Browsing 'Game Design': Posts from either of the Game Design programs
2013-12-16
We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]
2013-12-16
We will rewrite the code for the platformer and try to understand as much as possible of it. We will then implement another player object that will be player 2, this one will move a little bit faster than the previous player. The two players will always have a running animation and will always be facing right, but you can jump and move right and left as you please. There will be a flat floor which always moves to the […]
Game Programming I – assignment day 5
Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.
Game Programming I – assignment day 5
Created the class Player as a child class to Entity.
Got the sprite to load on to the window, problem was simply a missing / in the file path.
Discovered a new problem though, the sprite is loaded with the background from the file rather than just the sprite.
Found a couple other files to use where only the sprite get’s loaded onto the window.
Maybe work on making the player move later.
Melvind
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]
Melvind
TRY THE GAME -> http://www.doodlemeat.se/ggj13/
Myself (Programming, Gamedesign), Anthon Fredriksson (Programming), Nils Wennergren (Art) and Camilla Jacobsen (Graphics) made a game called Melvind during the Gotland Game Jam 2013.
It’s centered around a Dwarf called “Melvind”, who has to defend his keg of beer(or ale) at all costs. Gather resources to build Towers to help you in the defense of the keg. It’s a blend of Tower Defense and resource management top-down RPG.
Getting our heads around path-finding (Called A-star (link:http://www.policyalmanac.org/games/aStarTutorial.htm) […]
Programming Frogger
With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger. With the assignment we now have in programming to recreate an old school game. I’ve together with Ladbon decided to recreate the classic game Frogger.
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.
Programming Frogger
I’ve started to implement the core of the game from the Platformer project we created over the previous lectures.
Things that have been put into the new Frogger project so far are
– Engine.h/cpp
-Sprite.h/cpp
-SpriteManager.h/cpp
-DrawManager.h/cpp
I’ve also been playing around with the Intellisense that is in visual studio, to make smart comment that are visible with mouse hovering.
Project plan
I’ve noticed that it’s only in swedish but do not fret! I shall blogg in english henceforth.
I am creating a game with my co worker David Peldan that will resemble Frogger.
BTW sorry I haven’t written anything. Only because I haven’t thought about anything new other than learning c++. It’s nothing newsworthy.
Projekt Frogger.
Projektet är bemannat av David Peldan och Ladbon Monjezizadeh.
Dessa två studenter kommer försöka återskapa känslan av mekaniken man kallar Frogger. Spelet introducerades 1981 av Konami som ett arkad spel […]
Project plan
I’ve noticed that it’s only in swedish but do not fret! I shall blogg in english henceforth.
I am creating a game with my co worker David Peldan that will resemble Frogger.
BTW sorry I haven’t written anything. Only because I haven’t thought about anything new other than learning c++. It’s nothing newsworthy.
Projekt Frogger.
Projektet är bemannat av David Peldan och Ladbon Monjezizadeh.
Dessa två studenter kommer försöka återskapa känslan av mekaniken man kallar Frogger. Spelet introducerades 1981 av Konami som ett arkad spel […]
Working much and late
It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]
Working much and late
It feels like I don’t have any time left, but it’s probably just me prioritising wrong. And no I haven’t played any games instead… In fact I worked to 7 AM with Enchant only to wake up at 12 AM to meet my group and discuss the progress. If that’s not enough I have to work with the gaming project too, but eh it’s nothing you can do really. I’ve done some more level designing in Enchant (which is actually […]
Programming Project, day 4
Today, me and Robert sat in the D-house moving the project onwards!
We added a tile-system to the game to make it work like bomberman should. This took some work to implement, but it was needed.
The bombs are now placed at the tile where the player is at, improvement!!
We re-did collisions, removed the SAT-method and wrote a new one. This because placed bombs need to be walkable by the bomb-placing player. The collision-code is bigger, but the SAT-method didn’t work with […]
Programming Project, day 4
Today, me and Robert sat in the D-house moving the project onwards!
We added a tile-system to the game to make it work like bomberman should. This took some work to implement, but it was needed.
The bombs are now placed at the tile where the player is at, improvement!!
We re-did collisions, removed the SAT-method and wrote a new one. This because placed bombs need to be walkable by the bomb-placing player. The collision-code is bigger, but the SAT-method didn’t work with […]
Day 3
I was supposed to meet Stefan today for some group work but he said he would come later then agreed upon so i chose to work from home instead of waiting for him at school. I added some classes to the project. I added a Gameobject class and I also added the vector class since it’s needed for the coming classes that needs to be built. Stefan was supposed to build that but since I haven’t heard from him on […]
Day 3
I was supposed to meet Stefan today for some group work but he said he would come later then agreed upon so i chose to work from home instead of waiting for him at school. I added some classes to the project. I added a Gameobject class and I also added the vector class since it’s needed for the coming classes that needs to be built. Stefan was supposed to build that but since I haven’t heard from him on […]
With Love…
I know it’s been a while since we finished our project but I thought I should post some screenshots from “With Love…” as well as the one page design. The first one is the start screen, the second is the action shot and the last one is the one page design document.
With Love…
I know it’s been a while since we finished our project but I thought I should post some screenshots from “With Love…” as well as the one page design. The first one is the start screen, the second is the action shot and the last one is the one page design document.
Sick day 2013-12-15
I’ll begin with that I’m sick with fever today but the progress on the went a bit further thanks to my co-worker. We decided that we needed a entity class because we want to add a background, and we want to make sure that the player doesn’t collide with the player.
Sick day 2013-12-15
I’ll begin with that I’m sick with fever today but the progress on the went a bit further thanks to my co-worker. We decided that we needed a entity class because we want to add a background, and we want to make sure that the player doesn’t collide with the player.
Game Programming I – day 4
Continued work on the project for a few hours today, the goal was to print out the player sprite on the screen Continued work on the project for a few hours today, the goal was to print out the player sprite on the screen
Created the classes: SpriteManager and Entity. Entity will be the parent class for all classes of game objects.
Tried making an entity object and load the player sprite into it but encountered a memory access violation which I don’t quite understand.
Will try some more today after a break, otherwise I will need to continue on this tomorrow.
Game Programming I – day 4
Created the classes: SpriteManager and Entity. Entity will be the parent class for all classes of game objects.
Tried making an entity object and load the player sprite into it but encountered a memory access violation which I don’t quite understand.
Will try some more today after a break, otherwise I will need to continue on this tomorrow.