Browsing 'Graphics': Posts from Game Design and Graphics

Rigging the first critter

Hello again! This time I’ve mainly been working on the rig as well as clearing up some things with the styleguide.
For this project we decided to use 3ds max to create our 3d models as it is the software both of us in the graphics team have previously used. I am in charge of rigging and skinning the models and while this normally hasn’t been that big of an issue before there were some things I was cautious about, this […]

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Program: Graphics

Rigging the first critter

Hello again! This time I’ve mainly been working on the rig as well as clearing up some things with the styleguide.
For this project we decided to use 3ds max to create our 3d models as it is the software both of us in the graphics team have previously used. I am in charge of rigging and skinning the models and while this normally hasn’t been that big of an issue before there were some things I was cautious about, this […]

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Program: Graphics

Planning and Styleguide

Hi, my name is Jasmina Softic and I’m the lead artistfor the android game Crittercal Care (Working title). In the game you raise a small animal a critter so to say and you take care of it and watch it evolve, the game is also .
Me role as the lead artist means that I have to lead the other artists in our team, unfortunately we’re only two graphics students including me which means that we are quite understaffed. Well for […]

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Program: Graphics

Planning and Styleguide

Hi, my name is Jasmina Softic and I’m the lead artistfor the android game Crittercal Care (Working title). In the game you raise a small animal a critter so to say and you take care of it and watch it evolve, the game is also .
Me role as the lead artist means that I have to lead the other artists in our team, unfortunately we’re only two graphics students including me which means that we are quite understaffed. Well for […]

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Program: Graphics

Week 3, Learning particle effects

Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]

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Program: Graphics

Week 3, Learning particle effects

Hello Everyone!
This week has been a slow week in terms of production.
As this is my first time working in Unreal Engine 4 i had to learn how the engine functions. Not only the engine, but also particle effects to use in our game.
When trying to learn how to use particle effects i decided to watch the videos on youtube that the Epic team, creators of Unreal engine 4, had shared on their youtube page.
Link: https://www.youtube.com/watch?v=OXK2Xbd7D9w&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t
Unfortunally i spent the majority of the […]

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Program: Graphics

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

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Program: Graphics

The Environment

This week I continued with the level and the environment. I started the first two days of the week by carefully placing and filling the map with the content that I already had. During this stage I thought a lot about how I should plan the map and constantly tested what worked and what did not work by play testing and running around the map after almost everything I did. The problem was that due to most of the mechanics not […]

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Program: Graphics

Introduction: Big game project – Sound of Life

Hello there, and welcome to this blog of mine.
Who am I you ask? My name is Malin Runsten Fredriksson and I’m studying my second year of Game Design and Graphics at Uppsala University – Campus Gotland. As part of these studies we get to come up with a game idea and produce it for Gotland Game Conference here in Visby!
This is where this blog comes into play. All throughout this project I will gather my thoughts and progress around this […]

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Program: Graphics

Introduction: Big game project – Sound of Life

Hello there, and welcome to this blog of mine.
Who am I you ask? My name is Malin Runsten Fredriksson and I’m studying my second year of Game Design and Graphics at Uppsala University – Campus Gotland. As part of these studies we get to come up with a game idea and produce it for Gotland Game Conference here in Visby!
This is where this blog comes into play. All throughout this project I will gather my thoughts and progress around this […]

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Program: Graphics

Week 3 – Big Game Project – A Short Week

Yet another week have gone by, and so I welcome you all back to read my rambles. This week have been a short one for me, since I missed both Monday, Thursday and Friday. This, because I went home for a wedding last week and then the Easter holiday occurred. Even though I were not there, I still worked on my own and when I got back we got a lot of work done.
Last time, I completed the Base mesh […]

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Program: Graphics

Week 3 – Big Game Project – A Short Week

Yet another week have gone by, and so I welcome you all back to read my rambles. This week have been a short one for me, since I missed both Monday, Thursday and Friday. This, because I went home for a wedding last week and then the Easter holiday occurred. Even though I were not there, I still worked on my own and when I got back we got a lot of work done.
Last time, I completed the Base mesh […]

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Program: Graphics

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics

Design Thoughts: When are you done?

