Browsing 'Graphics': Posts from Game Design and Graphics
Sketch Dump 3 + Portrait Sketch Process
For last two weeks I’ve mostly practised poses through the use of various croquis website I found on sycra.net which has probably the best resource page for artists ever. Additional thanks to Sycra for the paper texture.
Sketch Dump 3 + Portrait Sketch Process
For last two weeks I’ve mostly practised poses through the use of various croquis website I found on sycra.net which has probably the best resource page for artists ever. Additional thanks to Sycra for the paper texture.
Post Mortem – Guns of Icarus (The Board Game)
Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]
Post Mortem – Guns of Icarus (The Board Game)
Introduction
I worked with a group of people creating a board game paper prototype of Guns of Icarus. Guns of Icarus is a high paced, strategy FPS based on zeppelin combat, it’s a very interesting concept and designing a paper prototype of it was really interesting.
We wanted to focus on teamwork which also is the focus of Guns of Icarus which lead to us keeping the role system of the original game, requiring each zeppelin to fly with a pilot, a […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
At the edge of a Heartbreak
Thus we gather to make vidya. Heartbreak and edge are the words of our challange and the making of shoot ‘em up games our arena.
The word edge is pretty fun to play with since it can mean a lot of things;
the edge of a blade
the edge of a chasm
the edge of sanity
the edge I hold over mortal men
to edge forward
at the edge of a great war
at the edge of town
2 edgy 4 u?
and the list goes on… quite a lot […]
Reflections of Alumni Day 1
Today was the start of a two day spree with lectures and a Game Jam. The first day consisted of three lectures:
Make Games, Now! – Myth of the Helpless Student – Lecturer: Teddy Sjöström from Pixel Ferrets.
Akademiskt skrivande – Lecturer: Jerker Gullbrand and Jakob Berglund from the University
Internship – Lecturer: Daniel Gustafsson from Might and Delight. Features from Adam Mayes and Steven Bachelder from the University.
Make Games, Now! – Myth of the Helpless Student was held by Teddy Sjöström who created […]
Reflections of Alumni Day 1
Today was the start of a two day spree with lectures and a Game Jam. The first day consisted of three lectures:
Make Games, Now! – Myth of the Helpless Student – Lecturer: Teddy Sjöström from Pixel Ferrets.
Akademiskt skrivande – Lecturer: Jerker Gullbrand and Jakob Berglund from the University
Internship – Lecturer: Daniel Gustafsson from Might and Delight. Features from Adam Mayes and Steven Bachelder from the University.
Make Games, Now! – Myth of the Helpless Student was held by Teddy Sjöström who created […]
The Holder
The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more.
October 10,
2013 /
Comments Off on The Holder
The Holder
The main goal in CoBots is to activate different parts of the spaceship and this is accomplished by moving the energy core. To activate the power in a room the players have to use a special core that is found within a holder.
When we made the first version of the game for our school project, it was a quite simple design. It worked fine, but afterwards we felt that we could push the design a bit more.
October 10,
2013 /
Comments Off on The Holder



