Browsing 'Graphics': Posts from Game Design and Graphics

Symbiosis DevDiary #1
The final course of the second year is finally here, Big Game Project, or BGP for short. I am working on the game Symbiosis, which I joined the week before production started. The concept had been worked on by the founding members of the team since around Christmas.
About Symbiosis
Symbiosis is a 2.5D single player co-op sidescroller. The player controls the spirits Lumi (spirit of fire and air) and Terra (spirit of water and earth) with one hand-controller. They are on […]

Symbiosis DevDiary #1
The final course of the second year is finally here, Big Game Project, or BGP for short. I am working on the game Symbiosis, which I joined the week before production started. The concept had been worked on by the founding members of the team since around Christmas.
About Symbiosis
Symbiosis is a 2.5D single player co-op sidescroller. The player controls the spirits Lumi (spirit of fire and air) and Terra (spirit of water and earth) with one hand-controller. They are on […]

New, year, new project
Just broke my record on longest period of inactivity on this blog – over one year!
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

New, year, new project
Just broke my record on longest period of inactivity on this blog – over one year!
So, we just started the Big Game Project course, concluding our second year at the programme with a, well, big game project. We are again tasked with writing blog posts as the project progresses, so I will make short, weekly updates from now on.
I work with a team currently without name working on the game Symbiosis – a puzzle platformer where the player controls two […]

BGP week 2: Dialogue writing
Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!
Personally, I have been focusing on writing dialogue. I have written both […]

BGP week 2: Dialogue writing
Hello all! This week we have begun production of Sam and Nicole and so far I have to say things are going pretty good! Emma has been making backgrounds, Lisa has been making character art, Rasmus is doing code prototypes in Ren’Py for random encounters and a map screen, and me and Sigrid have been writing.
Here is some art Lisa and Emma have made. It looks great so far!
Personally, I have been focusing on writing dialogue. I have written both […]

Sam & Nicole part 2
Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]

Sam & Nicole part 2
Week two of the course have been are first actual work week.
One of the things I did this week I’ve made digital prototypes of the four background images we have decided to be our first prio to have a functional game.
First I built up a base for the environment in Google sketch up and then imported a 2D image of it and painted on top of it. I did this to help decide on the colors and the shading. I […]
Oh wow! Big Game!
Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!
Oh wow! Big Game!
Oh dear I haven’t written anything in here in like a year!
Right, so, for the following weeks I’ll be writing a few blog posts concerning our big game projects and what I’m working on.
For this project I am a 3D modeler / environment artist, and the project is a low poly, 3-dimensional puzzle platformer. I’ll go more into detail about it in later posts.
Anyways, lataaaaa!
The beginning of Big Game Project
This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference. We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named Alva. She is tricked to accompany an evil wizard, […]
The beginning of Big Game Project
This week I began a course called Big Game Project (bgp). In the course we are supposed to build parts of a game, that later on will be displayed at the annual: Gotland Game conference. We will work in groups including both programmers and graphical artist, as well as game designers and sound/music designer.
Our group is working on a project called Tale. In short, Tale is about a forrest ranger named Alva. She is tricked to accompany an evil wizard, […]

Sam & Nicole Part 1
For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.
Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

Sam & Nicole Part 1
For the Big game Course at Campus Gotland I’m going to work for Sigrid’s Änglar to develop a Datingsim/RPG game called “Sam & Nicole” created by Sigrid Svederoth.
Sam & Nicole is a Datingsim/RPG game that educates people about gay youth. You play as a girl who have fallen in love with another girl. As the player you control Sam and get to choose how she is reacting to different situations and problems that occurs when you come out as […]

New Course: Theme Park!
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

New Course: Theme Park!
Top picture is art made by famous swedish children painter John Bauer. Below is my art made inspired by him.
Hello again everyone!
We’re done with Potato Pirates. With a new group I’m creating a new game: Trust!
Trust is a game about physical interaction and.. HUGS! We are making a game about being lost in the woods as a child. Two players must somehow find their way out of a scary fairy tale like forest. The two players will wear vests or […]

Design Decisions
My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

Design Decisions
My name is Marcus Litholm and I am currently Lead Designer for the game Project: Floating Islands, the game is a survival RTS game where the player will have to control settlers on two separate layers. One is above on an island where they can concentrate on base-building and refinement, the other is down below in a jungle where the player will focus on resource gathering and combat.
Throughout the first week I’ve been concentrating on designing different aspects of the […]

Nihteana: Animations
A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.
Nihteana out for a walk, testing the rig and skin in 3Ds Max
I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

Nihteana: Animations
A while ago I finished Nihteana’s animations, at least up until a point where I could do no more before I could see all of them implemented correctly in the engine. Fortunately the coders have not found any issues so far.
Nihteana out for a walk, testing the rig and skin in 3Ds Max
I had all my mocap data cleaned since before Christmas and the frames which I was going to use selected. As expected […]

GDC: Overwatch animation talk summary
Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:
The first part of […]

GDC: Overwatch animation talk summary
Long time no see!
This post is for once not related to any classes but rather to my recent trip to another continent during which I attended a mixture of various talks, took some photos and scribbled down some notes, all which will be featured here in a pseudo-orderly fashion eventually.
One of my favorite talks was given at the animation bootcamp by David Gibson who spoke about approaching character animation in Overwatch, using the hero Mei as an example:
The first part of […]

End of 3DIII and start of BGP!
I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!
She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]

End of 3DIII and start of BGP!
I bet you didn’t know I like to rhyme. In fact, I do it all the time.
Anyway, during the past couple of weeks me, Emma and Kristofer have been working on finishing up Saraswati for the end of our 3D course. This is how she turned out in the end!
She looks super cool! Kristofer is responsible for the texturing and he really made her look amazing. Especially the normal maps looks great 🙂 She turned out a bit darker than […]