Browsing 'Graphics': Posts from Game Design and Graphics

Update

So, I nearly forgot to update this blog this week. Unfortunatly, it seems like I will keep having difficulties with it.
This week, I have been writing the raport, and been focusing entirely at it. As such, I have very little to add this week that I can actually remember at this very point.

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Program: Graphics

Update

So, I nearly forgot to update this blog this week. Unfortunatly, it seems like I will keep having difficulties with it.
This week, I have been writing the raport, and been focusing entirely at it. As such, I have very little to add this week that I can actually remember at this very point.

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

/ Comments Off on Optimizing Crates
Program: Graphics

Optimizing Crates

Hello in this blog post I will be talking about optimizing crates which my class mates had modeled in class. This week we were put into groups in which we tried to optimize each other’s crates that we had been working on in class. Using a feature in 3Dx Max called xView you can locate a lot of problems which occur when modeling in 3D. The problems which I focused on mainly were Overlapping faces, Overlapping vertices, and Open faces. […]

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Program: Graphics

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

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Program: Graphics

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

/ Comments Off on Quick post before going forward.
Program: Graphics

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

/ Comments Off on Quick post before going forward.
Program: Graphics

Quick post before going forward.


The last few weeks have been extremely busy and it appears to stay that way for quite a while, blogging might continue to be inconsistent.
Below is a self analysis and conclusion of the 5-week project as a whole pulled from the project report that was written for the project. The chapters are missing, so it might be a bit jumpy.
From the start of the project the entire team felt that it all went smoothly and we felt confident that […]

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Program: Graphics

Assignment 3 – Character Modeling – Finishing the Model

Class Recap
I was unfortunately not able to attend this week’s seminar when the class went through 3D scanning. But I did some of the work later and I also read a recommended article on the game The Vanishing of Ethan Carter whilst I previously played some of the game. So I can give you some of my thoughts on 3D scanning anyways! 
Articale I will be referring to: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ 

I started to play The Vanishing of Ethan Carter a few days […]

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Program: Graphics

Assignment 3 – Character Modeling – Finishing the Model

Class Recap
I was unfortunately not able to attend this week’s seminar when the class went through 3D scanning. But I did some of the work later and I also read a recommended article on the game The Vanishing of Ethan Carter whilst I previously played some of the game. So I can give you some of my thoughts on 3D scanning anyways! 
Articale I will be referring to: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ 

I started to play The Vanishing of Ethan Carter a few days […]

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Program: Graphics

Assignment 3 – Character Modeling – Starting the Model

Class Recap
Unfortunately, this post will lack pictures since my computer has been blue screening quite heavily and I cannot retrieve my old sketches. Once I get the computer to behave, I will update the post with the sketches!
This week we examined our own abilities in organic drawing and understanding of (not just) the human body by bringing drawings to class and have other classmates examine the drawings and then give feedback on what could be improved.
Just as I have […]

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Program: Graphics

Assignment 3 – Character Modeling – Starting the Model

Class Recap
Unfortunately, this post will lack pictures since my computer has been blue screening quite heavily and I cannot retrieve my old sketches. Once I get the computer to behave, I will update the post with the sketches!
This week we examined our own abilities in organic drawing and understanding of (not just) the human body by bringing drawings to class and have other classmates examine the drawings and then give feedback on what could be improved.
Just as I have […]

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Program: Graphics

3D Week 9-10 – Assignment 3 Final

Here’s a visual update of my final assignment 3 model.

My 3D-model of the character Vinda in UDK.

It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a […]

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Program: Graphics

3D Week 9-10 – Assignment 3 Final

Here’s a visual update of my final assignment 3 model.

My 3D-model of the character Vinda in UDK.

It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a […]

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Program: Graphics

Gaming Project 2: Magic Writer

On October 7 2014, the freshman class was divided into 16 groups, consisting of 5-8 students. Alexander got into Team 13, consisting of 4 other students. The team previously had one additional member, but he quited very early because of personal matters. Team 13 consists of the following members:
Alexander Nordfors – Producer
Adam Salonen – Lead Art
Daniel Granqvist – Lead Sound
Olle Staffas – Lead Code, Quality Assurance
Sebastian Larsson – Game Designer

All the groups got the assignment of making a Speceshooter PC-game […]

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Program: Graphics

Gaming Project 2: Magic Writer

On October 7 2014, the freshman class was divided into 16 groups, consisting of 5-8 students. Alexander got into Team 13, consisting of 4 other students. The team previously had one additional member, but he quited very early because of personal matters. Team 13 consists of the following members:
Alexander Nordfors – Producer
Adam Salonen – Lead Art
Daniel Granqvist – Lead Sound
Olle Staffas – Lead Code, Quality Assurance
Sebastian Larsson – Game Designer

All the groups got the assignment of making a Speceshooter PC-game […]

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Program: Graphics

Assignment 3 – Character Modeling – A New Challenge!

The previous week, we worked on our character backgrounds to create the character that we wanted to make for this assignment. But once we were done with those character sheets, we were asked to swap concepts with another student in the class! I was from here on just the “employer” of the student who was going to create Palo’h (Marcus Svensson) and I was now “employed” by Oscar Mohlin to create his character Etha. (Seen below)

This is Ehta. […]

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Program: Graphics

Assignment 3 – Character Modeling – A New Challenge!

The previous week, we worked on our character backgrounds to create the character that we wanted to make for this assignment. But once we were done with those character sheets, we were asked to swap concepts with another student in the class! I was from here on just the “employer” of the student who was going to create Palo’h (Marcus Svensson) and I was now “employed” by Oscar Mohlin to create his character Etha. (Seen below)

This is Ehta. […]

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Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

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Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

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Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

/ Comments Off on 3DI: Assignment 3 Hand-in
Program: Graphics

3DI: Assignment 3 Hand-in

Meet Alfred.

Here is the character rendered in UDK

Diffuse Map

Specular Map

Normal Map
 
Opacity Map

UV-Checker

UV-Map Layout

/ Comments Off on 3DI: Assignment 3 Hand-in
Program: Graphics