Browsing 'Graphics': Posts from Game Design and Graphics
Character Construction & Turnaround
Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head. Last weeks assignments were to pick one of our previously made character thumbnails, and continue building onto the one we chose. To do so, we were to draw our chosen character from loose pose sketch to clear lines, and an orthogonal turnaround as well. For extra credit we could also provide a close-up of the head.
Loose sketch –> roughed out details –> first clean-up
Orthogonal turnaround, with a detail of the sides of the shoes facing inwards
Character Construction & Turnaround
Loose sketch –> roughed out details –> first clean-up
Orthogonal turnaround, with a detail of the sides of the shoes facing inwards
Croquis 2 & 3
Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
Croquis 2 & 3
Some more pages of live model studies, from the third week in the 2D Computer Graphics: Theory and Application 1 course.
Week 48: Assignment 2 in Motion Capture
This came out later than originally planned, mainly due to an inconvenient accident involving my shoulder becoming dislocated. Anyway! This week has mainly focused on creating our own Motion Capture shoot, with me taking on the part of the actor. It has been an unusual experience to say the least, giving me new insights on such professions and difficulties with implementing them to fairly recent technology.
For this assignment we utilised Passive Optical Motion Capture to record the animation, where the […]
Week 48: Assignment 2 in Motion Capture
This came out later than originally planned, mainly due to an inconvenient accident involving my shoulder becoming dislocated. Anyway! This week has mainly focused on creating our own Motion Capture shoot, with me taking on the part of the actor. It has been an unusual experience to say the least, giving me new insights on such professions and difficulties with implementing them to fairly recent technology.
For this assignment we utilised Passive Optical Motion Capture to record the animation, where the […]
Further Character Design
This week we did turnaround and character drawings, based on our thumbnails two weeks ago. This week we did turnaround and character drawings, based on our thumbnails two weeks ago.
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…
As for drawing of her in a relaxed stance…
Further Character Design
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…
As for drawing of her in a relaxed stance…
Further Character Design
This week we did turnaround and character drawings, based on our thumbnails two weeks ago. This week we did turnaround and character drawings, based on our thumbnails two weeks ago.
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…
As for drawing of her in a relaxed stance…
Further Character Design
I decided to pick the third thumbnail, with elements of one and fourteen, because I felt like the assymetric design and the unusually large shoulder guards blended well with the concept, and would be the most interesting character to design for. With some advice from a friend.
In the end, this character came out…
As for drawing of her in a relaxed stance…
Well, oops
I forgot to update last week. As an apology, you’ll get a double update now.
This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]
Well, oops
I forgot to update last week. As an apology, you’ll get a double update now.
This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]
Well, oops
I forgot to update last week. As an apology, you’ll get a double update now.
This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]
Well, oops
I forgot to update last week. As an apology, you’ll get a double update now.
This is what I made the week I forgot to update, as we learned about two-point perspective at the time.
I had already heard of the tools and practiced with them when I heard of them here, so it was more of a jog of the memory, but it did help in allowing me to see more uses of it, and gave me some much-needed practice […]
Building a simple character
This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.
I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]
Building a simple character
This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.
I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]
Building a simple character
This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.
I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]
Building a simple character
This week I worked on my main character and I should choose one of my twenty thumbnails I had from week 1. I choose one female character because I think it is a little harder to get the right shapes on the female body and specially draw a beautiful female face. So this thumbnail I chose because I thought it was a challenge.
I designed my character with a casual cloth, she is a teenager and fighting chaos in a modern […]
Building a character
This week we were given an assignment where we was supposed to choose one of our 20 characters that we drew the first week on this course. This is the characters that I drew and had to choose from.
The one i choose was this character embedded below because I thought that the sketch had a mysterious feel about it and it also radiated a kind of energy.
My job now was to create a more solid character out of […]
Building a character
This week we were given an assignment where we was supposed to choose one of our 20 characters that we drew the first week on this course. This is the characters that I drew and had to choose from.
The one i choose was this character embedded below because I thought that the sketch had a mysterious feel about it and it also radiated a kind of energy.
My job now was to create a more solid character out of […]
Defining MISS Glasscock
At the time of writing. two weeks have passed since I regaled you of the challenges inherent in designing a character despite not really knowing the first thing about drawing,
Last week we discussed perspectives and the less you know about my performance in that regard the better. Suffice to say I drew a 10 meter car that cruised down the grid from Tron being chased by a WWI biplane with wings that took a huge dump on the laws of […]
Defining MISS Glasscock
At the time of writing. two weeks have passed since I regaled you of the challenges inherent in designing a character despite not really knowing the first thing about drawing,
Last week we discussed perspectives and the less you know about my performance in that regard the better. Suffice to say I drew a 10 meter car that cruised down the grid from Tron being chased by a WWI biplane with wings that took a huge dump on the laws of […]
Lots of lines.. Hello Perspective.
Hi again!
Last week was a difficult one. The lectures were held by Steven, who will be having a couple of our lectures along with Jerker and Pernilla. He introduced us to perspective drawing. The art of having a relation between the objects in the picture. How do you show that the car is on the ground up close, and how do you show that an airplane is flying of towards the horizon? By mastering perspective, you master how the viewer […]
Lots of lines.. Hello Perspective.
Hi again!
Last week was a difficult one. The lectures were held by Steven, who will be having a couple of our lectures along with Jerker and Pernilla. He introduced us to perspective drawing. The art of having a relation between the objects in the picture. How do you show that the car is on the ground up close, and how do you show that an airplane is flying of towards the horizon? By mastering perspective, you master how the viewer […]