Browsing 'Graphics': Posts from Game Design and Graphics

WEEK #4 – BIG GAME PROJECT – ALPHA

Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]

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Program: Graphics

WEEK #4 – BIG GAME PROJECT – ALPHA

Hey guys!
So this week has been crazy intense. We had our alpha presentation, which a jury played and gave feedback on. I was so nervous but we did alright. We crunched and stayed in school until midnight, twice to make the alpha as good as possible. So what have I been doing this week? Environment-wise I haven’t done that much, I modelled a prisoner pod which the guards uses to transfer the caught prisoners back to their cell. My role […]

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Program: Graphics

The Task Board

This week, I have made a task board at the office. I have read that a task board can improve many aspects of a project and that seems to be true. I pitched the idea of having a task board to my team during the last sprint review and they liked the idea. So we have tried it this week to see if we like it.
Our task board works like this:
On a whiteboard in our office there are a lot […]

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Program: Graphics

The Task Board

This week, I have made a task board at the office. I have read that a task board can improve many aspects of a project and that seems to be true. I pitched the idea of having a task board to my team during the last sprint review and they liked the idea. So we have tried it this week to see if we like it.
Our task board works like this:
On a whiteboard in our office there are a lot […]

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Program: Graphics

The Task Board

This week, I have made a task board at the office. I have read that a task board can improve many aspects of a project and that seems to be true. I pitched the idea of having a task board to my team during the last sprint review and they liked the idea. So we have tried it this week to see if we like it.
Our task board works like this:
On a whiteboard in our office there are a lot […]

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Program: Graphics

The Task Board

This week, I have made a task board at the office. I have read that a task board can improve many aspects of a project and that seems to be true. I pitched the idea of having a task board to my team during the last sprint review and they liked the idea. So we have tried it this week to see if we like it.
Our task board works like this:
On a whiteboard in our office there are a lot […]

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Program: Graphics

Synapse: Big Game Project Post #4

This week I worked on the logotype for the project and chose a font for us to use in the game. What you see below is the final version.

I started by making six different logotypes, each with a different theme and shape. Three of them depicted a brain in different styles, and the other three had varying styles of neurons. The test logos can be seen below.

Most of them where rejected for being too abstract, generic or not conveying anything […]

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Program: Graphics

Synapse: Big Game Project Post #4

This week I worked on the logotype for the project and chose a font for us to use in the game. What you see below is the final version.

I started by making six different logotypes, each with a different theme and shape. Three of them depicted a brain in different styles, and the other three had varying styles of neurons. The test logos can be seen below.

Most of them where rejected for being too abstract, generic or not conveying anything […]

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Program: Graphics

Symbiosis DevDiary #4

Lightmapping
This week have almost exclusively consisted of lightmapping. It is not something I have had to much experience with and I was a bit unsure how to approach it. What I knew when I started was to keep all the unwraps as straight as possible and that no faces could overlap. I also knew that the last time I did some lightmapping the result was not all too satisfying. What I have learn though is the importance of keeping the seams straight. […]

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Program: Graphics

Symbiosis DevDiary #4

Lightmapping
This week have almost exclusively consisted of lightmapping. It is not something I have had to much experience with and I was a bit unsure how to approach it. What I knew when I started was to keep all the unwraps as straight as possible and that no faces could overlap. I also knew that the last time I did some lightmapping the result was not all too satisfying. What I have learn though is the importance of keeping the seams straight. […]

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Program: Graphics

Build in Progress

Many, many blueprints later, Construction on the official Zombie Crawler controls have begun! The last couple of weeks we’ve sent our lead technician on a hunt for materials all around town (She did mention something about having to “saw by hand –on a bench made for giants- a 3.6 meter long wooden plank in order for it to fit in her car”), this thursday we’ve finally been able to get to work in the workshop in Fårösund.
Lead Tech Linda and […]

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Program: Graphics

Build in Progress

Many, many blueprints later, Construction on the official Zombie Crawler controls have begun! The last couple of weeks we’ve sent our lead technician on a hunt for materials all around town (She did mention something about having to “saw by hand –on a bench made for giants- a 3.6 meter long wooden plank in order for it to fit in her car”), this thursday we’ve finally been able to get to work in the workshop in Fårösund.
Lead Tech Linda and […]

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Program: Graphics

BGP Week 5: Coming out to a friend (or three)

This week I’ve been working on a larger event where Sam tells a friend about Nicole for the first time. This is one of the major stepping stones towards coming out to the parents, which is the endgame for the demo we’re making.
We decided that Sam’s friends would react to her relationship in a set way, which means their traits aren’t randomized like some of the other characters. This is mostly because it makes it easier to build a dramatic […]