Just gonna make a small post about some thoughts I had today, when is a game done? when is that idea done? When is the creative process over?
The more I play around with this though I have started to understand that it is never over, I create new game ideas daily, but they rarely ever get to  a prototyping stage, rarely ever more then a what if?

But when the thoughts actually materialize into something and you start working on it, […]

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Program: Graphics

Big Game Project: post 1

Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]

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Program: Graphics

Big Game Project: post 1

Time to bring this blog back to life now that me and six others are making a game that is to be presented at the upcoming Gotland Game Conference (GGC). The game is called “A Rat Betwixed” or just simply “Betwixed” as its full name was considered too long for a title. It takes place in the far future in a post apocalyptic Sweden where people has regressed to a socity that is similar to the medival age. It is a […]

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Program: Graphics

Big Game Project first post

Officially the Big Game Project course started a dew weeks ago but unofficially work for many students began several months ago by way of the ”Road to GGC” As it was called which presented an opportunity for students who wanted to prepare for BGP early. A lot of time in my group was spent going back and forth between various concepts, many of them seeming like they could be interesting and worthwhile one day only to look unimpressive, boring or […]

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Program: Graphics

Big Game Project first post

Officially the Big Game Project course started a dew weeks ago but unofficially work for many students began several months ago by way of the ”Road to GGC” As it was called which presented an opportunity for students who wanted to prepare for BGP early. A lot of time in my group was spent going back and forth between various concepts, many of them seeming like they could be interesting and worthwhile one day only to look unimpressive, boring or […]

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Program: Graphics

BGP – Day 14

Clean up
It had to be done, I’ve spent today cleaning up folders and files from different unreal projects so that it is all more focused. I needed to prepare them since we are later going to share one project and it is important that I can find and share all my work in one project. What I’m thinking about to look into next is to get the fire to stick to the hand and also have that trigger the material […]

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Program: Graphics

BGP – Day 14

Clean up
It had to be done, I’ve spent today cleaning up folders and files from different unreal projects so that it is all more focused. I needed to prepare them since we are later going to share one project and it is important that I can find and share all my work in one project. What I’m thinking about to look into next is to get the fire to stick to the hand and also have that trigger the material […]

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Program: Graphics

BGP – Day 13

Better late than never!
Well, its not a motto of mine, but last night I didn’t do my daily post. It wasn’t because I haven’t worked, rather the opposite. Since I have dwelled into a lot of subjects that I have never explored before, It can be very tiresome for the mind to try to remember all that new information. I decided to relax for the rest of the evening and prepare for the next day, as me and my girlfriend is going […]

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Program: Graphics

BGP – Day 13

Better late than never!
Well, its not a motto of mine, but last night I didn’t do my daily post. It wasn’t because I haven’t worked, rather the opposite. Since I have dwelled into a lot of subjects that I have never explored before, It can be very tiresome for the mind to try to remember all that new information. I decided to relax for the rest of the evening and prepare for the next day, as me and my girlfriend is going […]

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Program: Graphics

Introduction to Fast Gear.

Hello! My name is Daniel Qvarnemark and for the rest of spring I’ll be working as art lead on our Big Game Project, called fast gear, a racing game that also puts focus on the downtime between races where you’ll talk to other drivers, hold press conferences, etc…
Here I’ll write about my work-process atleast once each week, both for myself and for those interested.
Looking forward to it!
 

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Program: Graphics

Introduction to Fast Gear.

Hello! My name is Daniel Qvarnemark and for the rest of spring I’ll be working as art lead on our Big Game Project, called fast gear, a racing game that also puts focus on the downtime between races where you’ll talk to other drivers, hold press conferences, etc…
Here I’ll write about my work-process atleast once each week, both for myself and for those interested.
Looking forward to it!
 

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Program: Graphics