Browsing 'Graphics': Posts from Game Design and Graphics
Comment Archives: Week #3 – Carl Leong, Team Devourer
Don’t sell yourself so short. Despite saying otherwise, you clearly do have something to say about it. From reading your post, it’s obvious that you understand what scrum is, the way it works, how you and your group are applying it to develop a game, the accompanying ups/downs, and how you have been dealing with them. Even if you aren’t necessarily familiar with scrum, I can see and say you still ‘get it,’ and any growing pains are just part […]
Comment Archives: Week #3 – Carl Leong, Team Devourer
Don’t sell yourself so short. Despite saying otherwise, you clearly do have something to say about it. From reading your post, it’s obvious that you understand what scrum is, the way it works, how you and your group are applying it to develop a game, the accompanying ups/downs, and how you have been dealing with them. Even if you aren’t necessarily familiar with scrum, I can see and say you still ‘get it,’ and any growing pains are just part […]
Comment #3
Hi Teddy,
I really liked your in-depth explanation of what Scrum is. I think a person with no prior knowledge would be able to understand what Scrum is with no problem. I think with the clear description you provided makes it perfectly easy to understand the problems and successes your group has had while using Scrum. I think your post could be improved if you specified what exactly in the production process has been going well due to Scrum.
I’m glad […]
Comment #3
Hi Teddy,
I really liked your in-depth explanation of what Scrum is. I think a person with no prior knowledge would be able to understand what Scrum is with no problem. I think with the clear description you provided makes it perfectly easy to understand the problems and successes your group has had while using Scrum. I think your post could be improved if you specified what exactly in the production process has been going well due to Scrum.
I’m glad […]
Comment 2
https://cghaibel.wordpress.com/2018/02/15/ray-ray-go-away-come-again-some-other-day-animating-an-aether-ray/
You have explained really well what you are doing and why. Animation is hard. I like your animation and I think the tail movement looks very cool. I don’t see that much of a difference in the two animations, but I am not an expert in animation and definitely don’t have an eye for it. You explain thorough how you went by doing it and the struggles in making the perfect backflip. It is hard knowing what is […]
Comment 2
https://cghaibel.wordpress.com/2018/02/15/ray-ray-go-away-come-again-some-other-day-animating-an-aether-ray/
You have explained really well what you are doing and why. Animation is hard. I like your animation and I think the tail movement looks very cool. I don’t see that much of a difference in the two animations, but I am not an expert in animation and definitely don’t have an eye for it. You explain thorough how you went by doing it and the struggles in making the perfect backflip. It is hard knowing what is […]
Comment #2
I started reading this post with no context, so I appreciate the background you gave in the start of the post. It clearly explains what your group is doing, and I think would even be understandable to someone who is not in the game design program. I understand the choice you made of removing the light altogether from Umibozo. I playtested many of the Umibozo games during the alpha playtesting session, and found that several of the game’s light mechanic […]
Comment #2
I started reading this post with no context, so I appreciate the background you gave in the start of the post. It clearly explains what your group is doing, and I think would even be understandable to someone who is not in the game design program. I understand the choice you made of removing the light altogether from Umibozo. I playtested many of the Umibozo games during the alpha playtesting session, and found that several of the game’s light mechanic […]
Comment 3
You explain what you have been doing with scrum and how it has been used during this time. It is a clear description of the before and after getting a hang of it, and you have a thorough walk through of the different states of scrum. It is nice that it’s not an exact statement of what scrum is, but rather you telling what you have been doing with it. Learning how to use scrum in an efficient way seems […]
Comment 3
You explain what you have been doing with scrum and how it has been used during this time. It is a clear description of the before and after getting a hang of it, and you have a thorough walk through of the different states of scrum. It is nice that it’s not an exact statement of what scrum is, but rather you telling what you have been doing with it. Learning how to use scrum in an efficient way seems […]
Comment #3
Hey Linda!
First of all, nice description of what scrum is, it was short but still very clear and descriptive. It’s also good that you kept the description general, and not limited to the very “compact” version we’re using at the moment.
It is interesting to hear how it all affects you as a lead artist as well. It must be hard work to make it all go together, and as a fellow graphics student I know what you mean when you […]
Comment #3
Hey Linda!
First of all, nice description of what scrum is, it was short but still very clear and descriptive. It’s also good that you kept the description general, and not limited to the very “compact” version we’re using at the moment.
It is interesting to hear how it all affects you as a lead artist as well. It must be hard work to make it all go together, and as a fellow graphics student I know what you mean when you […]
Comment #2
Hey there!
