Browsing 'Graphics': Posts from Game Design and Graphics

1st & 2nd week of project work

It’s the second week of the game project and even though parts of the team came down with a cold during these two weeks it has worked well.
I got assigned the task of making the idle sprites and first walk animation for the player character and enemy character in this game. Since the game is in top-down perspective I had to look around for references from other games and their solutions to the top-down graphic problem before working.
It’s very difficult […]

/ Comments Off on 1st & 2nd week of project work
Program: Graphics

1st & 2nd week of project work

It’s the second week of the game project and even though parts of the team came down with a cold during these two weeks it has worked well.
I got assigned the task of making the idle sprites and first walk animation for the player character and enemy character in this game. Since the game is in top-down perspective I had to look around for references from other games and their solutions to the top-down graphic problem before working.
It’s very difficult […]

/ Comments Off on 1st & 2nd week of project work
Program: Graphics

The Guard.

In our game the enemy is guards that patrol the building that the spy infiltrate. The guards are equipped with batons and or a gun. They also carry keycards and noisemakers all of these things the spy can obtain by killing the guard. But its difficult to kill the guards since they can hear footsteps if the spy dose not sneak and they got a line of sight that is displayed by the light from the flashlight that they carry. […]

/ Comments Off on The Guard.
Program: Graphics

The Guard.

In our game the enemy is guards that patrol the building that the spy infiltrate. The guards are equipped with batons and or a gun. They also carry keycards and noisemakers all of these things the spy can obtain by killing the guard. But its difficult to kill the guards since they can hear footsteps if the spy dose not sneak and they got a line of sight that is displayed by the light from the flashlight that they carry. […]

/ Comments Off on The Guard.
Program: Graphics

Level design of suit em’ up

This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.

It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]

/ Comments Off on Level design of suit em’ up
Program: Graphics

Level design of suit em’ up

This is the level design for our game, which is based on the concept called Suit ‘em Up. After a couple of discussions within the group this is the design that we have determined to work with.

It’s an open world game and the player can go anywhere in the world at any time he or she wants. The player starts in an open area then follows a narrow path down the suit. The purpose of this is to make the […]

/ Comments Off on Level design of suit em’ up
Program: Graphics

Animation process

I thought I would use my first blog post for this course to explain my work process of making an animation, and which animation principles I value most while animating.
For reference, I spent three years learning animation in gymnasium, and mainly studied traditional animation on paper. I create, sketch out and color my animations in Photoshop, the only other program I use is Paint Tool SAI, for line work.
My group is creating a game in which you play as a […]

/ Comments Off on Animation process
Program: Graphics

Animation process

I thought I would use my first blog post for this course to explain my work process of making an animation, and which animation principles I value most while animating.
For reference, I spent three years learning animation in gymnasium, and mainly studied traditional animation on paper. I create, sketch out and color my animations in Photoshop, the only other program I use is Paint Tool SAI, for line work.
My group is creating a game in which you play as a […]

/ Comments Off on Animation process
Program: Graphics

Recap

During the first semester, we were, like previously mentioned, put into random groups of 6-7 people. With this group we were destined to complete 2 major assignments over the course of the year; the first was to create a Shoot ‘Em Up game concept, together with Concept Documents, One Page Design documents etc. and then present this concept to the other groups. The reason for this being, that at the start of this semester, we were to pick one of […]

/ Comments Off on Recap
Program: Graphics

Recap

During the first semester, we were, like previously mentioned, put into random groups of 6-7 people. With this group we were destined to complete 2 major assignments over the course of the year; the first was to create a Shoot ‘Em Up game concept, together with Concept Documents, One Page Design documents etc. and then present this concept to the other groups. The reason for this being, that at the start of this semester, we were to pick one of […]

/ Comments Off on Recap
Program: Graphics

The “Pump meter” Which is the hp bar of sorts for the game.

/ Comments Off on The “Pump meter” Which is the hp bar of sorts for the game.
Program: Graphics

The “Pump meter” Which is the hp bar of sorts for the game.

/ Comments Off on The “Pump meter” Which is the hp bar of sorts for the game.
Program: Graphics

First post test

Testing

/ Comments Off on First post test
Program: Graphics

First post test

Testing

/ Comments Off on First post test
Program: Graphics

First post test

Testing

/ Comments Off on First post test
Program: Graphics

First post test

Testing

/ Comments Off on First post test
Program: Graphics

Sprinting Into Pre-Alpha

At the moment we are creating games based on the concepts we did a couple of months ago. My group is creating a “defend the objective” type game where the player is tasked with defending his/her truck from waves of bandits. The most off the cuff mechanic in this game is that you are only allowed to move in a circular arc around your truck. To make sure we are going to complete the game before the course is finished […]

/ Comments Off on Sprinting Into Pre-Alpha
Program: Graphics

Sprinting Into Pre-Alpha

At the moment we are creating games based on the concepts we did a couple of months ago. My group is creating a “defend the objective” type game where the player is tasked with defending his/her truck from waves of bandits. The most off the cuff mechanic in this game is that you are only allowed to move in a circular arc around your truck. To make sure we are going to complete the game before the course is finished […]

/ Comments Off on Sprinting Into Pre-Alpha
Program: Graphics

Running

Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]

/ Comments Off on Running
Program: Graphics

Running

Last week, as I have mentioned earlier, I decided to take on creating two animations for our game, currently named Terminal. The main character is of course the most important part and therefore we want the animations for her done as soon as possible. Since I have already discussed the walkcycle I thought I would write something about the run-animation.I started by using some of the walkcycle frames as a reference for proportions, movement style and placement and redrew […]

/ Comments Off on Running
Program: Graphics

Sneak

As usual this week has been very busy so far, and the worst is not yet over. Since we have a deadline Friday I decided to take on doing a sneak animations, two aiming animations and two shooting animations, I was hesitant as it is a lot of work to do in the little time we have, however it has to be done. It would have been hard work getting it done and as expected a lot of other things […]

/ Comments Off on Sneak
Program: Graphics

Sneak

As usual this week has been very busy so far, and the worst is not yet over. Since we have a deadline Friday I decided to take on doing a sneak animations, two aiming animations and two shooting animations, I was hesitant as it is a lot of work to do in the little time we have, however it has to be done. It would have been hard work getting it done and as expected a lot of other things […]

/ Comments Off on Sneak
Program: Graphics

Project Report 2014-02-12

This week I primarily focused on the Game Design Document for our project based on the concept document of “Suit Em Up”. Once a rough draft of the layout had been made focus shifted to defining the various aspects and components of the game while making sure the articulation remained consistent throughout the text. Many revisions were made to ensure consistency was maintained both on my own and with the help of the rest of the group. Their aid was […]

/ Comments Off on Project Report 2014-02-12
Program: Graphics

Project Report 2014-02-12

This week I primarily focused on the Game Design Document for our project based on the concept document of “Suit Em Up”. Once a rough draft of the layout had been made focus shifted to defining the various aspects and components of the game while making sure the articulation remained consistent throughout the text. Many revisions were made to ensure consistency was maintained both on my own and with the help of the rest of the group. Their aid was […]

/ Comments Off on Project Report 2014-02-12
Program: Graphics