Browsing 'Graphics': Posts from Game Design and Graphics
Thumbnails Assignment
The previous week was the start of the 2D Computer Graphics: Theory and Application 1 course, and one of our first assignments was to choose one out of two game concepts and create twenty character thumbnails fitting in with what we chose. I tried to keep myself within a 10-15 minutes time-frame for each sketch, with a few taking closer to 25 minutes after realising I wanted to take that particular thumbnail in another direction.
The world setting I visualised was […]
Thumbnails Assignment
The previous week was the start of the 2D Computer Graphics: Theory and Application 1 course, and one of our first assignments was to choose one out of two game concepts and create twenty character thumbnails fitting in with what we chose. I tried to keep myself within a 10-15 minutes time-frame for each sketch, with a few taking closer to 25 minutes after realising I wanted to take that particular thumbnail in another direction.
The world setting I visualised was […]
3D – Anatomy knowledge and 3D scanning
I’ve been doing 3D and 2D for about six years now but it was not until a few years ago that I really started thinking more seriously about it. It started out as a hobby when I got involved in the modding community of Warcraft 3. I was always and still am amazed by the user-created content of Warcraft 3. I started out by doing icons for abilities and later moved on to models, this was without no prior knowledge. […]
3D – Anatomy knowledge and 3D scanning
I’ve been doing 3D and 2D for about six years now but it was not until a few years ago that I really started thinking more seriously about it. It started out as a hobby when I got involved in the modding community of Warcraft 3. I was always and still am amazed by the user-created content of Warcraft 3. I started out by doing icons for abilities and later moved on to models, this was without no prior knowledge. […]
Nim the Snowman
The background for the winter level of Totemic is complete, as a bonus you get Nim, the snowman. 🙂
Nim the Snowman
The background for the winter level of Totemic is complete, as a bonus you get Nim, the snowman. 🙂
Metal Texture
I have been working on a tiled metal texture over the last few days, there are still some problems with the dark patches but it is starting to look pretty good. It has Diffuse, Gloss and Normal maps attached to it and this is how it looks in Unreal 4.
Metal Texture
I have been working on a tiled metal texture over the last few days, there are still some problems with the dark patches but it is starting to look pretty good. It has Diffuse, Gloss and Normal maps attached to it and this is how it looks in Unreal 4.
Motion Capture – A Quick Uncharted 3 Animation Analysis
I have chosen to do some research and write about one of my favourites; Uncharted 3: Drake’s Deception (2011) and how they used motion capture for some of the animations.
Finding information about the setup was pretty tricky since a lot of the information found was not full explained which lead me on a wild goose chase trying to find out the correct and full story. While some say that Naughty Dog used an in-house studio, others say that they used […]
Motion Capture – A Quick Uncharted 3 Animation Analysis
I have chosen to do some research and write about one of my favourites; Uncharted 3: Drake’s Deception (2011) and how they used motion capture for some of the animations.
Finding information about the setup was pretty tricky since a lot of the information found was not full explained which lead me on a wild goose chase trying to find out the correct and full story. While some say that Naughty Dog used an in-house studio, others say that they used […]
Motion Capture in Heavy Rain
Heavy Rain used Passive Optical Motion Capture, both for body- and facial capture.
These two were done separately, recording the body capture in one take and the facial capture in a separate take.
Facial capture was most likely not used very heavily in intense action scenes, but rather for the more “intimate” scenes in between when the player gets to see the faces more up-close, inciting an emotional reaction.
I’m not sure how much the method cost Quantic Dream during development, but […]
Motion Capture in Heavy Rain
Heavy Rain used Passive Optical Motion Capture, both for body- and facial capture.
These two were done separately, recording the body capture in one take and the facial capture in a separate take.
Facial capture was most likely not used very heavily in intense action scenes, but rather for the more “intimate” scenes in between when the player gets to see the faces more up-close, inciting an emotional reaction.
I’m not sure how much the method cost Quantic Dream during development, but […]
Motion Capture in Heavy Rain
Heavy Rain used Passive Optical Motion Capture, both for body- and facial capture.
These two were done separately, recording the body capture in one take and the facial capture in a separate take.
Facial capture was most likely not used very heavily in intense action scenes, but rather for the more “intimate” scenes in between when the player gets to see the faces more up-close, inciting an emotional reaction.
I’m not sure how much the method cost Quantic Dream during development, but […]
Motion Capture in Heavy Rain
Heavy Rain used Passive Optical Motion Capture, both for body- and facial capture.
These two were done separately, recording the body capture in one take and the facial capture in a separate take.
Facial capture was most likely not used very heavily in intense action scenes, but rather for the more “intimate” scenes in between when the player gets to see the faces more up-close, inciting an emotional reaction.
I’m not sure how much the method cost Quantic Dream during development, but […]
Totemic Winter Level
Today I have been working on a new level for Totemic, it is a special winter theme for DreamHack Winter that we are leaving for in less than two weeks now. There is still a lot to do on it but it is starting to look pretty cool and we are really excited to show it at DreamHack!
Totemic Winter Level
Today I have been working on a new level for Totemic, it is a special winter theme for DreamHack Winter that we are leaving for in less than two weeks now. There is still a lot to do on it but it is starting to look pretty cool and we are really excited to show it at DreamHack!
Week 46: Motion Capture for Games
Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]
Week 46: Motion Capture for Games
Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]
Week 46: Motion Capture for Games
Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]
Week 46: Motion Capture for Games
Another week, another course. This will be my first reflective assignment regarding the usage of motion capture within interactive media, though not necessarily always for its benefit.
I have chosen to look into how the Total War series, Shogun 2 in particular, has utilised this technology and the reasons for doing so. With Shogun 2 this concept has been taken to colossal scales. It’s both a franchise and a setting that I adore but have also noticed shortcomings in. A reflective […]
2D Computer Graphics: Theory and application
This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]
2D Computer Graphics: Theory and application
This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]
2D Computer Graphics: Theory and application
This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]
2D Computer Graphics: Theory and application
This week we started a new course called 2D Computer Graphics: Theory and application. In this course we will learn the basics in how to draw and then transfer those drawings to a computer game.
We started with a very high pace and on the first and second lesson we had croquis. Croquis is fast and sketchy drawings of a live model. This was a big surprise because it was the first lesson. Although it was a very good method of getting into the […]