Browsing 'Graphics': Posts from Game Design and Graphics

Weekly assignment #2 Enemy Character animations.
Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

Weekly assignment #2 Enemy Character animations.
Greetings you all!
So we are two weeks in to our blog assignment, and that means another blog post! I am going to tell you all about what I have been doing this week, and how i did it, why i did it.
I was assigned to do the walk cycle (walking animations) of our enemy character. Since its for the alpha version this is just a draft, and not a finished version, so it will not be perfect.
First of all a walk […]

Magic Writer – Blogpost 2
So this week we implemented our power ups into our game, well, one of them at least, we got to start somewhere. So my assignment for this week was to draw the icons for these power ups. Yes I know that my primary role in the group is to be the Lead Sound, but that does not exclude me from all the other works that needs to be done. And even though we only implemented one power up in our […]

Magic Writer – Blogpost 2
So this week we implemented our power ups into our game, well, one of them at least, we got to start somewhere. So my assignment for this week was to draw the icons for these power ups. Yes I know that my primary role in the group is to be the Lead Sound, but that does not exclude me from all the other works that needs to be done. And even though we only implemented one power up in our […]

Background for main menu
So this week I am going to write a post about a work in progress. The background for the main menu. This project requires a bit more of the artist than the previous objects I have been working on. I have to take in account perspective and a lot more variables to make it look good. I also have to work together with the artist that makes the buttons to make sure that they fit in a suitable space. Also […]

Background for main menu
So this week I am going to write a post about a work in progress. The background for the main menu. This project requires a bit more of the artist than the previous objects I have been working on. I have to take in account perspective and a lot more variables to make it look good. I also have to work together with the artist that makes the buttons to make sure that they fit in a suitable space. Also […]

Getting Hired and Building (Japanese) Bridges
So a lot has happened recently and my plate is getting full quickly. Probably one of the biggest changes since last time is that I got hired!
Thanks to one of their programmers, Oliver Bolt, for recommending me to the guys over at Angry Engineers Entertainment who are currently working on the Steam Greenlight game; Centration.
I will be working one their levels; creating level assets, designing rooms, lighting, etc. Hence I’ve become an Environmental Artist! Which envolves everything […]

Getting Hired and Building (Japanese) Bridges
So a lot has happened recently and my plate is getting full quickly. Probably one of the biggest changes since last time is that I got hired!
Thanks to one of their programmers, Oliver Bolt, for recommending me to the guys over at Angry Engineers Entertainment who are currently working on the Steam Greenlight game; Centration.
I will be working one their levels; creating level assets, designing rooms, lighting, etc. Hence I’ve become an Environmental Artist! Which envolves everything […]

Space Shooter Project Blog: Post #2
Alright, another week has passed and additional pieces of the levels have been created. This time I will cover the next section of the game. Being the dedicated level designer, I don’t really do much outside of building the levels. Anyway, moving on.
So, here comes the part where I feel I have to repeat some of the information from my previous post, as whoever you might be that is going to read this blogpost, might not feel like looking […]

Space Shooter Project Blog: Post #2
Alright, another week has passed and additional pieces of the levels have been created. This time I will cover the next section of the game. Being the dedicated level designer, I don’t really do much outside of building the levels. Anyway, moving on.
So, here comes the part where I feel I have to repeat some of the information from my previous post, as whoever you might be that is going to read this blogpost, might not feel like looking […]

Week 5 of the Piñata – Candy chase
During this week I have been very busy with the walking animation cycle of the kid design I wrote about last week. Because I have had very limited knowledge of animation earlier I broke down the process into small enough steps that I thought I could manage. I also made this using photoshop CS, which is not the most ideal program to use for animation, but it works and I still learned a lot about frame by frame animation.
I […]

Week 5 of the Piñata – Candy chase
During this week I have been very busy with the walking animation cycle of the kid design I wrote about last week. Because I have had very limited knowledge of animation earlier I broke down the process into small enough steps that I thought I could manage. I also made this using photoshop CS, which is not the most ideal program to use for animation, but it works and I still learned a lot about frame by frame animation.
I […]

Space Shooter Project. Blog 2. Potential challenges.
So this blog post is going to be significantly less informative and with a bit more speculations than the previous one. This is due to the fact that the work I have done recently have been documenting our game which isn’t much of an actual game artifact. I have however started working on some outlines for potential challenges involving our score system in combination with different enemies. To understand this you need to be aware of how some of our […]

