Browsing 'Game Design': Posts from either of the Game Design programs

Sketch Dump 3 + Portrait Sketch Process

 For last two weeks I’ve mostly practised poses through the use of various croquis website I found on sycra.net which has probably the best resource page for artists ever. Additional thanks to Sycra for the paper texture.  

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Program: Graphics

Sketch Dump 3 + Portrait Sketch Process

 For last two weeks I’ve mostly practised poses through the use of various croquis website I found on sycra.net which has probably the best resource page for artists ever. Additional thanks to Sycra for the paper texture.  

/ Comments Off on Sketch Dump 3 + Portrait Sketch Process
Program: Graphics

How do you keep yourself from being totally useless in a group ?

Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]

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Program: Programming

How do you keep yourself from being totally useless in a group ?

Gosh it’s been a while, I can feel I got a few great posts I need to write down.
Lets try writing this one down and we’ll go back as soon as I find some time =)
About 7 years ago I was taught something called Problem-Solving-Preceptive.
P.S.P was a innovative way of showing how people can tackle problems quicker and get your work done.
You are presented to solve your problems with seven really stressful steps in order to find the problem, tackle […]

/ Comments Off on How do you keep yourself from being totally useless in a group ?
Program: Programming

Post Mortem – Guns of Icarus (The Board Game)

Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]

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Program: Graphics

Post Mortem – Guns of Icarus (The Board Game)

Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]

/ Comments Off on Post Mortem – Guns of Icarus (The Board Game)
Program: Graphics

GameJam

So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]

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Program: Programming

GameJam

So today we had a GameJam.
Starting at 11:00 we got the words “Doom” & “Everyday”
18:00, 7 Hours later the game based on these word was to be handed in.
Using Gamemaker, a program thats most likely very easy to use… if you know how to…
But now the Challange was to Learn the program AND make a game within the time limit.
We started in my groupe (Andreas Wetter, Christina Ahrén and ofc me)
Quite Fast we got the idea to use a […]

/ Comments Off on GameJam
Program: Programming

Board game

Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]

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Program: Programming

Board game

Two days ago we finally agreed upon the aesthetic goals of the board game that we are creating. We also began working on the wiki-page that we are going to use for the project. If we manage to get the game as we want it to be I believe it will be exciting. Since we don’t have that many details about the game ready yet I’m not going to write about it here, but instead I’m going to write a […]

/ Comments Off on Board game
Program: Programming

Adventures in multithreading

In our current course “Advanced C++ for games 2″ we have been working on a software rendering engine using windows GDI were no other abstraction layer or libraries are used. The latest feature is to implement and understand multi-threading, so for this we received the following homework:

Move all state data from WinMain into Globals class.

Basically, a lot of initialization and temporary variables are still in the main function which was moved into a Singleton class “Globals”. Simple.

Implement background worker threads […]

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Program: Programming

Adventures in multithreading

In our current course “Advanced C++ for games 2″ we have been working on a software rendering engine using windows GDI were no other abstraction layer or libraries are used. The latest feature is to implement and understand multi-threading, so for this we received the following homework:

Move all state data from WinMain into Globals class.

Basically, a lot of initialization and temporary variables are still in the main function which was moved into a Singleton class “Globals”. Simple.

Implement background worker threads […]

/ Comments Off on Adventures in multithreading
Program: Programming

At the edge of a Heartbreak

Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]

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Program: Graphics

At the edge of a Heartbreak

Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]

/ Comments Off on At the edge of a Heartbreak
Program: Graphics

At the edge of a Heartbreak

Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]

/ Comments Off on At the edge of a Heartbreak
Program: Graphics

At the edge of a Heartbreak

Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]

/ Comments Off on At the edge of a Heartbreak
Program: Graphics

Reflections of Alumni Day 1

Today was the start of a two day spree with lectures and a Game Jam. The first day consisted of three lectures:

Make Games, Now! – Myth of the Helpless Student – Lecturer: Teddy Sjöström from Pixel Ferrets.
Akademiskt skrivande – Lecturer: Jerker Gullbrand and Jakob Berglund from the University
Internship – Lecturer: Daniel Gustafsson from Might and Delight. Features from Adam Mayes and Steven Bachelder from the University.

Make Games, Now! – Myth of the Helpless Student was held by Teddy Sjöström who created […]

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Program: Graphics

Reflections of Alumni Day 1

Today was the start of a two day spree with lectures and a Game Jam. The first day consisted of three lectures:

Make Games, Now! – Myth of the Helpless Student – Lecturer: Teddy Sjöström from Pixel Ferrets.
Akademiskt skrivande – Lecturer: Jerker Gullbrand and Jakob Berglund from the University
Internship – Lecturer: Daniel Gustafsson from Might and Delight. Features from Adam Mayes and Steven Bachelder from the University.

Make Games, Now! – Myth of the Helpless Student was held by Teddy Sjöström who created […]

/ Comments Off on Reflections of Alumni Day 1
Program: Graphics

The Holder

The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.

 
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more. 
October 10, 2013 / Comments Off on The Holder

Program: Graphics

The Holder

The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.

 
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more. 
October 10, 2013 / Comments Off on The Holder

Program: Graphics