Browsing 'Graphics': Posts from Game Design and Graphics
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Week 12: Fleshing Out a Character
This week we were tasked to choose one of the thumbnails we created from the first week and further develop it, creating a backstory and personality for it. I chose my engineer thumb, because I felt it was right for the setting I had originally envisioned her in, which is a post-apocalyptic society set in the 27th century. Below is my process from a doodle to a finished sketch.
For the assignment our job was to draw our character in […]
Character turn around
Following to the thumbnail assignment we now were to choose just one of them, and construct a character out of it. I choose this one.
The reason was because I couldn’t choose. So I decided to challenge myself and do a female character, as I’ve had difficulties with females. This one was the one I liked the most of the female thumbnails I had, because of the linear highlights which speaks to the image I have of […]
Character turn around
Following to the thumbnail assignment we now were to choose just one of them, and construct a character out of it. I choose this one.
The reason was because I couldn’t choose. So I decided to challenge myself and do a female character, as I’ve had difficulties with females. This one was the one I liked the most of the female thumbnails I had, because of the linear highlights which speaks to the image I have of […]
From thumbnail to turnaround
This week’s assignment in 2D graphics was to chose one of the thumbnails we made two weeks ago and make a full character out of it! The thumbnail I chose is the one to the upper left. First we had to create a background and a personality for out character, so this is my princess Bella:
Name: Princess Bella
Gender: Female
Physical health/handicaps: Good mental and physical health, fairly strong, quick and agile for her age. No handicaps.
Personality: Very bubbly and […]
From thumbnail to turnaround
This week’s assignment in 2D graphics was to chose one of the thumbnails we made two weeks ago and make a full character out of it! The thumbnail I chose is the one to the upper left. First we had to create a background and a personality for out character, so this is my princess Bella:
Name: Princess Bella
Gender: Female
Physical health/handicaps: Good mental and physical health, fairly strong, quick and agile for her age. No handicaps.
Personality: Very bubbly and […]
Perspective and Fizzlefink
It is already my third week of my 2D course here at the University and I am lovin’ it! Time is flying away when having this much fun. This week we got to choose one character out of our 20 thumbnails. For our third assign-ment we created a:
Turnaround – Action Pose – Head shot – Background and History […]
Perspective and Fizzlefink
It is already my third week of my 2D course here at the University and I am lovin’ it! Time is flying away when having this much fun. This week we got to choose one character out of our 20 thumbnails. For our third assign-ment we created a:
Turnaround – Action Pose – Head shot – Background and History […]
Motion Graphics with After Effects
The reason for this post is that I would like to showcase the work I’ve created in After Effects during the 2 weeks studying the Motion Graphics course for anyone interested. As a complete beginner of After Effects I struggled in the beginning to understand the functions of the software and how to think when placing your key frames. After thousands and thousands of video tutorials, late nights and lots of frustration I started to get a hang of it. […]
Motion Graphics with After Effects
The reason for this post is that I would like to showcase the work I’ve created in After Effects during the 2 weeks studying the Motion Graphics course for anyone interested. As a complete beginner of After Effects I struggled in the beginning to understand the functions of the software and how to think when placing your key frames. After thousands and thousands of video tutorials, late nights and lots of frustration I started to get a hang of it. […]
Motion Graphics with After Effects
The reason for this post is that I would like to showcase the work I’ve created in After Effects during the 2 weeks studying the Motion Graphics course for anyone interested. As a complete beginner of After Effects I struggled in the beginning to understand the functions of the software and how to think when placing your key frames. After thousands and thousands of video tutorials, late nights and lots of frustration I started to get a hang of it. […]
Motion Graphics with After Effects
The reason for this post is that I would like to showcase the work I’ve created in After Effects during the 2 weeks studying the Motion Graphics course for anyone interested. As a complete beginner of After Effects I struggled in the beginning to understand the functions of the software and how to think when placing your key frames. After thousands and thousands of video tutorials, late nights and lots of frustration I started to get a hang of it. […]
3D retopo
So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]
3D retopo
So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]
3D retopo
So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]
3D retopo
So, last post for 3d1 and it is the one on facial scanning.
The first step on the journey to a true photorealistic self-insert in your game was to have tiny x makrs painted on your face with a ballpoint pen. The second step is to take a number of photos of the face from different angles and the X marks on the faces helped to clearly mark out points on your face that the software can later use as reference […]
3d 2d post
So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]
3d 2d post
So, during the course we went through our grip on anatomy, traditional 2d drawing and the like. It went a bit so-so, I must say though that I was expecting it. I have not done too much 2d drawing and had not really been drawing in any real capacity until last year when we had our first 2d course.
To start the list off I will say that I generally draw too short legs, this happens quite a lot if I […]

