Browsing 'Graphics': Posts from Game Design and Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

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Program: Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

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Program: Graphics

More animations!

This week has been a really productive one for me. We as a team has made a lot of progress on our game. The game is nearing alpha deadline and is soon entering beta. I’ve experimented much on different styles for the game and I think i’m getting more used to it now. The two animations I will present to you in this post are two I think came out pretty good. You can see for yourself. They are both […]

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Program: Graphics

More animations!

This week has been a really productive one for me. We as a team has made a lot of progress on our game. The game is nearing alpha deadline and is soon entering beta. I’ve experimented much on different styles for the game and I think i’m getting more used to it now. The two animations I will present to you in this post are two I think came out pretty good. You can see for yourself. They are both […]

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Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

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Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

/ Comments Off on No one was Kung-Fu Fighting
Program: Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

/ Comments Off on Game Development Week 5, Graphical Work
Program: Graphics

Game Development Week 5, Graphical Work

Hello people.
This week I’ve taken a minor step back from the design part. I am still lead design but I’ve been focusing on the graphical parts. I’ve been taking care of environment and power up icons, Speed, energy and light power ups. Each power up increases the speed, energy or light. The Game is going to contain three of each type, making it possible to upgrade the character speed, light and energy three times. It exist one of each type […]

/ Comments Off on Game Development Week 5, Graphical Work
Program: Graphics

A leap between dimensions

Alright, so I study graphics, and I am baffled by how many people are.. well, baffled.. by the idea that I can program as well! Are people’s personal ambitions really so low that the very concept of being good at more than one area is cause for the reactions that gett? Anyhow, I’ve been making games since I was 13, and by that, I mean that I’ve been handling/learning all vital areas connected to that; 2d-graphics, 3d-graphics, programming, sound design […]

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Program: Graphics

A leap between dimensions

Alright, so I study graphics, and I am baffled by how many people are.. well, baffled.. by the idea that I can program as well! Are people’s personal ambitions really so low that the very concept of being good at more than one area is cause for the reactions that gett? Anyhow, I’ve been making games since I was 13, and by that, I mean that I’ve been handling/learning all vital areas connected to that; 2d-graphics, 3d-graphics, programming, sound design […]

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Program: Graphics

Run, Mr Kimble. Run!


As I felt that making character sprites wasn’t really my thing I passed that task on to Viktor and proceeded making projectile sprites. There are four different main projectiles; the sponge which is the standard projectile for the main character, the mud ball which some of the children throws towards the player. Then there is the water balloon which can thrown using the Nubb Tubb and the water stream which is launched using the water thrower. I drew a […]

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Program: Graphics

Run, Mr Kimble. Run!


As I felt that making character sprites wasn’t really my thing I passed that task on to Viktor and proceeded making projectile sprites. There are four different main projectiles; the sponge which is the standard projectile for the main character, the mud ball which some of the children throws towards the player. Then there is the water balloon which can thrown using the Nubb Tubb and the water stream which is launched using the water thrower. I drew a […]

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Program: Graphics

Head First Into Making Sprites

These lasts weeks I’ve mainly been working on the main character. Last week I discussed how I designed the main character and showed the different stages she went through during the design process. This week I’m going to talk about how I turned the concept art into the sprite that is in the game at the moment.

The sprite I’m mainly going to talk about is the level one sprite that you see when you start the game. I’m almost complete […]

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Program: Graphics

Head First Into Making Sprites

These lasts weeks I’ve mainly been working on the main character. Last week I discussed how I designed the main character and showed the different stages she went through during the design process. This week I’m going to talk about how I turned the concept art into the sprite that is in the game at the moment.

The sprite I’m mainly going to talk about is the level one sprite that you see when you start the game. I’m almost complete […]

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Program: Graphics

Playground Panic map and sprites

This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]

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Program: Graphics

Playground Panic map and sprites

This week I’ve been mostly working on the map background for the game. I also made a sprite for the male player character and a quick placeholder one for the basic enemy. This is the entire map as it is right now.
although not finished, it’s good enough for the alpha. I will add more stuff to it later, like some swings, more details like muddy footsteps and maybe some scattered toys. to make it look like a kindergarten […]

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Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

/ Comments Off on No one was Kung-Fu Fighting
Program: Graphics

No one was Kung-Fu Fighting


Sometimes nothing goes well, this is one of those times.
Imagine thus, like thunder from a clear sky comes the command – “Gosh, the main character should like totally be able to attack the guards or something like that, you know! You there, you look unoccupied, go make an animation for it, chop chop!”
Which leads us to the matter of the artifact of the day, namely today’s attempt at making the male main character’s attack animation.
And once again all that […]

/ Comments Off on No one was Kung-Fu Fighting
Program: Graphics

A place to hide

This week, with the Alpha deadline coming up, much attention and work have been given to create objects to hide behind.

In our game we have guards and cameras that will detect you if you cross their line of sight (will be shown by a coloured cone, moving back and forth from the enemy). In order to escape you must either stealth past them or kill them. A big part of our stealth gameplay is to hide behind corners and […]

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Program: Graphics

A place to hide

This week, with the Alpha deadline coming up, much attention and work have been given to create objects to hide behind.

In our game we have guards and cameras that will detect you if you cross their line of sight (will be shown by a coloured cone, moving back and forth from the enemy). In order to escape you must either stealth past them or kill them. A big part of our stealth gameplay is to hide behind corners and […]

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Program: Graphics

ALPHA Presentation

Don’t be good, be great – Jay Z

While listening to one of our worlds greatest hip-hoppers, Jay Z, song F.U.T.W. I’ve got the feeling of not being satisfied. Wanting more and more. I don’t settle to be good at something, I wan’t to be great. I wan’t to reach the big stage, and I want to be there now.
Tomorrow we’ll have our presentation of the ALPHA for our game Suit ‘em Up. This means that we will talk about our game […]

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Program: Graphics

ALPHA Presentation

Don’t be good, be great – Jay Z

While listening to one of our worlds greatest hip-hoppers, Jay Z, song F.U.T.W. I’ve got the feeling of not being satisfied. Wanting more and more. I don’t settle to be good at something, I wan’t to be great. I wan’t to reach the big stage, and I want to be there now.
Tomorrow we’ll have our presentation of the ALPHA for our game Suit ‘em Up. This means that we will talk about our game […]

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Program: Graphics

Speeches and Presentations

This week, as my duty as the producer of the group, I’ve been preparing for the ALPHA-presentation, as well as improving the main-menu concept a little bit and helped out with some odds and ends. As the main menu is not that interesting, and the odds and ends are a bit sparse, I’ve decided to write about what I’m going to talk about tomorrow (Friday 21/2-2014)! The following is not a script, but just the general outline I’ll follow when […]

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Program: Graphics

Speeches and Presentations

This week, as my duty as the producer of the group, I’ve been preparing for the ALPHA-presentation, as well as improving the main-menu concept a little bit and helped out with some odds and ends. As the main menu is not that interesting, and the odds and ends are a bit sparse, I’ve decided to write about what I’m going to talk about tomorrow (Friday 21/2-2014)! The following is not a script, but just the general outline I’ll follow when […]

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Program: Graphics