Browsing 'Graphics': Posts from Game Design and Graphics

Board game analysis II: Carcassonne

As I was in Japan during the week my classmates played boardgames for the first time, I missed out on making the very first analysis. I have now played and analyzed the game Carcassonne with some help from some friends that were willing to play the game with me. And now, without further ado, the analysis!
I have played the board game called Carcassonne, a strategy based board game where players fight, or cooperate against one another to claim the biggest […]

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Program: Graphics

Board game analysis II: Carcassonne

As I was in Japan during the week my classmates played boardgames for the first time, I missed out on making the very first analysis. I have now played and analyzed the game Carcassonne with some help from some friends that were willing to play the game with me. And now, without further ado, the analysis!
I have played the board game called Carcassonne, a strategy based board game where players fight, or cooperate against one another to claim the biggest […]

/ Comments Off on Board game analysis II: Carcassonne
Program: Graphics

Board game analysis II: Carcassonne

As I was in Japan during the week my classmates played boardgames for the first time, I missed out on making the very first analysis. I have now played and analyzed the game Carcassonne with some help from some friends that were willing to play the game with me. And now, without further ado, the analysis!
I have played the board game called Carcassonne, a strategy based board game where players fight, or cooperate against one another to claim the biggest […]

/ Comments Off on Board game analysis II: Carcassonne
Program: Graphics

Board game analysis II: Carcassonne

As I was in Japan during the week my classmates played boardgames for the first time, I missed out on making the very first analysis. I have now played and analyzed the game Carcassonne with some help from some friends that were willing to play the game with me. And now, without further ado, the analysis!
I have played the board game called Carcassonne, a strategy based board game where players fight, or cooperate against one another to claim the biggest […]

/ Comments Off on Board game analysis II: Carcassonne
Program: Graphics

Week 15: Lighting and Values

The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]

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Program: Graphics

Week 15: Lighting and Values

The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]

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Program: Graphics

Week 15: Lighting and Values

The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]

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Program: Graphics

Week 15: Lighting and Values

The final week before Christmas we were introduced to lighting. Until the next hand-in we must place our character in an environment and apply lighting to it. It will take quite a while to do, as I was planning to draw my character from scratch rathern than use the same sketch I originally started with. I might post less updates as the work will mainly cover the same things covered in the previous posts. When I reach the point where […]

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Program: Graphics

Post mortem: Motion Capture Shoot

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Program: Graphics

Post mortem: Motion Capture Shoot

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Program: Graphics

Motion Capture for Games, Reflective Blog 02

This is a report on the first part of Assignment 2 for the Motion Capture course. For Assignment 2, we have been tasked to record a motion capture shoot, clean the data, and then import the data into MotionBuilder. In this post I will reflect on the shoot I did together with Björn Berndtsson.

We were assigned to do 6 takes for this assignment. Along with the assignment instructions, we received three different shootlists with example takes we could choose […]

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Program: Graphics

Motion Capture for Games, Reflective Blog 02

This is a report on the first part of Assignment 2 for the Motion Capture course. For Assignment 2, we have been tasked to record a motion capture shoot, clean the data, and then import the data into MotionBuilder. In this post I will reflect on the shoot I did together with Björn Berndtsson.

We were assigned to do 6 takes for this assignment. Along with the assignment instructions, we received three different shootlists with example takes we could choose […]

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Program: Graphics

Winter Game Jam – Fight for the Justice League!

This Friday we had our second Game Jam at Uni and as the first one we had many participants. The big difference from this and the first game jam was that this game jam lasted Friday-Sunday!! This resulted in two long sleepless nights 🙂 My lovely team consisting of four first year programmers and two artists: 
                                   – Team Ädelpatrasket Von Wackenhooths –This time the theme […]

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Program: Graphics

Winter Game Jam – Fight for the Justice League!

This Friday we had our second Game Jam at Uni and as the first one we had many participants. The big difference from this and the first game jam was that this game jam lasted Friday-Sunday!! This resulted in two long sleepless nights 🙂 My lovely team consisting of four first year programmers and two artists: 
                                   – Team Ädelpatrasket Von Wackenhooths –This time the theme […]

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Program: Graphics

Just playing

Nothing finished, just play

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Program: Graphics

Just playing

Nothing finished, just play

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Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

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Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

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Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

/ Comments Off on Alumni and future plans
Program: Graphics

Alumni and future plans

Hi there!
It has been some moths since I last wrote here, so I figured it was time for an update.
Right now I’m taking a Game Design course where we are asked to make a game in one or two weeks depending on the assignment. We are divided in random groups, without any rules other then that there is 3 or 4 students in each group. This means that you might end up in a group with only graphical students or […]

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Program: Graphics

Gotland Game Jam

Last weekend some classmates and I joined the Gotland Game Jam, which is a 43 hour event where you simply make games.
 
The theme for the event was “Two Button(s)”, and we made the game Super Mash Buttons which is a two-player game where you play as buttons fighting each other. Our game came in second place and recieved generally positive feedback, which was a lot of fun!
 
Here is a link to the game, feel free to try it […]

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Program: Graphics

Gotland Game Jam

Last weekend some classmates and I joined the Gotland Game Jam, which is a 43 hour event where you simply make games.
 
The theme for the event was “Two Button(s)”, and we made the game Super Mash Buttons which is a two-player game where you play as buttons fighting each other. Our game came in second place and recieved generally positive feedback, which was a lot of fun!
 
Here is a link to the game, feel free to try it […]

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Program: Graphics

Week 13/14: Cleaning Up the Drawing

So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]

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Program: Graphics

Week 13/14: Cleaning Up the Drawing

So this week we were introduced to the wonders of Photoshop and how it can help us in drawing and creating artwork, and it was by far what I looked forward to the most. Being a novice at most when it comes to Photoshop, I was excited to learn about the different ways of drawing, shading, coloring and polishing. Well, for this weeks assignment we were going to clean up out previous sketch and use lines cleverly to hint at […]

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Program: Graphics