Browsing 'Graphics': Posts from Game Design and Graphics

Hello!

Hi,
For my first post, I thought I’d like to start by sharing a bit about myself, who I am, and what I do.
My name is Jonathan Nitzan Andersson, I’m a 23 years old student from Sweden, and I’m currently studying for a Bachelor’s Degree in Game Design and Graphics at Uppsala University Campus Gotland.
At the moment, I will mainly be using this blog to post about work and school related topics as I get through my education, mainly in the field […]

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Program: Graphics

Hello!

Hi,
For my first post, I thought I’d like to start by sharing a bit about myself, who I am, and what I do.
My name is Jonathan Nitzan Andersson, I’m a 23 years old student from Sweden, and I’m currently studying for a Bachelor’s Degree in Game Design and Graphics at Uppsala University Campus Gotland.
At the moment, I will mainly be using this blog to post about work and school related topics as I get through my education, mainly in the field […]

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Program: Graphics

Week 1 – The Moth

This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]

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Program: Graphics

Week 1 – The Moth

This week I started working on the main character for the game. Going into this task I had a pretty clear vision of how I wanted the character to look, in this case a moth.
Even though I did not really have any knowledge regarding moths I started doing some rough sketches of the body and wings to start off with. A slight problem that I ran into was that my creation started looking somewhat like a butterfly rather than a […]

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Program: Graphics

First Post

Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.

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Program: Graphics

First Post

Hey,
This is my very first post. On this blog, I’ll be showing my progress as a graphic designer and the different projects I’m working on.

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Program: Graphics

Frenzy Theme Music

My group and I are making a game about a fish in our game design course. After being mistreated by the other fish the main character starts to take revenge on the other inhabitants of the fish tank.
When the player kills enough of the other fish the main character will go into frenzy. In ”Frenzy Mode” the player shoots faster and to give additional feedback to the player we as a group wanted the music to give it some extra attitude.
After […]

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Program: Graphics

Frenzy Theme Music

My group and I are making a game about a fish in our game design course. After being mistreated by the other fish the main character starts to take revenge on the other inhabitants of the fish tank.
When the player kills enough of the other fish the main character will go into frenzy. In ”Frenzy Mode” the player shoots faster and to give additional feedback to the player we as a group wanted the music to give it some extra attitude.
After […]

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Program: Graphics

A Perspective on Perspective

As this is my first ever blog post I feel like a short honest summary of myself is in order, to give some perspective.
I am Harry, 21 years, born and raised on the outskirts of Uppland-Sweden. Introvert, perfectionist, gamer and soon to be artist. There, that’s about as concise as it gets. And now to the main event.
As a student in game design and graphics I get to draw a lot, and by a lot I mean A LOT. Ever since I […]

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Program: Graphics

A Perspective on Perspective

As this is my first ever blog post I feel like a short honest summary of myself is in order, to give some perspective.
I am Harry, 21 years, born and raised on the outskirts of Uppland-Sweden. Introvert, perfectionist, gamer and soon to be artist. There, that’s about as concise as it gets. And now to the main event.
As a student in game design and graphics I get to draw a lot, and by a lot I mean A LOT. Ever since I […]

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Program: Graphics

Välkommen till min nya blogg!

Mitt första inlägg.

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Program: Graphics

Välkommen till min nya blogg!

Mitt första inlägg.

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Program: Graphics

The Day of the Dead

We are currently working on a game based on a game design concept made by another group in the course Speldesign 2 – spelutveckling, 7.5 hp. The game is a bullet hell based on a “parade mechanic” which makes the enemies follow the player once they have lost their health. The original concept has been modified to better focus on the targeted audience.

Among the many assets the game needs the “Parade bar” is one of the more important ones. While […]

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Program: Graphics

The Day of the Dead

We are currently working on a game based on a game design concept made by another group in the course Speldesign 2 – spelutveckling, 7.5 hp. The game is a bullet hell based on a “parade mechanic” which makes the enemies follow the player once they have lost their health. The original concept has been modified to better focus on the targeted audience.

