Browsing 'Programming': Posts from Game Design and Programming
Scrum – Yay or nay?
Scrum?
I’ll try and be quick with this.
Scrum is a work framework that emphasizes iterative development and being agile. It’s made for small teams, but can be scaled up. Development is divided into sprints, in our case these last one week, but should preferably be a bit longer, two weeks is apparently common. At the start of a sprint there is a sprint planning where the team members discuss and pick the tasks they’ll be working on during the sprint, and […]
Scrum – Yay or nay?
Scrum?
I’ll try and be quick with this.
Scrum is a work framework that emphasizes iterative development and being agile. It’s made for small teams, but can be scaled up. Development is divided into sprints, in our case these last one week, but should preferably be a bit longer, two weeks is apparently common. At the start of a sprint there is a sprint planning where the team members discuss and pick the tasks they’ll be working on during the sprint, and […]
The iterative and incremental development — Scrum
At the very beginning of the course Game Design 2: Game Development, we chose a game concept document, and then in the next ten weeks, we were going to develop this concept into a real game. In the process, we were taught a framework called scrum to help us to manage product development.
What is scrum? I was really confused when I first learned about scrum, but when our group actually applied scrum to developing, I understood how it worked. […]
The iterative and incremental development — Scrum
At the very beginning of the course Game Design 2: Game Development, we chose a game concept document, and then in the next ten weeks, we were going to develop this concept into a real game. In the process, we were taught a framework called scrum to help us to manage product development.
What is scrum? I was really confused when I first learned about scrum, but when our group actually applied scrum to developing, I understood how it worked. […]
Week #3 – Scrumy Scrum Scrum
Scrum.
Scrum.
Scruuuuuhhhhmmmmmm.
Scrum has been an interesting innovation to the group currently known as Archon. It was a hard process to get started, but now with some time and effort I feel as though we are living by the rules & recommendations of the system. As for affecting our development I can’t say for certain whether it has been positive or negative affect on the development, but I can say that it has helped our process quite a bit!
I feel like the […]
Week #3 – Scrumy Scrum Scrum
Scrum.
Scrum.
Scruuuuuhhhhmmmmmm.
Scrum has been an interesting innovation to the group currently known as Archon. It was a hard process to get started, but now with some time and effort I feel as though we are living by the rules & recommendations of the system. As for affecting our development I can’t say for certain whether it has been positive or negative affect on the development, but I can say that it has helped our process quite a bit!
I feel like the […]
Scrum on!
For our game, we have been using the Scrum framework to secure steady development.
Scrum is a framework that integrates many ideas from different sources, and the goal is to facilitate an iterative development process (Agile Game Development with Scrum, p. 38). Scrum and Agile development came about as the software industry evolved. For some time, Waterfall development methodology was the go-to methodology for many companies, but as the industry evolved and demands increased, a backlash against this kind of methodology […]
Scrum on!
For our game, we have been using the Scrum framework to secure steady development.
Scrum is a framework that integrates many ideas from different sources, and the goal is to facilitate an iterative development process (Agile Game Development with Scrum, p. 38). Scrum and Agile development came about as the software industry evolved. For some time, Waterfall development methodology was the go-to methodology for many companies, but as the industry evolved and demands increased, a backlash against this kind of methodology […]
5SD064 – Blog Post 3 : Scrum
This post will be about how Scrum has influenced the development of Team Troll’s game, Depth, from the programmer’s perspective.
Let us start with the good parts.
Scrum has been quite effective when it comes to facilitating group communication. Stand-up meetings are a great way of clearly and concisely sharing the what, when and why of each team member’s work, and provides a way of adjusting workload and work items in a way which is reactive to small changes. For example, since […]
5SD064 – Blog Post 3 : Scrum
This post will be about how Scrum has influenced the development of Team Troll’s game, Depth, from the programmer’s perspective.
Let us start with the good parts.
Scrum has been quite effective when it comes to facilitating group communication. Stand-up meetings are a great way of clearly and concisely sharing the what, when and why of each team member’s work, and provides a way of adjusting workload and work items in a way which is reactive to small changes. For example, since […]
Dev Blog 3, Working With Scrum
In this week’s blog post I will be writing about my experience working with the agile framework Scrum and how it has affected our development.
The most basic explanation of what Scrum is that I can give would be: divide all work to be done into small work items (artefacts), each week (each sprint) pick the items that you’re going to work on. Having this clear structure to help choose what you’re going to work on made sense to me right […]
Dev Blog 3, Working With Scrum
In this week’s blog post I will be writing about my experience working with the agile framework Scrum and how it has affected our development.
