Browsing 'Graphics': Posts from Game Design and Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

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Program: Graphics

3d 2d post

So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

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Program: Graphics

Thumbnails – Clash of heavens

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Program: Graphics

Thumbnails – Clash of heavens

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Program: Graphics

Thumbnails – Clash of heavens

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Program: Graphics

Thumbnails – Clash of heavens

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Program: Graphics

Perspective

Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]

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Program: Graphics

Perspective

Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]

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Program: Graphics

Perspective

Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]

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Program: Graphics

Perspective

Week 2 assignment was about drawing a car and an airplane in a same 2 perspective grid. For me it went okey, the only really hard part was when it came to the wheel on the car. The circles are hard to get right. I found a tutorial video on youtube that I followed on how to make a circle in 2 perspective, this helped me a little but I am not sure I got it right. Also I think […]

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Program: Graphics

Working with perspective

In the week that was we learned about perspective. About how important perspective is to show what is infront of what and how far away something is in a picture. This is a subject I havent thought about very much because when you look at a good picture with correct perspective everything feels normal and looks correctly. But when you try to draw the same image yourself without the knowledge about perspective, that is when you understand how important it […]

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Program: Graphics

Working with perspective

In the week that was we learned about perspective. About how important perspective is to show what is infront of what and how far away something is in a picture. This is a subject I havent thought about very much because when you look at a good picture with correct perspective everything feels normal and looks correctly. But when you try to draw the same image yourself without the knowledge about perspective, that is when you understand how important it […]

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Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

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Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

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Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

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Program: Graphics

Week#2 – Lines and naked people

Hi! Allow me to give you a rundown of what went down this week.
LINES!

I am attempting to create a plane and a car in perspective, and in order to have full control over the lines I decided to go for vector-based graphics, using photoshop. As a result, I now have got +150 layers, each one representing a line. I think I must have messed up somehwere because this is getting silly.
The perspective stuff introduced so far does not seem […]

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Program: Graphics

Mocap Cleanup

Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.

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Program: Graphics

Mocap Cleanup

Here is a video update of what I have been doing in the Mocap studio this week, I have been cleaning mocap data for my first assignment. The video is of the very final steps of cleaning unwanted elements and looking through the data to spot any mistakes.

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Program: Graphics

Texture Assignment Final

After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]

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Program: Graphics

Texture Assignment Final

After getting some feedback from my teacher I decided to redo some things, including scaling down the pattern of the metal texture so that it repeated itself more times inside the texture instead of repeating the texture as many times for the same result. It did help somewhat with the problem I had wit dark patches appearing in Unreal that where not really visible inside photoshop.
The stone texture got a new normal map with deeper lines between the stones as […]

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Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

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Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

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Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

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Program: Graphics

Tileable textures in Unreal 4

As the first assignment of the second 3D course we students got to create two tileable textures and import them into the Unreal 4 engine to set up the materials. One material had to be metallic and the other more to the matte side. Each material had to consist of, other than the diffuse map, a normal map and gloss/specular map. I decided to create a brick material which could be used for either ground and/or walls and another metallic material that […]

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Program: Graphics