Browsing 'Game Design': Posts from either of the Game Design programs
So it begins
So I’m starting my blog for real now. What that means is that I’m going to write about my University courses and some of my private projects and thoughts. It will all be connected to Game design and games overall. So expects some of that and a lot of grammer and spelling errors 😀
So it begins
So I’m starting my blog for real now. What that means is that I’m going to write about my University courses and some of my private projects and thoughts. It will all be connected to Game design and games overall. So expects some of that and a lot of grammer and spelling errors 😀
Advanced Game Design
During the latest five weeks I’ve been making systems for games and analyzed them. The most interesting and funnies exercise which thought me the most was when my group and I borrowed three different games to play and analyze. The three different games we chose were Gloom, Kingdoms and Conspiracy X, three very different games which were fun and interesting in their own ways. My favorite game among those three is Gloom, which is a card game where you as […]
Advanced Game Design
During the latest five weeks I’ve been making systems for games and analyzed them. The most interesting and funnies exercise which thought me the most was when my group and I borrowed three different games to play and analyze. The three different games we chose were Gloom, Kingdoms and Conspiracy X, three very different games which were fun and interesting in their own ways. My favorite game among those three is Gloom, which is a card game where you as […]
Mastery and end game in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
Mastery and end game in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
Hey, I have a blog!
So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
Hey, I have a blog!
So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
Mastery and end game in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
Mastery and end game in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
Hey, I have a blog!
So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
Hey, I have a blog!
So.. I make games!
I am currently studying at the University of Uppsala campus Gotland, located in Sweden.
Turns out our teachers are forcing us to create blogs, so here we go!
The blog is a lie!
So, I’m not actually a game developer…or at least not a paid one (yet!). I am currently studying my second year in Game Design and Programming at Uppsala University campus Gotland.
I have never blogged before but now my teachers have forced my hand so here I am. I have no idea what I am actually supposed to write about but i guess that will pan out over time. If not i might just come up with something myself.
Peace!
[…]
The blog is a lie!
So, I’m not actually a game developer…or at least not a paid one (yet!). I am currently studying my second year in Game Design and Programming at Uppsala University campus Gotland.
I have never blogged before but now my teachers have forced my hand so here I am. I have no idea what I am actually supposed to write about but i guess that will pan out over time. If not i might just come up with something myself.
Peace!
[…]
The blog is a lie!
So, I’m not actually a game developer…or at least not a paid one (yet!). I am currently studying my second year in Game Design and Programming at Uppsala University campus Gotland.
I have never blogged before but now my teachers have forced my hand so here I am. I have no idea what I am actually supposed to write about but i guess that will pan out over time. If not i might just come up with something myself.
Peace!
[…]
The blog is a lie!
So, I’m not actually a game developer…or at least not a paid one (yet!). I am currently studying my second year in Game Design and Programming at Uppsala University campus Gotland.
I have never blogged before but now my teachers have forced my hand so here I am. I have no idea what I am actually supposed to write about but i guess that will pan out over time. If not i might just come up with something myself.
Peace!
[…]
Mastery in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
Mastery in MMOG´s
So a while ago I had an interesting discussion with a teacher where he said that what makes Massive Multiplayer Online Games (MMOG´s) so hard to design is that there are a big amount of players, that all are different.
His point being that they started playing at different times, they play via different time schedules (some play 6 hours a day, while some play 2), some are quick learners, some are not.
Now the biggest challenge in this is the people […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Reflection of System Analysis
Let me tell you a story.
Once upon a time there were 2 board games and 1 role-playing game that wanted to be analysed. They wanted to be broken down into their tiniest pieces and then they wanted to know what their systems were. The biggest box Setty was confident in his systems and he feared no one.
– I have a wonderful system that brings shame on others!
Ani said in response:
– I have more cards than you’ll […]
A Serious Problem for Serious Games
It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]
A Serious Problem for Serious Games
It’s been a while since I wrote in this blog but it has been a couple of busy weeks. So I’ll give you an update on what I have done and what’s coming.
The problem for serious games that I decided to do was Global Warming. It was a big problem but I felt that the focus on global warming has decreased in late years. That is because I remember it when it was all over the news and everywhere and […]