Browsing 'Graphics': Posts from Game Design and Graphics
Week 11: Perspectives
This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]
Week 11: Perspectives
This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]
Week 11: Perspectives
This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]
Week 11: Perspectives
This week we were taught about drawing using perspective lines. By using perspective lines we can make more realistic drawings, that represent 3D more than a drawing without them. Our assignment this week is, not very surprisingly, to draw a scene using perspective lines. The scene must contain a car and an airplane, the first on the ground, the second in the air above it. It is to be drawn in 2-point perspective, which means using two vanishing points (points […]
Start of the 2D course
Last week, the 2D course started here at Campus Gotland – oh the joy! We started off by spending a couple of days life drawing, and reading about how to catch the “essence of a pose”. I’ve been doing some life drawing before I started here, but this is the first time I understood that the most important thing is not to “copy” the model in front of you, but to draw the feeling, the esesnce, of the pose. Starting […]
Start of the 2D course
Last week, the 2D course started here at Campus Gotland – oh the joy! We started off by spending a couple of days life drawing, and reading about how to catch the “essence of a pose”. I’ve been doing some life drawing before I started here, but this is the first time I understood that the most important thing is not to “copy” the model in front of you, but to draw the feeling, the esesnce, of the pose. Starting […]
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
The Ent Chef
We were having a drawing/programming night last night, we were given key words to paint from. I got the words “organic”, “cook” and “forest”, so this is what you get! I had a lot of with it, worked a lot with different ways to create textures and experimented with different blending modes.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
Reflecting over a old animation made for assignmen1 in 3DII
Quick VLOG reflecting over a old animation I made in 3DII.
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
3D1 Assignment 3 better late-est than never
The only thing that we had to go through talking about to any extent was the eyes. There were some discussion on whether the eyes should be modeled or just painted on the textures. In the end we decided to go with just painting them on rather than modeled. This was partly because it would be easier and partly because the character felt so 2d on in the concept art.
I tried to keep as close to the concept as possible.
The […]
Thumbnail Assignment
Our first assignment in the new course 2D Computer Graphics: Theory and Application 1 was to draw 20 character thumbnails for a chosen concept out of two, given from the teacher.
I chose the concept that had a focus on fantasy and combat. You play as an ordinary person of this modern world that travels through different dimensions and realms to find gods and spirits to fight the chaos that is going to end the world.
Since the main character was an […]
Thumbnail Assignment
Our first assignment in the new course 2D Computer Graphics: Theory and Application 1 was to draw 20 character thumbnails for a chosen concept out of two, given from the teacher.
I chose the concept that had a focus on fantasy and combat. You play as an ordinary person of this modern world that travels through different dimensions and realms to find gods and spirits to fight the chaos that is going to end the world.
Since the main character was an […]
Croquis with a model
Hello friends!
The first week of my new course has passed! I am so pleased with how everything went so far. Our teacher Pernilla really knows how to handle beginners (like myself), and I already feel more confident in my drawings, after only one week!
We started with Croquis with a nude model, which basically means that a male or female poses nude in front of the class, giving us 1 or 2 or 5 or even 8-10 minutes to draw the pose […]
Croquis with a model
Hello friends!
The first week of my new course has passed! I am so pleased with how everything went so far. Our teacher Pernilla really knows how to handle beginners (like myself), and I already feel more confident in my drawings, after only one week!
We started with Croquis with a nude model, which basically means that a male or female poses nude in front of the class, giving us 1 or 2 or 5 or even 8-10 minutes to draw the pose […]
