Browsing 'Graphics': Posts from Game Design and Graphics
Big Game Project, Week 2.
Week 2 has been coming along nicely!
We’ve decided to use Elias Software as a base, and thanks to the schools connections we were able to save time for our demo production by using one of the pre-existing themes for the game to showcase what we want the game be like. The theme is called Smoggy Sundown, and is a very blippy / retro-gaming sounding theme.
Apart from that, I’ve been working on trying to bring more sounds to our characters in […]
Big Game Project, Week 2.
Week 2 has been coming along nicely!
We’ve decided to use Elias Software as a base, and thanks to the schools connections we were able to save time for our demo production by using one of the pre-existing themes for the game to showcase what we want the game be like. The theme is called Smoggy Sundown, and is a very blippy / retro-gaming sounding theme.
Apart from that, I’ve been working on trying to bring more sounds to our characters in […]

Week 3 – Shaders and lookdev
This week have been spent mostly with attempting to identify what the game will look after some concerns were raised with the previous visions we had.
In order to sell the idea that you are in fact playing as an AI we need to first figure out an impossible to answer question. “What would the world look like to an seemingly omniscient AI?”
There is no right answer to this impossible to answer question obviously, thus we needed to experiment to find […]

Week 3 – Shaders and lookdev
This week have been spent mostly with attempting to identify what the game will look after some concerns were raised with the previous visions we had.
In order to sell the idea that you are in fact playing as an AI we need to first figure out an impossible to answer question. “What would the world look like to an seemingly omniscient AI?”
There is no right answer to this impossible to answer question obviously, thus we needed to experiment to find […]

Enemy 1
This week has been a little slow with the enemy creation. I made the base mesh for our first enemy.
The shapes of the enemy is very basic and this will work as a place holder for the Alpha.
Code and animations
I also made our player character Kei to move in the engine with animations. I used animations from a website called Mixamo which is a website Adobe owns. Here you can rig and skin your mesh and […]

Enemy 1
This week has been a little slow with the enemy creation. I made the base mesh for our first enemy.
The shapes of the enemy is very basic and this will work as a place holder for the Alpha.
Code and animations
I also made our player character Kei to move in the engine with animations. I used animations from a website called Mixamo which is a website Adobe owns. Here you can rig and skin your mesh and […]

BGP week 2
In the second week of Big Game Project I continued to finish one of our main characters Väinämöinen. At first I was planning to finish the second main character and the wolf monster as well but I had to remake väinämöinen so many times that it was no time left for the other two.
When making väinämöinen I started with looking on different facial expressions to try to get a believable character that would fit the description of being old […]

BGP week 2
In the second week of Big Game Project I continued to finish one of our main characters Väinämöinen. At first I was planning to finish the second main character and the wolf monster as well but I had to remake väinämöinen so many times that it was no time left for the other two.
When making väinämöinen I started with looking on different facial expressions to try to get a believable character that would fit the description of being old […]

Big Game Project – First Post
I’m working on a game called Synapse. Synapse is an educational game for museums mainly and eventually it could be useful in classrooms. With fun animations, memory and simple precision puzzles it should learn anyone some basic information about the brain and how it works differently in different people depending on different diagnoses.
We’re a team of 7 working on this project, where we have one programmer and the rest are graphical artists. The structure of the team migh seem a […]

Big Game Project – First Post
I’m working on a game called Synapse. Synapse is an educational game for museums mainly and eventually it could be useful in classrooms. With fun animations, memory and simple precision puzzles it should learn anyone some basic information about the brain and how it works differently in different people depending on different diagnoses.
We’re a team of 7 working on this project, where we have one programmer and the rest are graphical artists. The structure of the team migh seem a […]

BGP – Week 3
This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]

