Browsing 'Graphics': Posts from Game Design and Graphics
Big Game Project Week 6
Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]
Big Game Project Week 6
Hey guys! Another quick update. This week I have been working on getting some clips for the trailer that we have to do for our game. Unfortunately the timing is as always bad and the time would have been better spent on fixing stuff on the game rather than fixing with this but it has to be done by someone so.
Anyways this is what I have done. Two short clips that will be in the beginning of our trailer showing […]

BGP: Sixth post
So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.
This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

BGP: Sixth post
So I discovered the statistics page. Shout-out to the person who found their way here from the states, hope you were as amused as I am now anxious knowing that this thing is indexed in search engines. Do not judge me too harshly.
This week poking around with different things like little effects, animations on the HUD to better communicate loss and gain of life and other such things happened. I threw together an interface for the weapons shop from the terminal-window assets. […]

Final week
So here we are my friends. Final week already? Wow, the planning did not work out the way I planned. I´ve been pondering this last week about how things have been going so far. I am the product owner / producer of this project and the “boss” so to say. I had it all planned out and thought that I could avoid a lot of problems through my planning. I made sure that we only worked Mon- Fri, eight in […]

Final week
So here we are my friends. Final week already? Wow, the planning did not work out the way I planned. I´ve been pondering this last week about how things have been going so far. I am the product owner / producer of this project and the “boss” so to say. I had it all planned out and thought that I could avoid a lot of problems through my planning. I made sure that we only worked Mon- Fri, eight in […]

Week 7 Visuals!
Only one more week until the conference! Things are getting close to being done, bug fixing, polishing, and fixing the last things with the UI and creating better readability for the game overall is what is on the table at the moment.
We found numerous times that the game was quite difficult to grasp as items and objects the player could interact with blended in with the rest of the game world too much and thus became indistinguishable. What I and […]

Week 7 Visuals!
Only one more week until the conference! Things are getting close to being done, bug fixing, polishing, and fixing the last things with the UI and creating better readability for the game overall is what is on the table at the moment.
We found numerous times that the game was quite difficult to grasp as items and objects the player could interact with blended in with the rest of the game world too much and thus became indistinguishable. What I and […]

BGP week 6
Our game is starting to look play ready now! For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]

BGP week 6
Our game is starting to look play ready now! For me that means that the last characters need to get implemented. The ones that are left to do are the wedding guests, that väinämöinen summons with a spell (no idea why it had to be wedding guests particularly ) to help them rowing the ship. The forge workers that I worked on the two last weeks and a woman spinning clouds in the air. After that everything is done and […]
Week 7 of Big Game Project
This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]
Week 7 of Big Game Project
This week was quite unproductive. I gone from production Monday to Thursday. Our producer and both our programmers were crippled by spring allergies, so it was mostly our artist plodding along on their own. However, we all gathered on friday, and I working on the world. I also worked saturday and sunday, with most of the saturday being wasted on baking the lighting, but there was errors, so I will try to fix it somehow. Today I started working on […]
Week 6 of Big Game Project
This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]
Week 6 of Big Game Project
This week was a continuation of the last. We kept implementing changes from the playtests, and one of the things we added was the ability to summon other charcters to yourself. That really changed the dynamic, making the fame easier which increased the appeal for the new players.
And then there was the maze. I sugessted to the team that we just cut it, because while it was intressting, it wtas to hard to fix to be worth it. However, the […]
Week 5 of Big Game Project
As I said at the start of the project, I am not a great log keeper. So now this will be batch two of blog posts. Lets keep going where we left of shall we?
So this week, we started implementing changes from the first playtest, and that was pretty much what we did most of the week. However by Thursday we had a second playtest with our mentors and former students, where we were more inspired. I spent that night […]
Week 5 of Big Game Project
As I said at the start of the project, I am not a great log keeper. So now this will be batch two of blog posts. Lets keep going where we left of shall we?
So this week, we started implementing changes from the first playtest, and that was pretty much what we did most of the week. However by Thursday we had a second playtest with our mentors and former students, where we were more inspired. I spent that night […]

University Projects, Synapse week 5 and Spark Week 1
So, long week, did not have the time to actually write a blog post until now.
So what has happened here during this week. To start it off, we started week 5 trying to get something more and playable out of the game, we weren’t able to, I worked with the presentation and helping out on programming, but for no good, we were stuck with a dead product that almost no one in the team believed in.
So on tuesday on week […]

University Projects, Synapse week 5 and Spark Week 1
So, long week, did not have the time to actually write a blog post until now.
So what has happened here during this week. To start it off, we started week 5 trying to get something more and playable out of the game, we weren’t able to, I worked with the presentation and helping out on programming, but for no good, we were stuck with a dead product that almost no one in the team believed in.
So on tuesday on week […]

BGP Week 7: We’re getting there
Our game is starting to feel like a game! You can go around and talk to people, run into events while alone or when with Nicole, and you can ask your friends if they want to hang out! It’s amazing!
This week I’ve written two new events for our newest location, Kungsträdgården. Both of these events are with Nicole, as we felt the game lacked enough interaction with her as it was. I also wrote an event when Nicole comes with you […]

BGP Week 7: We’re getting there
Our game is starting to feel like a game! You can go around and talk to people, run into events while alone or when with Nicole, and you can ask your friends if they want to hang out! It’s amazing!
This week I’ve written two new events for our newest location, Kungsträdgården. Both of these events are with Nicole, as we felt the game lacked enough interaction with her as it was. I also wrote an event when Nicole comes with you […]

Getting closer
There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]

Getting closer
There is not much time left now until GGC(Gotland Game Conference) and our team is working hard to finish all the assets in the game. Most of our characters and Npcs are animated and implemented and this week my frog boss got implemented as well.
The frog boss is a huge creature living inside a talking ship that Ilmarinen and väinämöinen need to use to get over the water. The ship wont let them sail with it until it got cleaned […]
Synapse: The End and the Beginning
Been some time since my last post here, things got pretty hectic for a while. Short summary of what has happened:
Spent several weeks working on the Synapse game with my group. Design writing, keyframing & breakdown-ing our traditional 2D animations and QA for my fellow artists tweens and timings were some of the things I worked on during this time.
Realised there were some major flaws in our design, talked about pivot options (Thursday the 28th of April) but decided to […]
Synapse: The End and the Beginning
Been some time since my last post here, things got pretty hectic for a while. Short summary of what has happened:
Spent several weeks working on the Synapse game with my group. Design writing, keyframing & breakdown-ing our traditional 2D animations and QA for my fellow artists tweens and timings were some of the things I worked on during this time.
Realised there were some major flaws in our design, talked about pivot options (Thursday the 28th of April) but decided to […]