Browsing 'Graphics': Posts from Game Design and Graphics
Week 3.
As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]
Week 3.
As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]
Game workshop with Ernest Adams
During Thursday afternoon and Friday morning we had a workshop with Ernest Adams, who has written one of the books in our course literature (Fundamentals of Game Design). First, he had a lecture that was very interesting. Ernest said he made the lecture before the MDA concept was even a thing, but you could still hear bits and pieces of it during the lecture, although it might’ve been under other names.
For the workshop we were divided into groups of five and […]
Game workshop with Ernest Adams
During Thursday afternoon and Friday morning we had a workshop with Ernest Adams, who has written one of the books in our course literature (Fundamentals of Game Design). First, he had a lecture that was very interesting. Ernest said he made the lecture before the MDA concept was even a thing, but you could still hear bits and pieces of it during the lecture, although it might’ve been under other names.
For the workshop we were divided into groups of five and […]
Week 3.
As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]
Week 3.
As week three comes to an end, so does another week full of exciting new ways to construct and design games.
At the first days of the week, we were given a lecture on pitch, documentation, and design documents, and the importance of these. By documenting the things we design, by keeping track of what we’re doing, it gets harder to get lost. There seems to be a heavy focus on getting us all used to writing academically, something I’m not […]
The Five Heads of the Hydra
Greetings!
Was watching a QnA with the youtuber Jesse Cox earlier this week. In it he talked about a fanart of himself he anted to be drawn, and it was mostly from the image he described I got this idea.
I had some trouble when it came to how I wanted the hero to be portraid, but I think it came out rather well for the skill level I am at.
As I usually do, I started with a simple sketch and a […]
The Five Heads of the Hydra
Greetings!
Was watching a QnA with the youtuber Jesse Cox earlier this week. In it he talked about a fanart of himself he anted to be drawn, and it was mostly from the image he described I got this idea.
I had some trouble when it came to how I wanted the hero to be portraid, but I think it came out rather well for the skill level I am at.
As I usually do, I started with a simple sketch and a […]
Board Game Peer Review: Small World
This is my review of Rebecka N’s analysis of the board game Small World. You can read her post on the game here.
I’ll be going through each point of the review instructions one by one while addressing Rebecka’s analysis in this post.
Objectively worst parts of the game
Rebecka thought the worst parts of the game were the confusing instructions and poor balancing of certain race + power combinations. I agree that the instructions are far from perfect, and the […]
Board Game Peer Review: Small World
This is my review of Rebecka N’s analysis of the board game Small World. You can read her post on the game here.
I’ll be going through each point of the review instructions one by one while addressing Rebecka’s analysis in this post.
Objectively worst parts of the game
Rebecka thought the worst parts of the game were the confusing instructions and poor balancing of certain race + power combinations. I agree that the instructions are far from perfect, and the […]
Ernest Adams Project – TrollDozer
One of the more difficult projects was the one we got from the game designer and author Ernest Adams. We got divided into groups of five. Each team choose their:
Lead Designer
Art Director (I was choosen to be the Art Director)
Level Designer
Mechanics Designer
User Interface Designer
In one evening (went over night time aswell) we were supposed to come up with one game with the help from a card. On the card our group got
“My […]
Ernest Adams Project – TrollDozer
One of the more difficult projects was the one we got from the game designer and author Ernest Adams. We got divided into groups of five. Each team choose their:
Lead Designer
Art Director (I was choosen to be the Art Director)
Level Designer
Mechanics Designer
User Interface Designer
In one evening (went over night time aswell) we were supposed to come up with one game with the help from a card. On the card our group got
“My […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Board Game Analysis Review #1 – A Game of Thrones
Introduction:
This is my review of Mikaela from group 5’s analysis of:
“A Game of Thrones: The Board Game, Second Edition”.
(Link: http://gamecactus.wordpress.com/2014/09/12/board-game-analysis-a-game-of-thrones/)
– – –
Core game system:
I agree that the Resource Management is the core game system. The game is all about coming up with a strategy to claim and conquer as many castles and as much land as possible, and in order to do so the player needs to keep track of their tokens and armies and think about when […]
Creating 3D crates
Further into our 3D computer graphics course we students were assigned to create 3 different crates using the 3D studio max software. The 3 crates had to each present 3 different game styles of our choosing. While creating the crates we had to keep in mind what we learned during our first few lectures about the 7 elements of art and apply that to our work. The game styles I chose to create my crates in were sci-fi, cartoon and […]
Creating 3D crates
Further into our 3D computer graphics course we students were assigned to create 3 different crates using the 3D studio max software. The 3 crates had to each present 3 different game styles of our choosing. While creating the crates we had to keep in mind what we learned during our first few lectures about the 7 elements of art and apply that to our work. The game styles I chose to create my crates in were sci-fi, cartoon and […]
3D I, Week 3, Part 2: Assignment 2
This is will be my first blog report on the second big modeling assignment we will turn in during this course.
On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.
The necklace from the exhibit I have chosen to model.
We had a […]
3D I, Week 3, Part 2: Assignment 2
This is will be my first blog report on the second big modeling assignment we will turn in during this course.
On the Tuesday of this week, the class met up at Gotlands Museum to have a tour and to choose an object on display which we will model for this assignment. After taking the tour, I had a walk around the exhibit and chose to model a necklace.
The necklace from the exhibit I have chosen to model.
We had a […]
Museum Assignment
This week we went to the Gotland Museum, after being given a tour we were asked to find an object that we wanted to model in the 3D-course and take reference photos of it.
I chose this chalice after discussing with my teacher, the reason I chose it was because I wanted to create something that would give me a challenge, while still being able to complete it. It was a bit difficult to choose as I felt that most […]
Museum Assignment
This week we went to the Gotland Museum, after being given a tour we were asked to find an object that we wanted to model in the 3D-course and take reference photos of it.
I chose this chalice after discussing with my teacher, the reason I chose it was because I wanted to create something that would give me a challenge, while still being able to complete it. It was a bit difficult to choose as I felt that most […]
Optimizing 3D
This week we have been optimizing our crates that we created last week. We were divided into groups of three and all got to optimize a crate made by the others and one that you made yourself. There is not much I can say or anything new to show of my medieval and my urban contemporary crate as my colleagues that were tasked with optimizing them found nothing to fix.
I believe that this is because of their simple natures, […]
Optimizing 3D
This week we have been optimizing our crates that we created last week. We were divided into groups of three and all got to optimize a crate made by the others and one that you made yourself. There is not much I can say or anything new to show of my medieval and my urban contemporary crate as my colleagues that were tasked with optimizing them found nothing to fix.
I believe that this is because of their simple natures, […]