Browsing 'Game Design': Posts from either of the Game Design programs
The end of the first half-term
Glad sjö
Sorglig sjö
Solen skiner
Jorden brinner
Slut på haikun kommer nu.
Just a useless piece of haiku I made up on my way to the campus one day. It doesn’t even follow the established structure of a haiku rhyme.
Anyway, the first half-term is over now, and with it the two first courses, Introduction to Game Analysis and Design and the Swedish Communication Course.
The Swedish Communication Course ended with the fourth assignment,
* to give a speech on a freely chosen topic (in Swedish)
This last assignment […]
The end of the first half-term
Glad sjö
Sorglig sjö
Solen skiner
Jorden brinner
Slut på haikun kommer nu.
Just a useless piece of haiku I made up on my way to the campus one day. It doesn’t even follow the established structure of a haiku rhyme.
Anyway, the first half-term is over now, and with it the two first courses, Introduction to Game Analysis and Design and the Swedish Communication Course.
The Swedish Communication Course ended with the fourth assignment,
* to give a speech on a freely chosen topic (in Swedish)
This last assignment […]
Assignment 3: getting my character concept
For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]
Assignment 3: getting my character concept
For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]
Assignment 3: getting my character concept
For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]
Assignment 3: getting my character concept
For assignment 3 we have gotten the task of making a character from concepts recieved from our classmates, I got Gor’dak the fish loving troll:
Original concept created by Boris Maras
Troll – Male
Lifespan 160, adult at 30
Name: Gor´dak
Age: 40
Physical: Fat, healthy
Movement: on Two legs, kind of sluggish movement
Appearance: Rough, ragged
Intelligence: Medium, he is not clever but he can talk well and understand what is happening around him. He has too big and clumsy hands to build anything but he’s good […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]
3D Course – Assignment 2 reflection (textures)
This is my reflection post about assignment 2 in the 3D Course. Like with the previous post about assignment 1, I will be talking about the texture work that I did.
Here’s the final model and textures, the first two sets of screenshots show how the model looked in 3dsMax (viewport view and then rendered) and the second set is how it looked in UDK:
I had a lot of photo references in different angles for this table, […]
3D Course – Assignment 1 reflection (textures)
This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:
When I created this texture, I didn’t use any references, and just tried […]
3D Course – Assignment 1 reflection (textures)
This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:
When I created this texture, I didn’t use any references, and just tried […]
3D Course – Assignment 1 reflection (textures)
This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:
When I created this texture, I didn’t use any references, and just tried […]
3D Course – Assignment 1 reflection (textures)
This is a reflection post about Assignment 1, where I will talk about the textures that I did for the crate. I had to redo the texture once, since it wasn’t that clear what kind of wood it was made of the first time I handed it in, and I will show and talk about both versions.
This was the first texture that I did for the crate:
When I created this texture, I didn’t use any references, and just tried […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Final in assignment 3 Character Jorm is done!
And finally, the moment no one have been waiting for but me! The character model is done.
I added the texture and did a little finishing touch with the glow in the eyes and the liquid on his body! Moss and rock texture to resemble the rocky nature of him! And here we GOOOOO
And how i did the textures?
Diffuse map
The glow map This is the new thing i added to get the […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Week 9: Completion of Space Shooter Project
This week we have finally completed the space shooter project. All in all, the week has been pretty uneventful. Most of the time has gone to working on the pitch, where we would show off our work and try to sell it to our classmates, as they are the ones who will decide which games to actually develop later on. Our pitch I felt was quite successful. Other than that, work went into the One Page and Concept Document. On […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]
Gungineer
GUNGINEER is a game concept created for an assignment with the following restrictions and criteria:
Restrictions
– 2D (But you are free to decide perspective)
– No Gravity (Not requiring a gravity system)
– PC controls (Keyboard and/or mouse)
– 10 weeks (The scope of the production time of the concept should be 10 weeks)
– No network (Not requiring network)
– Single-player (Multiplayer or Co-Op can be optional, but the game must be playable
for one player first and foremost)
Requirements
– Theme
– Minimum 1 type of projectiles
– […]