Browsing 'Graphics': Posts from Game Design and Graphics
Clean line
This week we continue to work with our character and our assignment was to clean up the character and give it clean lines.
I rushed it a bit since I did not plan my work too good.
This is how it turned out.
Clean line
This week we continue to work with our character and our assignment was to clean up the character and give it clean lines.
I rushed it a bit since I did not plan my work too good.
This is how it turned out.
2D assignment
Our first task was to create 20 thumbnails from a concept we were provided with. I chose Clash of Heavens, where a regular person gets drawn into a war with ancient mythology and evil forces. My first thought was to design just a regular girl, but it soon evolved into a girl who had been part of the war for a while; which is why most of them are wearing armour. I also designed some creatures, just for fun.
Later we had to […]
2D assignment
Our first task was to create 20 thumbnails from a concept we were provided with. I chose Clash of Heavens, where a regular person gets drawn into a war with ancient mythology and evil forces. My first thought was to design just a regular girl, but it soon evolved into a girl who had been part of the war for a while; which is why most of them are wearing armour. I also designed some creatures, just for fun.
Later we had to […]
Space Shooter Assignment: Dia de la Piñata
Our last assignment in the course was to, in teams of six, create a concept document for a game based on two keywords with the following restrictions and requirements:
Restrictions:
2D (But you are free to decide perspective)
No Gravity (Not requiring a gravity system)
PC controls (Keyboard and/or mouse)
10 weeks (The scope of the production time of the concept should be 10 weeks)
No network (Not requiring network)
Single-player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first […]
Space Shooter Assignment: Dia de la Piñata
Our last assignment in the course was to, in teams of six, create a concept document for a game based on two keywords with the following restrictions and requirements:
Restrictions:
2D (But you are free to decide perspective)
No Gravity (Not requiring a gravity system)
PC controls (Keyboard and/or mouse)
10 weeks (The scope of the production time of the concept should be 10 weeks)
No network (Not requiring network)
Single-player (Multiplayer or Co-Op can be optional, but the game must be playable for one player first […]
The Game Aesthetics
Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]
The Game Aesthetics
Strange to say, but the first time a really felt that I came in contact with the “aesthetics” of a game was when introduced to the MDA framework.
In short, MDA stands for Mechanics, Dynamics and Aesthetics.Mechanics could be the press of a button; Dynamics, what happens when the button is pressed. And the Aesthetics is the feedback of the dynamic (from using the mechanic).
(If you’re into game design, you’ve probably heard this a million time before)
But the thing about aesthetics […]
Adam Mayes Concept Challenge: Seriate
During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions:
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]
Adam Mayes Concept Challenge: Seriate
During the first week of October a peculiar situation arose were we first year students suddenly found ourselves with a week of nothing to do – or so we thought. A day later we were quite graciously handed both 100 pages worth of reading materials and a concept challenge with a deadline set for next week.
The instructions:
The special thing about this concept challenge was that we had to build a game around a randomly generated narrative. We were offered two […]
Paladin Concept
I finished the paladin concept art that I have been wrking on while at DreamHack Winter. As usual there are still things that could be improved but I felt that I wanted to let it go and move on, it was where it needed to be.
For this concept I have been experimenting with the art style and brushes that I used, I have used a square brush for nearly every element of the picture […]
Paladin Concept
I finished the paladin concept art that I have been wrking on while at DreamHack Winter. As usual there are still things that could be improved but I felt that I wanted to let it go and move on, it was where it needed to be.
For this concept I have been experimenting with the art style and brushes that I used, I have used a square brush for nearly every element of the picture […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
New subject and tons of stress!
Hello oh you, blog!
I am currently in my 4th week of my first 2D course.
So far so good, it has been both fun and incredibly hard! As someone who never sat down and really tried to learn how to draw this is so frustrating…Past attempts have been similar to: *Bing, I want to learn how to draw, lets draw!* Then I sit down, try to draw some extremely fancy awesome looking drawing and it ends up being nowhere near the amazing […]
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 3!
Assignment 3 finished product!
This is how my model turned out:
Here are the textures that I used:
The specular map is very boring in this one. Almost all of my model is wearing cloth items, so there are almost zero reflective surfaces.
3D – Assignment 3: Part 2!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
3D – Assignment 3: Part 2!
3D – Assignment 3: Part 2!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
Hello there! This is just going to be a very quick update showing what I have done on assignment 3. So far I have only begun with the actual modeling process. I have not started texturing as of yet. My next update will include pictures of the finished product, including the textures. I have been working on creating Simon Strandh’s model, a Jawa from the Star Wars universe. You can read more about the character and it’s background here!
3D – Assignment 3: Part 2!