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Program: Graphics

BGP Week 5: Coming out to a friend (or three)

This week I’ve been working on a larger event where Sam tells a friend about Nicole for the first time. This is one of the major stepping stones towards coming out to the parents, which is the endgame for the demo we’re making.
We decided that Sam’s friends would react to her relationship in a set way, which means their traits aren’t randomized like some of the other characters. This is mostly because it makes it easier to build a dramatic […]

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Program: Graphics

Week 5 – Alpha stress

This week have been the most stressful one thus far, this week we had the alpha deadline where a jury-staff visited the office and play-tested the game. As usual, a few hours before the deadline a game breaking never before seen bug was discovered and thus the entire game went down in a spiral of bug after bug attempting to fix it. And this happened despite us crunching to midnight nearly every day this week in order to avoid exactly […]

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Program: Graphics

Week 5 – Alpha stress

This week have been the most stressful one thus far, this week we had the alpha deadline where a jury-staff visited the office and play-tested the game. As usual, a few hours before the deadline a game breaking never before seen bug was discovered and thus the entire game went down in a spiral of bug after bug attempting to fix it. And this happened despite us crunching to midnight nearly every day this week in order to avoid exactly […]

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Program: Graphics

5. Close friends

Den här veckan har jag jobbat på karaktärerna som ska bli Sams vänner utanför skolan. Vi vill få med fler nära kompisar för att skapa mer djup i spelet genom fler karaktärer med en tydligare relation till Sam och en bredare bakgrund. Här försökte jag få in en del av de personer som vi känts saknats i spelet. Resultatet blev dessa tre personer:

John, Miryam och Linn
Alla karaktärer som var planerade att bli klara till spelet är nu färdiga och nästa […]

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Program: Graphics

5. Close friends

Den här veckan har jag jobbat på karaktärerna som ska bli Sams vänner utanför skolan. Vi vill få med fler nära kompisar för att skapa mer djup i spelet genom fler karaktärer med en tydligare relation till Sam och en bredare bakgrund. Här försökte jag få in en del av de personer som vi känts saknats i spelet. Resultatet blev dessa tre personer:

John, Miryam och Linn
Alla karaktärer som var planerade att bli klara till spelet är nu färdiga och nästa […]

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Program: Graphics

University Projects: Synapse Week 4

This week has been intriguing, I will post another post tomorrow aswell but I just have to write something about what is happening at the moment.
We had our alpha today and our programmer had stayed up all night to make it work, but 40 minutes or so before we were supposed to show the game, it all crashed. This led to us not actually having anything to show except a combination of old and new elements.
So we decided to have […]

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Program: Graphics

University Projects: Synapse Week 4

This week has been intriguing, I will post another post tomorrow aswell but I just have to write something about what is happening at the moment.
We had our alpha today and our programmer had stayed up all night to make it work, but 40 minutes or so before we were supposed to show the game, it all crashed. This led to us not actually having anything to show except a combination of old and new elements.
So we decided to have […]

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Program: Graphics

Update on Nudibranchs Texture

This is a quick update on where I’m at when it comes to texturing the nudibranch. The biggest reason for changing the texture was that the colors where to similar to the background. In the new texture I’m using more yellow for contrast.
Here’s my refrense:

The texture:

 
In game Print Screen:

I’m going to reduce the shine and darken it a bit, but I think this texture is better then the previous one

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Program: Graphics

Update on Nudibranchs Texture

This is a quick update on where I’m at when it comes to texturing the nudibranch. The biggest reason for changing the texture was that the colors where to similar to the background. In the new texture I’m using more yellow for contrast.
Here’s my refrense:

The texture:

 
In game Print Screen:

I’m going to reduce the shine and darken it a bit, but I think this texture is better then the previous one

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Program: Graphics

BGP week 4 – Albedos and assorted animation adjustments

This week was spent on a variety of different tasks that weren’t particularly connected to one another. I did a bit of texture work, tiling textures for the ground (which will be sand) as well as a couple of new animations for the player character. Other than that it was largely small fixes – implementing and adjusting the animations made the previous week, and fixing up the animation trees of the player character wherever needed.

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Program: Graphics

BGP week 4 – Albedos and assorted animation adjustments

This week was spent on a variety of different tasks that weren’t particularly connected to one another. I did a bit of texture work, tiling textures for the ground (which will be sand) as well as a couple of new animations for the player character. Other than that it was largely small fixes – implementing and adjusting the animations made the previous week, and fixing up the animation trees of the player character wherever needed.

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Program: Graphics