Browsing 'Graphics': Posts from Game Design and Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Slumber – avatar

We have just decided to call our game Slumber
I’ve been working on our avatar for the last couple of weeks and this is the result:

I’m using Maya for modeling and animations.
A new challenge for me is to create the skeleton from scratch and animate in Maya. It’s the first time I’m animating in Maya so I had to learn how to work in that program. Another time consuming thing was the skinning. If I could redo the skinning process […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

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Program: Graphics

Sam & Nicole Part 4

This week we have had our ups and downs. Yet, I’ve finished the first-prio backgrounds! The living room, medborgarplatsen + café + club, and school corridor. Since we are still rather early in production we used this free time by the end of the week for me to re-draw the living room to match the style of my other paintings.

Other than that I’ve been working with color matching the backgrounds sharing the same accent colors. Like medborgarplatsen, the café and […]

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Program: Graphics

Designing mechanics

The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.

This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]

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Program: Graphics

Designing mechanics

The past week I’ve been concentrating on discussing and reworking our games mechanics as well as building a level for our game.

This is what I’ve been creating, while it might look daunting at first it has a meaning. The green parts are filler woods that block settler movement. Each letter on the map is color coded and represents on of our resources. The green F is for the food resource, brown W’s are for the wood resource, the grey S […]

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Program: Graphics

Desolation: The Old World

So I have now for a while been working with concept art and creative development for the game Desolation: The Old World. Since it has been a while since I posted anything here on my blog I’m drop this bomb of my compiled work on the game!
 
This character was supposed to be a sort of merchant that would appear from any odd dark corner and trade with the player. 
Here is a concept art of the enemy faction called “the Gnaarg”This […]

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Program: Graphics

Desolation: The Old World

So I have now for a while been working with concept art and creative development for the game Desolation: The Old World. Since it has been a while since I posted anything here on my blog I’m drop this bomb of my compiled work on the game!
 
This character was supposed to be a sort of merchant that would appear from any odd dark corner and trade with the player. 
Here is a concept art of the enemy faction called “the Gnaarg”This […]

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Program: Graphics

BGP week 2 – She moves now.

So week 1 was largely spent reading the chapter on animations in the Unity Manual, as well as checking out loads of online tutorials and guides, some of which were helpful, most of which wasn’t. Come week 2, I had a pretty good picture of how to proceed, as well as an animation script provided by helpful programmer Johannes.
So I started setting up an actual proper animation controller for our player character, Neiva, creating new and scrapping old animations as […]

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Program: Graphics

BGP week 2 – She moves now.

So week 1 was largely spent reading the chapter on animations in the Unity Manual, as well as checking out loads of online tutorials and guides, some of which were helpful, most of which wasn’t. Come week 2, I had a pretty good picture of how to proceed, as well as an animation script provided by helpful programmer Johannes.
So I started setting up an actual proper animation controller for our player character, Neiva, creating new and scrapping old animations as […]

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Program: Graphics

BGP Blog 1 – How does Unity handle animations, anyway?

Alright so, in the previous course, in which we were to model, texture and animate a 3D character, I got to do the animations. Now, this happens to be the same character we’re using for our Big Game Project – a little, like, lava stone kind of creature called Neiva. So I did some animations in Motionbuilder for that, six to be precise. That first week, I spent most of the time adjusting and cleaning them up for use in […]

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Program: Graphics

BGP Blog 1 – How does Unity handle animations, anyway?

Alright so, in the previous course, in which we were to model, texture and animate a 3D character, I got to do the animations. Now, this happens to be the same character we’re using for our Big Game Project – a little, like, lava stone kind of creature called Neiva. So I did some animations in Motionbuilder for that, six to be precise. That first week, I spent most of the time adjusting and cleaning them up for use in […]

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Program: Graphics

BGP: Second Post

This week I have been mainly going over assets, UV-mapping, lightmapping and re-assigning material ID:s to make the environment texturing easier and tried out a couple of texture setups to see what would work for the visual style we had in mind. It’s been a bit tricky, since it’s our first time working with 3D in Unity so every step is a bit trial-and-error. Nothing I’d like to show so far unfortunately but here’s a piece of promotional art for […]

