Browsing 'Game Design': Posts from either of the Game Design programs
Sketch Dump 3 + Portrait Sketch Process
For last two weeks I’ve mostly practised poses through the use of various croquis website I found on sycra.net which has probably the best resource page for artists ever. Additional thanks to Sycra for the paper texture.
Sketch Dump 3 + Portrait Sketch Process
For last two weeks I’ve mostly practised poses through the use of various croquis website I found on sycra.net which has probably the best resource page for artists ever. Additional thanks to Sycra for the paper texture.
How do you keep yourself from being totally useless in a group ?
Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]
How do you keep yourself from being totally useless in a group ?
Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]
Post Mortem – Guns of Icarus (The Board Game)
Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]
Post Mortem – Guns of Icarus (The Board Game)
Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]
GameJam
So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]
GameJam
So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]
Board game
Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]
Board game
Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]
Adventures in multithreading
In our current course “Advanced C++ for games 2″ we have been working on a software rendering engine using windows GDI were no other abstraction layer or libraries are used. The latest feature is to implement and understand multi-threading, so for this we received the following homework:
Move all state data from WinMain into Globals class.
Basically, a lot of initialization and temporary variables are still in the main function which was moved into a Singleton class “Globals”. Simple.
Implement background worker threads […]
Adventures in multithreading
In our current course “Advanced C++ for games 2″ we have been working on a software rendering engine using windows GDI were no other abstraction layer or libraries are used. The latest feature is to implement and understand multi-threading, so for this we received the following homework:
Move all state data from WinMain into Globals class.
Basically, a lot of initialization and temporary variables are still in the main function which was moved into a Singleton class “Globals”. Simple.
Implement background worker threads […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
Reflections of Alumni Day 1
Today was the start of a two day spree with lectures and a Game Jam. The first day consisted of three lectures:
Make Games, Now! – Myth of the Helpless Student – Lecturer: Teddy Sjöström from Pixel Ferrets.
Akademiskt skrivande – Lecturer: Jerker Gullbrand and Jakob Berglund from the University
Internship – Lecturer: Daniel Gustafsson from Might and Delight. Features from Adam Mayes and Steven Bachelder from the University.
Make Games, Now! – Myth of the Helpless Student was held by Teddy Sjöström who created […]
Reflections of Alumni Day 1
Today was the start of a two day spree with lectures and a Game Jam. The first day consisted of three lectures:
Make Games, Now! – Myth of the Helpless Student – Lecturer: Teddy Sjöström from Pixel Ferrets.
Akademiskt skrivande – Lecturer: Jerker Gullbrand and Jakob Berglund from the University
Internship – Lecturer: Daniel Gustafsson from Might and Delight. Features from Adam Mayes and Steven Bachelder from the University.
Make Games, Now! – Myth of the Helpless Student was held by Teddy Sjöström who created […]
The Holder
The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more.
October 10,
2013 /
Comments Off on The Holder
The Holder
The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more.
October 10,
2013 /
Comments Off on The Holder

