Browsing 'Game Design': Posts from either of the Game Design programs
Everything sucks.
Today we had a meeting with Andreas for supervision on our coding, we discussed the different things we would need to do before our pre-alpha presentation this Thursday. He gave us some ideas on what we could cut before it and some pointers on easier ways of doing things.
After that it turned out that the class wasn’t until 1PM so we got down to F15 almost an hour delayed. When we got there i decided to sync up my project […]
Everything sucks.
Today we had a meeting with Andreas for supervision on our coding, we discussed the different things we would need to do before our pre-alpha presentation this Thursday. He gave us some ideas on what we could cut before it and some pointers on easier ways of doing things.
After that it turned out that the class wasn’t until 1PM so we got down to F15 almost an hour delayed. When we got there i decided to sync up my project […]
One week before first playable version
One week before we need a playable version of our core mechanics for the class the try, but I have set the deadline to this Thursday instead. That way we will have another half week to fix everything we will not get done until Thursday, (wow, that sounds really confusing, hopefully someone will understand me, maybe).
We had Scrum-meeting today. Scrum is a work method where EVERYTHING that is to be done is written down, like milestones, and each week every […]
One week before first playable version
One week before we need a playable version of our core mechanics for the class the try, but I have set the deadline to this Thursday instead. That way we will have another half week to fix everything we will not get done until Thursday, (wow, that sounds really confusing, hopefully someone will understand me, maybe).
We had Scrum-meeting today. Scrum is a work method where EVERYTHING that is to be done is written down, like milestones, and each week every […]
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
How am i supposed to get any work done with all this planning?!
Not much about Friday since i forgot and don’t really remember much other than that we had Andreas Miko stop by since we missed our meeting last Tuesday, i also finished the player’s rotation by mouse. I was also told that i should place the renderwindow pointer in the input manager rather than the player in case i needed something else to rotate by mouse. I’ll do that before the end of the project.
Today we worked on our sprint planning […]
How am i supposed to get any work done with all this planning?!
Not much about Friday since i forgot and don’t really remember much other than that we had Andreas Miko stop by since we missed our meeting last Tuesday, i also finished the player’s rotation by mouse. I was also told that i should place the renderwindow pointer in the input manager rather than the player in case i needed something else to rotate by mouse. I’ll do that before the end of the project.
Today we worked on our sprint planning […]
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
2014-02-10
Hello world
Today when I opened my project “States” (which I had opened 10000 times before and showed friends and classmates what I had done and how it worked) half of the code was gone. I am guessing it is GitHub that is responsible.
However, since I acutally learnt something from the last time I wrote that code it was not too tough to re-create it. After I had overcome the first shock and dissappointment. From now on I have copied my […]
Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]
Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]
Circles, check
2014 02 10 03:28.
I wanted to fix the circles as well. I wanted to make solid circles, just like I did the rectangles. This was acually mainly for my own sake. Two of the circles push each other around and the third stays where it is.
I thought I would just have to do it exactly like I did with the rectangles, but it didn’t quite work out that way.
I first checked if the distance between the circles centres where lesser […]
Circles, check
2014 02 10 03:28.
I wanted to fix the circles as well. I wanted to make solid circles, just like I did the rectangles. This was acually mainly for my own sake. Two of the circles push each other around and the third stays where it is.
I thought I would just have to do it exactly like I did with the rectangles, but it didn’t quite work out that way.
I first checked if the distance between the circles centres where lesser […]
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
Sunday Sketch
I practiced drawing men today. I didn’t time myself but I think it took about 1 hour. Horizontal flipping to find mistakes is a Godsend! I want to continue on this sketch later.
Rectangles, check.
2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]
Rectangles, check.
2014 02 08
Ok, now I have covered the rectangle collisions. Now I can have them behaving as they should. I made two of the Three rectangles able to push each other and the third one just stands its ground like a wall.
I only had some issues with the rectangles jumping around the other and one time I made rectangle nr 1 move when nr 2 and nr 3 collided. Which was quite ammusing. Sorry, the code for that one is […]
Guards and their different states
What will the guards be doing?
The guards will be idling, patrolling, investigating, searching, chasing and shooting.
Shooting they will be doing if the player are in their line-of-sight for too long.
They are chasing when they have seen the player but he/she is no longer in their line-of-sight.
They are searching if they know that the player is around, but not where.
They are investigating if they hear a sound but do not know about the player.
Patrolling and idling will be their standard behavior […]
Guards and their different states
What will the guards be doing?
The guards will be idling, patrolling, investigating, searching, chasing and shooting.
Shooting they will be doing if the player are in their line-of-sight for too long.
They are chasing when they have seen the player but he/she is no longer in their line-of-sight.
They are searching if they know that the player is around, but not where.
They are investigating if they hear a sound but do not know about the player.
Patrolling and idling will be their standard behavior […]