Among the many assets the game needs the “Parade bar” is one of the more important ones. While […]

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Program: Graphics

Crown Of Creation

Tove Redaelli – Hippocampus – 5SD037
The Main Character for Crown of Creation
For the last two weeks, I have been developing concept art for a game called: Crown of Creation together with my group. This game is meant to be set in a fantasy environment covered with gigantic crystal birches. The creatures living in it including the main character are parasitic insectoids.
As a graphical artist for this project, my first task was to come up with the concept art for […]

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Program: Graphics

Crown Of Creation

Tove Redaelli – Hippocampus – 5SD037
The Main Character for Crown of Creation
For the last two weeks, I have been developing concept art for a game called: Crown of Creation together with my group. This game is meant to be set in a fantasy environment covered with gigantic crystal birches. The creatures living in it including the main character are parasitic insectoids.
As a graphical artist for this project, my first task was to come up with the concept art for […]

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Program: Graphics

A blog: Part 1 – The blog of blog

5SD064
This week following the feedback we received from Marcus, i remade the terrain sprites to have diagonal lines instead of vertical lines. That was based on his recommendation that diagonal lines are harder to notice for the human eye. While i did this i also completed more terrain parts that we use to make the foreground layer, which i have drawn in the style of the Japanese wood block paintings. I drew it that way because it was described that […]

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Program: Graphics

A blog: Part 1 – The blog of blog

5SD064
This week following the feedback we received from Marcus, i remade the terrain sprites to have diagonal lines instead of vertical lines. That was based on his recommendation that diagonal lines are harder to notice for the human eye. While i did this i also completed more terrain parts that we use to make the foreground layer, which i have drawn in the style of the Japanese wood block paintings. I drew it that way because it was described that […]

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Program: Graphics

Blog 1: Echo

This is my first blog that I am posting about our game development. I am a designer and artist in the group named Cyclops and we are developing a 2D shooter game called Echo. Echo is a game about a moth who is searching for its children in the dark. The player plays as the moth mother as it transverses around in a dangerous dark environment with other harmful insects. We use light, for navigation, in the form of berries […]

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Program: Graphics

Blog 1: Echo

This is my first blog that I am posting about our game development. I am a designer and artist in the group named Cyclops and we are developing a 2D shooter game called Echo. Echo is a game about a moth who is searching for its children in the dark. The player plays as the moth mother as it transverses around in a dangerous dark environment with other harmful insects. We use light, for navigation, in the form of berries […]

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Program: Graphics

ZBrush Braid Tutorial

Since I was asked on Twitch how I made the braids on the character I am working on, I promised I would record a little demo, and here it is!

I originally found the technique in a tutorial by Art for games, but I have been unable to find an original source for the picture. Anyways I thought, being a ZBrush noob, that it was really hard to follow and I needed to google a lot of the features used. It […]

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Program: Graphics

ZBrush Braid Tutorial

Since I was asked on Twitch how I made the braids on the character I am working on, I promised I would record a little demo, and here it is!

I originally found the technique in a tutorial by Art for games, but I have been unable to find an original source for the picture. Anyways I thought, being a ZBrush noob, that it was really hard to follow and I needed to google a lot of the features used. It […]

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Program: Graphics

Mightier than the sword……fish

In the game “Selfish” we have two overall enemy types for Stephen to battle.  One being a ranged type of enemy and another being a melee type.  One of the melee enemy fishies is a sword fish.  This fish little beasty was created by Evelina Paulsson for our game.  It was my task to create a swimming animation for it.
As this was a concept sketch, it required a little more refinement before I could animate it.  I sharpened the lines […]

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Program: Graphics

Mightier than the sword……fish

In the game “Selfish” we have two overall enemy types for Stephen to battle.  One being a ranged type of enemy and another being a melee type.  One of the melee enemy fishies is a sword fish.  This fish little beasty was created by Evelina Paulsson for our game.  It was my task to create a swimming animation for it.
As this was a concept sketch, it required a little more refinement before I could animate it.  I sharpened the lines […]

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Program: Graphics