Browsing 'Graphics': Posts from Game Design and Graphics

Gunilla put on ice until further notice.

This week I have been continuing to work on our games boss, Gunilla. Last week I made rough animations of all her actions, attack, idle, elemental switch and death. During this week, I refined the line art of Gunilla and added colour and shadows. We decided to use the same colour  as the main characters mask for the bosses one, making them look similar. Making the shadows was difficult, since I’m not very familiar in making shadows in this style […]

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Program: Graphics

Gunilla put on ice until further notice.

This week I have been continuing to work on our games boss, Gunilla. Last week I made rough animations of all her actions, attack, idle, elemental switch and death. During this week, I refined the line art of Gunilla and added colour and shadows. We decided to use the same colour  as the main characters mask for the bosses one, making them look similar. Making the shadows was difficult, since I’m not very familiar in making shadows in this style […]

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Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

/ Comments Off on Guard mock-up among other things
Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

/ Comments Off on Guard mock-up among other things
Program: Graphics

Guard mock-up among other things

This weeks blog post is the most difficult one to do so far and I couldn’t find any image to properly depict my work, so the picture below is the mock-up of how the guards will patrol the building and it also shows where the objective and exit. The reason behind this week being hard to post about is that alot of what I’ve done has been adding in new sprites and testing them out against our floor and the rest […]

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Program: Graphics

The week of Gunilla

Hello, this week I worked on the boss for the game. The bosses name is Gunilla. More specifically I worked on the ghostly “fire” part of the boss, my team-mate Alex is working on the mask/face of it.
Here is a picture from it, I don’t have the final mask implemented yet and it the fire part will probably be transparent later. But here is a frame from the idle animation:

The mask is just a rough sketch right now in […]

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Program: Graphics

The week of Gunilla

Hello, this week I worked on the boss for the game. The bosses name is Gunilla. More specifically I worked on the ghostly “fire” part of the boss, my team-mate Alex is working on the mask/face of it.
Here is a picture from it, I don’t have the final mask implemented yet and it the fire part will probably be transparent later. But here is a frame from the idle animation:

The mask is just a rough sketch right now in […]

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Program: Graphics

Project Haunted Light 14-03-20

I’ve managed to get a lot done these past few days, and at the same time it feels like a lot of unpredictable, slightly bad things have happened. Due to certain reasons Anita, the only other graphical artist in my group, might not be able to work for a while, which I don’t blame her for. This does however leave me as the only graphical artist left. Luckily we’ve both been working hard and managed to finish […]

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Program: Graphics

Project Haunted Light 14-03-20

I’ve managed to get a lot done these past few days, and at the same time it feels like a lot of unpredictable, slightly bad things have happened. Due to certain reasons Anita, the only other graphical artist in my group, might not be able to work for a while, which I don’t blame her for. This does however leave me as the only graphical artist left. Luckily we’ve both been working hard and managed to finish […]

/ Comments Off on Project Haunted Light 14-03-20
Program: Graphics

Project Haunted Light 14-03-20

I’ve managed to get a lot done these past few days, and at the same time it feels like a lot of unpredictable, slightly bad things have happened. Due to certain reasons Anita, the only other graphical artist in my group, might not be able to work for a while, which I don’t blame her for. This does however leave me as the only graphical artist left. Luckily we’ve both been working hard and managed to finish […]

/ Comments Off on Project Haunted Light 14-03-20
Program: Graphics

Project Haunted Light 14-03-20

I’ve managed to get a lot done these past few days, and at the same time it feels like a lot of unpredictable, slightly bad things have happened. Due to certain reasons Anita, the only other graphical artist in my group, might not be able to work for a while, which I don’t blame her for. This does however leave me as the only graphical artist left. Luckily we’ve both been working hard and managed to finish […]

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Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

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Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

/ Comments Off on University Projects: That Bothersome .txt
Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

/ Comments Off on University Projects: That Bothersome .txt
Program: Graphics

University Projects: That Bothersome .txt

Hello everyone, today I’m going to talk about more level design and especially polishing of levels. As our editor cannot load already finished text docs, we need to manage all editing of the levels by hand, by going into text files and changing small, small details such as coordinates.
But to find what I need to edit I need to run the level and playtest the game, find where something is wrong and then enter either photoshop or the editor and […]

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Program: Graphics

10 Week Project – Post 6 – Interior Decorating

As we are closing in on the final days of this project I, as the designer, have not had too much to design lately. So most of my time was supposed to be dedicated to playtesting, but since we bumped into some code-related problems, we needed to wait a bit with that.
So, what can I do while our lovely programmers are coding away?
Most of the feedback we received during the latest playtesting (a part from a few bugs) was that […]

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Program: Graphics

10 Week Project – Post 6 – Interior Decorating

As we are closing in on the final days of this project I, as the designer, have not had too much to design lately. So most of my time was supposed to be dedicated to playtesting, but since we bumped into some code-related problems, we needed to wait a bit with that.
So, what can I do while our lovely programmers are coding away?
Most of the feedback we received during the latest playtesting (a part from a few bugs) was that […]

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Program: Graphics

Week 9

Now the final stretch is getting closer! The work I do now mostly contain of polishing the animations that we already have and adding smaller feedback effects, but there are always unexpected problems that need fixing! For this week’s blog post I have chosen to write about the work I have done on the game space.
Working on the game space has been an on and off process during most of this project, there has been a lot of iterations and […]

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Program: Graphics

Week 9

Now the final stretch is getting closer! The work I do now mostly contain of polishing the animations that we already have and adding smaller feedback effects, but there are always unexpected problems that need fixing! For this week’s blog post I have chosen to write about the work I have done on the game space.
Working on the game space has been an on and off process during most of this project, there has been a lot of iterations and […]

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Program: Graphics

The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation

This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]

/ Comments Off on The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
Program: Graphics

The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation

This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]

/ Comments Off on The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
Program: Graphics

The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation

This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]

/ Comments Off on The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
Program: Graphics

The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation

This week has been a week of, if not actual toil, one of heavy emotional strife, having to contend with the grueling graphical scars that befalls upon one’s creations when one scale them up because apparently even though they were made first, since they don’t fit the furniture we have they have to be enlarged, leaving this poor worker, this mere servant, to watch the fruits of his figurative loins grow up in all the wrong ways.
Because with the […]

/ Comments Off on The Sad But True Story Of Ray Mingus, The Lumberjack Of Bulk Rock City, And His Never Slacking Strive To Exploit The So Far Undiscovered Areas Of The Intention To Bodily Intercourse From The Opposite Species Of His Kind, During Intake Of All The Mental Conditions That Could Be Derived From Fermentation
Program: Graphics