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Program: Graphics

BGP: Second Post

This week I have been mainly going over assets, UV-mapping, lightmapping and re-assigning material ID:s to make the environment texturing easier and tried out a couple of texture setups to see what would work for the visual style we had in mind. It’s been a bit tricky, since it’s our first time working with 3D in Unity so every step is a bit trial-and-error. Nothing I’d like to show so far unfortunately but here’s a piece of promotional art for […]

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Program: Graphics

Big Game Project week 2

This week had its ups and downs. There are so many things to be decided that I haven´t got the faintest clue about how to do. I have never made a 3D game before in my entire life! The thing I’ve been trying to figure out this week is how her attack animations will work and how they should be programmed. I cant just say “she should have a big sword and wave it around and stuff” Will she make […]

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Program: Graphics

Big Game Project week 2

This week had its ups and downs. There are so many things to be decided that I haven´t got the faintest clue about how to do. I have never made a 3D game before in my entire life! The thing I’ve been trying to figure out this week is how her attack animations will work and how they should be programmed. I cant just say “she should have a big sword and wave it around and stuff” Will she make […]

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Program: Graphics

Big Game Project Week One

The time has come to participate in a course where I can actually make a game and not just graphics for one. That is something I have felt is lacking the last few months.
I am working on a game that is so far called SpaceGoo Adventures. It is about three? slime creatures with different abilities traversing a world to find parts for their broken teleporterthingie. It is a 3D plattformer collectathon reminicent of old Nintendo 64 games like Mario 64 […]

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Program: Graphics

Big Game Project Week One

The time has come to participate in a course where I can actually make a game and not just graphics for one. That is something I have felt is lacking the last few months.
I am working on a game that is so far called SpaceGoo Adventures. It is about three? slime creatures with different abilities traversing a world to find parts for their broken teleporterthingie. It is a 3D plattformer collectathon reminicent of old Nintendo 64 games like Mario 64 […]

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Program: Graphics

Big Game Project Week 2

Week two of the big game project has come to an end and the game has progressed a fair bit. The work that I have done has not produced any new assets for the game but I have used the modular assets already created to build houses and the beginning of the city.
During this week a lot of time has been spent UV and light mapping the assets that I created last week. But some time has been used to create the […]

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Program: Graphics

Big Game Project Week 2

Week two of the big game project has come to an end and the game has progressed a fair bit. The work that I have done has not produced any new assets for the game but I have used the modular assets already created to build houses and the beginning of the city.
During this week a lot of time has been spent UV and light mapping the assets that I created last week. But some time has been used to create the […]

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Program: Graphics

Synapse: An Introduction

Been a while since my last activity here, so hello again! The final big game production of the university year is in full swing, so I’ll be tracking my process via this blog.
The concept I created, and is now working on, is the game Synapse. To sum it up in as few words as possible, it’s a touchscreen tablet game where you explore the functions of a neurotypical, and non-neurotypical brains, by guiding nerve signals to various parts of the […]

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Program: Graphics

Synapse: An Introduction

Been a while since my last activity here, so hello again! The final big game production of the university year is in full swing, so I’ll be tracking my process via this blog.
The concept I created, and is now working on, is the game Synapse. To sum it up in as few words as possible, it’s a touchscreen tablet game where you explore the functions of a neurotypical, and non-neurotypical brains, by guiding nerve signals to various parts of the […]

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Program: Graphics

Synapse: Big Game Project Post #1 and #2

Week 1:
Note that I joined this project later than the other members and as such was not involved with the initial development of the game.
That said, we had recently started on the our big game project called Synapse. It is meant to be an educational brain-tampering game, or rather a simulator, where you show the player an image of the different regions of the brain and a character linked to it. The player is then allowed to send pulses throughout […]

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Program: Graphics

Synapse: Big Game Project Post #1 and #2

Week 1:
Note that I joined this project later than the other members and as such was not involved with the initial development of the game.
That said, we had recently started on the our big game project called Synapse. It is meant to be an educational brain-tampering game, or rather a simulator, where you show the player an image of the different regions of the brain and a character linked to it. The player is then allowed to send pulses throughout […]

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Program: Graphics