Browsing 'Programming': Posts from Game Design and Programming
My Blog Comments – Marcus Ford
Leaving all my Blog comments and Url here to avoid making multiple Blogs!
Week #1
Hello ma dude, I am gonna give you some feedback on your blog post :D!
Is it clear what is done?
Yes, you outlined what you did and the thought process that went behind it. The pictures you showed were super helpful to figure out exactly what your text meant and in general it made perfect sense to me.
Is it clear how it is done?
Kinda, I wish you had […]
My Blog Comments – Marcus Ford
Leaving all my Blog comments and Url here to avoid making multiple Blogs!
Week #1
Hello ma dude, I am gonna give you some feedback on your blog post :D!
Is it clear what is done?
Yes, you outlined what you did and the thought process that went behind it. The pictures you showed were super helpful to figure out exactly what your text meant and in general it made perfect sense to me.
Is it clear how it is done?
Kinda, I wish you had […]
Blog Comment week 3 On Natasha Bianca Mangan
https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-8
Hello Natasha, as a reader I got a clear picture what how scrum have helped you both as a game designer, programmer and how it has helped your group. It is fascinating to be able to read about Scrum in depth, and the effect of what scrum has had in examples the group has had. What the blog mentioned about how Scrum has helpt the group to be a better group is very interesting and relatable.
It is also […]
Blog Comment week 3 On Natasha Bianca Mangan
https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-8
Hello Natasha, as a reader I got a clear picture what how scrum have helped you both as a game designer, programmer and how it has helped your group. It is fascinating to be able to read about Scrum in depth, and the effect of what scrum has had in examples the group has had. What the blog mentioned about how Scrum has helpt the group to be a better group is very interesting and relatable.
It is also […]
27-02-2018
Feedback on the blog post Agile Method – Scrum by Teddy Chavez
Hello Teddy! My name is Oscar Vines and I’m the programmer for team rakshasa.
It’s good that you start with explaining what Scrum actually is, as the whole post would otherwise be very confusing. I do feel that you could have added some more personal insights though, as right now you mainly just described how your group worked and not really what you think about the whole Scrum process. The […]
27-02-2018
Feedback on the blog post Agile Method – Scrum by Teddy Chavez
Hello Teddy! My name is Oscar Vines and I’m the programmer for team rakshasa.
It’s good that you start with explaining what Scrum actually is, as the whole post would otherwise be very confusing. I do feel that you could have added some more personal insights though, as right now you mainly just described how your group worked and not really what you think about the whole Scrum process. The […]
Comment for 3rd blogpost
URL: https://whitechocoboy.wordpress.com/2018/02/22/scrum-yay-or-nay/
My comment:
Hi Wiktor,
Interesting blogpost! I think your summary of how scrum works and what it’s comprised of is very nice and seems like a good way to introduce the topic. The image is also a great way of adding to the explanation of what teams hope to achieve with scrum.
In relation to how scrum has impacted your group’s work, it could have been elaborated on slightly more perhaps. Discussing both negative and positive experiences is very interesting, but it would […]
Comment for 3rd blogpost
URL: https://whitechocoboy.wordpress.com/2018/02/22/scrum-yay-or-nay/
My comment:
Hi Wiktor,
Interesting blogpost! I think your summary of how scrum works and what it’s comprised of is very nice and seems like a good way to introduce the topic. The image is also a great way of adding to the explanation of what teams hope to achieve with scrum.
In relation to how scrum has impacted your group’s work, it could have been elaborated on slightly more perhaps. Discussing both negative and positive experiences is very interesting, but it would […]
Comment for 2nd blogpost
URL: https://hangningdevourer.wordpress.com/2018/02/15/level-generator/
My comment:
Hi Hangning!
I think you have done well in explaining what you have been working on. Especially the comparison between the different options you had for creating a level pattern adds nicely to both why and what has been done. Perhaps you could have explained how a level in your game is supposed to look and what it would be comprised of? – Just to elaborate a little further on what you wanted to achieve – if there is a […]
Comment for 2nd blogpost
URL: https://hangningdevourer.wordpress.com/2018/02/15/level-generator/
My comment:
Hi Hangning!
I think you have done well in explaining what you have been working on. Especially the comparison between the different options you had for creating a level pattern adds nicely to both why and what has been done. Perhaps you could have explained how a level in your game is supposed to look and what it would be comprised of? – Just to elaborate a little further on what you wanted to achieve – if there is a […]
Comment on Edin Karakurts blog post #3
Link to the post: https://ouroborosedinblog.wordpress.com/2018/02/22/game-design-blog-3/
The author describes in what way scrum has helped his group in making their game development cycle more efficient. He also touches on the fact that there are aspects of scrum, namely the requirement of filling in the number of hours you expect your task to take, which he doesn’t feel useful as we are still very new to game making and don’t have much experience when it comes to guessing that kind of […]
Comment on Edin Karakurts blog post #3
Link to the post: https://ouroborosedinblog.wordpress.com/2018/02/22/game-design-blog-3/
The author describes in what way scrum has helped his group in making their game development cycle more efficient. He also touches on the fact that there are aspects of scrum, namely the requirement of filling in the number of hours you expect your task to take, which he doesn’t feel useful as we are still very new to game making and don’t have much experience when it comes to guessing that kind of […]
Commnet on Blog post 3
URL to the commnet on Hangning Zhang blog post about scrum and the commnet itself from Oskar karlsson:
https://hangningdevourer.wordpress.com/2018/02/23/review-of-the-scrum-pattern/comment-page-1/#comment-5
Oskar Karlsson
Your blog post gives the reader a good over view of how to work whit scrum and what it is. But you could have introduced yourself more in the beginning of the post because the reader maybe doesn’t know who you or what scrum is.
