Browsing 'Programming': Posts from Game Design and Programming
Dragons and oscilloscopes
Hello again..
I have realized something during the past four weeks, I forgot to blog. While it’s not my favorite thing, I will try my best to post as frequently as possible.
For the next five weeks I’ll be working on a project with five people on designing a space shooter. In my opinion, it should be the best part of the course. Two words were given to us to determine the theme and we got dragons and oscilloscopes. Yes, this is […]
Dragons and oscilloscopes
Hello again..
I have realized something during the past four weeks, I forgot to blog. While it’s not my favorite thing, I will try my best to post as frequently as possible.
For the next five weeks I’ll be working on a project with five people on designing a space shooter. In my opinion, it should be the best part of the course. Two words were given to us to determine the theme and we got dragons and oscilloscopes. Yes, this is […]
Space shooter concept- First meetings
This is my first real blog post ever and it will be short. Hopefully I will write better and more relevant post as I progress and have more to say about my work.
On Wednesday the 8th we had our first group meeting. In this meeting we introduced us to each other and then began to throwing out ideas to see what would stick, to get a sense of what we could do for our project. Our assignment is to make […]
Space shooter concept- First meetings
This is my first real blog post ever and it will be short. Hopefully I will write better and more relevant post as I progress and have more to say about my work.
On Wednesday the 8th we had our first group meeting. In this meeting we introduced us to each other and then began to throwing out ideas to see what would stick, to get a sense of what we could do for our project. Our assignment is to make […]
Space shooter concept- First meetings
This is my first real blog post ever and it will be short. Hopefully I will write better and more relevant post as I progress and have more to say about my work.
On Wednesday the 8th we had our first group meeting. In this meeting we introduced us to each other and then began to throwing out ideas to see what would stick, to get a sense of what we could do for our project. Our assignment is to make […]
Space shooter concept- First meetings
This is my first real blog post ever and it will be short. Hopefully I will write better and more relevant post as I progress and have more to say about my work.
On Wednesday the 8th we had our first group meeting. In this meeting we introduced us to each other and then began to throwing out ideas to see what would stick, to get a sense of what we could do for our project. Our assignment is to make […]
Basic gameplay, collectibles and changes to hazards
I’ve continued further on with SlashR. Some small changes have been made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]
Basic gameplay, collectibles and changes to hazards
I’ve continued further on with SlashR. Some small changes have been made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]
Basic gameplay, collectibles and changes to hazards
I’ve continued further on with SlashR. Some small changes have been made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]
Basic gameplay, collectibles and changes to hazards
I’ve continued further on with SlashR. Some small changes have been made to hazards. Both the arrow trap and ”stone fall” now has a trigger box that triggers when the player enters it. The arrow trap will only start shooting in intervals if the player is within the trigger, the same thing applies to when the stones are released to fall.
Marcus has finished the graphics for the three hazards so I replaced my placeholder graphics and i think it looks awesome. All of the hazards […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
Mystery project – Post #1
I have started to create a 2d game using C++, SFML and Box2D. It has been in the works for about a week now and I have grand plans for it.
Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in.
I will not be able to work this project continously […]
My first game.
Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]
My first game.
Hello everybody! I dusted of my old game maker skills and this is the result of about 25 hours of work.
This is not a finished product at all and its more about showing a space shooting concept, in the future I might add more levels and polish and remove some buggs. This might not be happening since I will be learning C++ in my studies and I will probably look back at this game with disgrace.
Anyways, I hope you enjoy […]
Concept Challenge
H
Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.
Tuesday 30th
The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]
Concept Challenge
H
Together with four classmates I did the Concept Challenge where we got a randomized narrative that we had to build a game around. What we came up with was a 2D platform game for mobile devices. I’m going to share the presentation here with you together with the first part from our development diary.
Tuesday 30th
The first thing we needed to do was to create a story to build our game around. We decided that we were going to generate a […]
3D1 Character Turnaround
For this assignment i had to draw a character for my peer to model so here i go:
Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]
3D1 Character Turnaround
For this assignment i had to draw a character for my peer to model so here i go:
Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]
3D1 Character Turnaround
For this assignment i had to draw a character for my peer to model so here i go:
Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]
3D1 Character Turnaround
For this assignment i had to draw a character for my peer to model so here i go:
Character Background “Mokhtar”
Name:
Mokhtar (“The chosen” one in arabic)
Nickname:
He is referred to as “Al-Saher” (Wizard in Arabic) by the people.
Gender:
Male.
Place and time:
Middleages, “Al Qariya Al-Hurra” (The free village), Kingdom of “Memlaka”.
Age:
Unknown. He has lived for a long time. Generations that has passed has seen him but he has never grown in appearance. When asked he answers: “A wise individual would not count his age […]