BGP – Week 3
This week we have been focusing mainly on getting our coor loop to be playable (in a prototypy way). The core loop consists of going down to the surface, gathering some stuff like wood, stone and food, going back up and building and upgrading your villagers… I hope I got that right… Well anyway, this week I’ve been doing some various tasks.
Below you can see our settlers wearing some armor and backpacks. When you are about to go down to […]

Vecka 2
Förra veckan fortsatte jag på samma spår och ritade vidare på nya karaktärer. Den här gången fokuserade jag på klasskompisarna som jag valt att ge den gemensamma accentfärgen blå. Samtidigt som det är otroligt roligt att rita så olika karaktärer så är det alltid svårt att veta hur och om man lyckas representera alla rätt. Vi vill få med många olika personer från olika delar av samhället. Hur kan jag utan deras livserfarenheter representera dom rätt?
Klasskompisarna Johanna, Emily, Martin, Amanda […]

Vecka 2
Förra veckan fortsatte jag på samma spår och ritade vidare på nya karaktärer. Den här gången fokuserade jag på klasskompisarna som jag valt att ge den gemensamma accentfärgen blå. Samtidigt som det är otroligt roligt att rita så olika karaktärer så är det alltid svårt att veta hur och om man lyckas representera alla rätt. Vi vill få med många olika personer från olika delar av samhället. Hur kan jag utan deras livserfarenheter representera dom rätt?
Klasskompisarna Johanna, Emily, Martin, Amanda […]

WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

WEEK #2 – BIG GAME PROJECT – VISUALS
Hi again people!
This has been kind of a slow week for me. A couple of other assignments came in between and had to be taken care of. I started out this week by continuing doing high resolution models for the environment.
Halfway through something hit me. The art style we had for our game, the visuals we had for our game, did not say anywhere that you were playing as an AI. We had no visual indicators that showed or explained […]

BGP week 3: The first kiss
This week I’ve been writing dialogue again, which I’m totally fine with because I really like writing! I have written part of the intro for the demo, which is when the player is on a date with Nicole at a café and they have their first kiss.
This is how I structured the scene:
Bascially, at the beginning I give the player a couple of different choices of how to continue the conversation, which then fans out into a number of different […]

BGP week 3: The first kiss
This week I’ve been writing dialogue again, which I’m totally fine with because I really like writing! I have written part of the intro for the demo, which is when the player is on a date with Nicole at a café and they have their first kiss.
This is how I structured the scene:
Bascially, at the beginning I give the player a couple of different choices of how to continue the conversation, which then fans out into a number of different […]

Nudibranch design overview, dev diary#1
Hi!
I have been involved in the development of a game designed to make players sleep better for the past three weeks. I figured I’d start blogging about it, because it is a really interesting and weird project! This is my individual perspective of it as game designer, but we also have an official blog with a general overview of each week’s progress which you can check out here.
The working title is Nudibranch.
In a nutshell, Nudibranch is a smartphone game where you play as a […]

Nudibranch design overview, dev diary#1
Hi!
I have been involved in the development of a game designed to make players sleep better for the past three weeks. I figured I’d start blogging about it, because it is a really interesting and weird project! This is my individual perspective of it as game designer, but we also have an official blog with a general overview of each week’s progress which you can check out here.
The working title is Nudibranch.
In a nutshell, Nudibranch is a smartphone game where you play as a […]

Quick update!
Hi!
It’s been about a year since my last blog post! There is a simple reason behind this; I felt more like working on games than writing. I’m going to go ahead and get this going again for the current project however!
Before I talk about that though, allow me to give a quick rundown over the past year.
Me and four friends made a game about frogs wrestling up a mountain! We got a reception that trumped all our expectations, it won some […]

Quick update!
Hi!
It’s been about a year since my last blog post! There is a simple reason behind this; I felt more like working on games than writing. I’m going to go ahead and get this going again for the current project however!
Before I talk about that though, allow me to give a quick rundown over the past year.
Me and four friends made a game about frogs wrestling up a mountain! We got a reception that trumped all our expectations, it won some […]