Space Shooter Project. Blog 2. Potential challenges.
So this blog post is going to be significantly less informative and with a bit more speculations than the previous one. This is due to the fact that the work I have done recently have been documenting our game which isn’t much of an actual game artifact. I have however started working on some outlines for potential challenges involving our score system in combination with different enemies. To understand this you need to be aware of how some of our […]

Dragon Song Blogpost 2
Art
This week I have mostly concentrated on creating parallaxing layers for our game.
If you are unfamiliar with what parallaxing is, it is a technique where you have several images layered over each other moving at different speeds, slower in the background and faster in the foreground, that creates an illusion of depth.
So far I have created three of these images.
Since these images were supposed to be in the foreground, I wanted grass to be more defined, but […]

Dragon Song Blogpost 2
Art
This week I have mostly concentrated on creating parallaxing layers for our game.
If you are unfamiliar with what parallaxing is, it is a technique where you have several images layered over each other moving at different speeds, slower in the background and faster in the foreground, that creates an illusion of depth.
So far I have created three of these images.
Since these images were supposed to be in the foreground, I wanted grass to be more defined, but […]

Monsters
This week I have mainly worked on the enemies of our game, the sea monsters. Up until now we have used the same sprite for all the monsters, but with different colored overlay. As I mentioned in my previous post, our monsters have weaknesses to different type of item properties. The items possess either one of these properties; hot, cold, dead or alive. And the monsters are ice, lava, undead and holy. We felt that we wanted to make the […]

Monsters
This week I have mainly worked on the enemies of our game, the sea monsters. Up until now we have used the same sprite for all the monsters, but with different colored overlay. As I mentioned in my previous post, our monsters have weaknesses to different type of item properties. The items possess either one of these properties; hot, cold, dead or alive. And the monsters are ice, lava, undead and holy. We felt that we wanted to make the […]

Week 5 Walk Animation Top-Level
Week 5 day before the Alpha presentation.
We had the play testing on Monday, 16-02-15, and it went great. We got lots of feedback from our play testers made up mostly by our classmates. Most of the feedback were on what was good and the rest of the feedback was on what we could make better. After hearing this feedback the group assembled and talked it trough what we should change and what we should ignore. Listing to all opinions of […]

Week 5 Walk Animation Top-Level
Week 5 day before the Alpha presentation.
We had the play testing on Monday, 16-02-15, and it went great. We got lots of feedback from our play testers made up mostly by our classmates. Most of the feedback were on what was good and the rest of the feedback was on what we could make better. After hearing this feedback the group assembled and talked it trough what we should change and what we should ignore. Listing to all opinions of […]

Week 5: The Turtle Otto von Fancy
This week I have worked on the Otto animation. I started out making a sketch of the turtle in Photoshop, and then animated the sketch into a walk cycle. This was done in order to see that the movement flowed the way I wanted it to, before continuing on to animating the turtle in a more detailed state.
As the turtle is both old, is supposed to be scary, and make noise when he walks (for the player to hear and […]

Week 5: The Turtle Otto von Fancy
This week I have worked on the Otto animation. I started out making a sketch of the turtle in Photoshop, and then animated the sketch into a walk cycle. This was done in order to see that the movement flowed the way I wanted it to, before continuing on to animating the turtle in a more detailed state.
As the turtle is both old, is supposed to be scary, and make noise when he walks (for the player to hear and […]

Creating an alpha presentation
Every group in the class are supposed to hold a presentation about their game project before demonstrating a playable alpha version of the game. The presentation needs to answer a few questions about how the project has gone so far and what our next goal is. As I am the producer, it is my responsibility to create it.
I am creating the presentation with help from the Sound Designer. Together we are discussing how we will answer the questions. As the Sound Designer is […]

Creating an alpha presentation
Every group in the class are supposed to hold a presentation about their game project before demonstrating a playable alpha version of the game. The presentation needs to answer a few questions about how the project has gone so far and what our next goal is. As I am the producer, it is my responsibility to create it.
I am creating the presentation with help from the Sound Designer. Together we are discussing how we will answer the questions. As the Sound Designer is […]