The most basic explanation of what Scrum is that I can give would be: divide all work to be done into small work items (artefacts), each week (each sprint) pick the items that you’re going to work on. Having this clear structure to help choose what you’re going to work on made sense to me right […]
Oskar Karlsson game dev – Scrum
I am oskar Karlsson lead programmer in the group Archon and we are working on the game Aetherial made by the group Zombie. During this weeks we in the group have been using scrum and it have helped our group a lot. And when you are using scrum in a group you are supposed to have daily stand up meetings. And have scrum meetings where you are planning the scrum board.
We in the group Archon have a project manager that […]
Oskar Karlsson game dev – Scrum
I am oskar Karlsson lead programmer in the group Archon and we are working on the game Aetherial made by the group Zombie. During this weeks we in the group have been using scrum and it have helped our group a lot. And when you are using scrum in a group you are supposed to have daily stand up meetings. And have scrum meetings where you are planning the scrum board.
We in the group Archon have a project manager that […]
How scrum impacted our development process.
During our time of developing “Aetherial” we barely have any of our regular lectures. For me this poorly structured week can have negative consequences on my productivity. Scrum has made it easier for us to structure our work week and the daily stand up meetings help us to keep our head in the game and focused on what we have to do. It also greatly improves group communications, as problems with different aspects of the game will surface sooner. This […]
How scrum impacted our development process.
During our time of developing “Aetherial” we barely have any of our regular lectures. For me this poorly structured week can have negative consequences on my productivity. Scrum has made it easier for us to structure our work week and the daily stand up meetings help us to keep our head in the game and focused on what we have to do. It also greatly improves group communications, as problems with different aspects of the game will surface sooner. This […]
Blog 3: Scrum in our development
Today’s blog will be about Scrum and how scrum have affected the development of our game. Scrum has had a positive impact on the game as the development has been smooth and we have been able to change things we did not like and adapt to other things we felt were lacking or did not match our expectations. It has also been smooth using the sprints as we got a goal to work towards, and the daily stand-up meetings have […]
Blog 3: Scrum in our development
Today’s blog will be about Scrum and how scrum have affected the development of our game. Scrum has had a positive impact on the game as the development has been smooth and we have been able to change things we did not like and adapt to other things we felt were lacking or did not match our expectations. It has also been smooth using the sprints as we got a goal to work towards, and the daily stand-up meetings have […]
Working in scrum – daily sprint meetings
I’m Guy Dimor, lead code for team Wendigo, and today I’ll be writing about scrum, daily sprint meetings, getting used to said meetings and incorporating them into my daily schedule.
Going into this project, I had no idea what scrum is or how it works, nor did I have any particular interest in anything relating to project management. However, once I had scrum explained to me, most of it seemed rather intuitive.
While it wasn’t too challenging, I still needed to put […]
Working in scrum – daily sprint meetings
I’m Guy Dimor, lead code for team Wendigo, and today I’ll be writing about scrum, daily sprint meetings, getting used to said meetings and incorporating them into my daily schedule.
Going into this project, I had no idea what scrum is or how it works, nor did I have any particular interest in anything relating to project management. However, once I had scrum explained to me, most of it seemed rather intuitive.
While it wasn’t too challenging, I still needed to put […]
Dum-du-dum Scrum!
Today I want to talk about… Uhm… Scrum.
Yes, I know to all my new visitors, the word Scrum might seem like a new, strange word, or if not, good! You’ve done your homework in game design! But for the rest of us game design students, scrum is a planning device that the people that I’ve met in my course either love or hate. Or maybe I should say, in the time that I have used Scrum, I have both loved […]
Dum-du-dum Scrum!
Today I want to talk about… Uhm… Scrum.
Yes, I know to all my new visitors, the word Scrum might seem like a new, strange word, or if not, good! You’ve done your homework in game design! But for the rest of us game design students, scrum is a planning device that the people that I’ve met in my course either love or hate. Or maybe I should say, in the time that I have used Scrum, I have both loved […]
Review of the Scrum pattern
It has been five weeks since we start to follow the Scrum working pattern, I got fully used to it and realized a reliable project management will increase the efficiency and cooperation of the group to a large extend.
“The Scrum is a lightweight framework designed to help small, close-knit teams of people develop complex products. A scrum team typically consists of around seven people who work together in short, sustainable bursts of activity called sprints, with plenty of time for […]
Review of the Scrum pattern
It has been five weeks since we start to follow the Scrum working pattern, I got fully used to it and realized a reliable project management will increase the efficiency and cooperation of the group to a large extend.
“The Scrum is a lightweight framework designed to help small, close-knit teams of people develop complex products. A scrum team typically consists of around seven people who work together in short, sustainable bursts of activity called sprints, with plenty of time for […]