I like the way you described how you worked from what your concept and that you’ve worked with your group. It’s also nice to see how you listened to their feedback and fixed it based on what your game needed.
Your bear sure looks sly and malicious, while still being cartoony and cute. Nice work describing your goals as well as how you reached them and also nice to see your sketches leading up to what you have at the […]
Comment #2
Hey there!
I like the way you described how you worked from what your concept and that you’ve worked with your group. It’s also nice to see how you listened to their feedback and fixed it based on what your game needed.
Your bear sure looks sly and malicious, while still being cartoony and cute. Nice work describing your goals as well as how you reached them and also nice to see your sketches leading up to what you have at the […]
Comment #1
Hey Mattias!
First of all, really well structured post here. The way you showed and explained the entire decision making process makes it really easy to follow along and understand why you chose to work the way you did.
Your concept was also made very clear, both through your explanations but also through good use of images where needed. Not only did they help show what you were making and that you worked closely with your lead designer, they also showed the […]
Comment #1
Hey Mattias!
First of all, really well structured post here. The way you showed and explained the entire decision making process makes it really easy to follow along and understand why you chose to work the way you did.
Your concept was also made very clear, both through your explanations but also through good use of images where needed. Not only did they help show what you were making and that you worked closely with your lead designer, they also showed the […]
Comment #1
Hi Clara! I really enjoyed reading your blog post, it was well structured and easy to understand for someone who has no prior knowledge of your project. I liked the inclusion of images and animations too; the animation process was very clearly described and literally laid out in front of me. Your need to alter the colors of the jellyfish so it stands out from the background made sense to me and seemed like a reasonable choice to make. I […]
Comment #1
Hi Clara! I really enjoyed reading your blog post, it was well structured and easy to understand for someone who has no prior knowledge of your project. I liked the inclusion of images and animations too; the animation process was very clearly described and literally laid out in front of me. Your need to alter the colors of the jellyfish so it stands out from the background made sense to me and seemed like a reasonable choice to make. I […]
Comments On Other Blogs So Far
A compilation of the comments I have written on other people’s blogs so far.
Week 1 – Sofie
Hi, I’m Emma of team Qilin.
I liked your post, it was an interesting blog entry which in a pedagogical way explains what you’ve done, how and why. It would have been great if you’d added some images, as it would have been nice to see what the final outcomes were. You’ve explained what you did and how you did it, which was great! However, […]
Comments On Other Blogs So Far
A compilation of the comments I have written on other people’s blogs so far.
Week 1 – Sofie
Hi, I’m Emma of team Qilin.
I liked your post, it was an interesting blog entry which in a pedagogical way explains what you’ve done, how and why. It would have been great if you’d added some images, as it would have been nice to see what the final outcomes were. You’ve explained what you did and how you did it, which was great! However, […]
Blog Critique
As part of Game Design 2: Game Production, we have to provide feedback and critique to blog posts by other students. This blog entry will be updated with links to each feedback and critique provided in comments on other students’ blogs.
1. Linn Mellström – Harpoon
https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/#comment-3
It is clearly delivered what the assets being created are and why these assets belong in the game. The author made inquiry and research into harpoons before designing the asset. The information is valuable however […]
Blog Critique
As part of Game Design 2: Game Production, we have to provide feedback and critique to blog posts by other students. This blog entry will be updated with links to each feedback and critique provided in comments on other students’ blogs.
1. Linn Mellström – Harpoon
https://limegamedevelopment.wordpress.com/2018/02/07/forsta-blogginlagget/#comment-3
It is clearly delivered what the assets being created are and why these assets belong in the game. The author made inquiry and research into harpoons before designing the asset. The information is valuable however […]
Critique 3: Ellen Wetterholm
https://buriburifarm.wordpress.com/2018/02/22/post-3-scrum/comment-page-1/#comment-7
Very interesting post! I like how you start by giving a clear and concise explanation of what Scrum is and how it does work. Even though as Game Design students we all know what it means, some people tend to have different views or simply not understand how Scrum actually works, so by making clear from the beginning what it means to you, I know as a reader how to react to the rest of the blog.
The overall […]
Critique 3: Ellen Wetterholm
https://buriburifarm.wordpress.com/2018/02/22/post-3-scrum/comment-page-1/#comment-7
Very interesting post! I like how you start by giving a clear and concise explanation of what Scrum is and how it does work. Even though as Game Design students we all know what it means, some people tend to have different views or simply not understand how Scrum actually works, so by making clear from the beginning what it means to you, I know as a reader how to react to the rest of the blog.
The overall […]