

Introduction

So this week I will be analyzing the infamous board game Carcassonne or as a senior student named is “Knarkassonne”(roughly translated to drugassonne). I will go through the core system, the system I enjoyed the most, enjoyed least and the most interesting. After this I will try to write about who the board game appeals to the most and a small summary of what I thought of the board game.
Carcassonne
Carcassonne (named after the medieval French city of the same name) […]

/ Comments Off on Analyzing Carcassonne
Program: Programming