You write that you have used Scrum for a few weeks but not much more about […]
Commnet on Blog post 3
URL to the commnet on Hangning Zhang blog post about scrum and the commnet itself from Oskar karlsson:
https://hangningdevourer.wordpress.com/2018/02/23/review-of-the-scrum-pattern/comment-page-1/#comment-5
Oskar Karlsson
Your blog post gives the reader a good over view of how to work whit scrum and what it is. But you could have introduced yourself more in the beginning of the post because the reader maybe doesn’t know who you or what scrum is.
You write that you have used Scrum for a few weeks but not much more about […]
Blog 3 Comment
Link to assigned blog:
https://gotlandblogblog.blogspot.se/2018/02/mastering-big-projects-with-scrum.html
My comment:
You do a very good job at explaining what scrum is and why it is used. You go into some very useful details about the scrum document and explain how it is divided and what each section is used for and why it is useful to the team members, and I like how you describe the different stages of a sprint. But seeing as how you go so much into explaining scrum, I would have […]
Blog 3 Comment
Link to assigned blog:
https://gotlandblogblog.blogspot.se/2018/02/mastering-big-projects-with-scrum.html
My comment:
You do a very good job at explaining what scrum is and why it is used. You go into some very useful details about the scrum document and explain how it is divided and what each section is used for and why it is useful to the team members, and I like how you describe the different stages of a sprint. But seeing as how you go so much into explaining scrum, I would have […]
Comment Week 3 (Natasha Bianca Mangan)
https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-5
:
”Wasup Tashie! Fredrik here,
Your post was very interesting and I could really relate the what you said about how it’s easy to get distracted as a programmer and never completely finishing assets. I am however a bit jealous of having an excellent memory to offset that. That would be so nice to have but sadly it’s not the case for poor old me.
I’m not sure that groups normally should have two Project Managers, but that might just have […]
Comment Week 3 (Natasha Bianca Mangan)
https://programminggamesafunworkload.wordpress.com/2018/02/22/the-effects-of-scrum-on-my-games-development/comment-page-1/#comment-5
:
”Wasup Tashie! Fredrik here,
Your post was very interesting and I could really relate the what you said about how it’s easy to get distracted as a programmer and never completely finishing assets. I am however a bit jealous of having an excellent memory to offset that. That would be so nice to have but sadly it’s not the case for poor old me.
I’m not sure that groups normally should have two Project Managers, but that might just have […]
Comment Week 2 (Kentaro Hayashida)
https://ouroboroshamtaro.wordpress.com/2018/02/15/water-like-no-other/
:
”Hey Kentaro!
Fredrik Here,
Very Impressive work. The game looks absolutely astonishing. It looks something that I’d expect from a released title, not from the first game project from school. Very well explained as well, especially how you allow the reader to follow your process as you went through the different iterations and encountered different problems. I also enjoyed the very nice usage of GIFs so the game could be appreciated in its full glory. The thing that matters most […]
Comment Week 2 (Kentaro Hayashida)
https://ouroboroshamtaro.wordpress.com/2018/02/15/water-like-no-other/
:
”Hey Kentaro!
Fredrik Here,
Very Impressive work. The game looks absolutely astonishing. It looks something that I’d expect from a released title, not from the first game project from school. Very well explained as well, especially how you allow the reader to follow your process as you went through the different iterations and encountered different problems. I also enjoyed the very nice usage of GIFs so the game could be appreciated in its full glory. The thing that matters most […]
Comment on blog post 2
oksar karlsson
URL to my second blogg post comment for Nicolas Gerards blogg Lightning in Umibozu and the commnet itself.
https://ferngameblog.wordpress.com/2018/02/15/lighting-in-umibozu/
Your blog post is good in general and it has all the things that is needed in the post. And the context in the beginning is good to have so that the reader knows what the rest of the blog post is about. And what is done could have been clearer in the beginning of the text if you had […]
Comment on blog post 2
oksar karlsson
URL to my second blogg post comment for Nicolas Gerards blogg Lightning in Umibozu and the commnet itself.
https://ferngameblog.wordpress.com/2018/02/15/lighting-in-umibozu/
Your blog post is good in general and it has all the things that is needed in the post. And the context in the beginning is good to have so that the reader knows what the rest of the blog post is about. And what is done could have been clearer in the beginning of the text if you had […]
Comments Course 5SD064
Week1:
https://wordpress.com/read/blogs/142440897/posts/20
Week2:
https://thecodingspartan.wordpress.com/2018/02/15/2017-02-15-enemy-follow-move-towards-player-in-a-2d-environment-not-pathfinding/
Week3:
https://wordpress.com/read/blogs/138847846/posts/59