Browsing 'Graphics': Posts from Game Design and Graphics

Second update of “Big Game Project”

Recap
Since the last post I have still been working a lot with the animations and polish on that area. for example we found out that unreal does not blend very well on it’s own between walk, attacks and idle, so the end of the attack sequences were a bit abrupt, I had falsely assumed that unreal would interpolate nicely between poses. So to get the transition just right I went back to motionbuilder and added transitional key frames to the […]

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Program: Graphics

Second update of “Big Game Project”

Recap
Since the last post I have still been working a lot with the animations and polish on that area. for example we found out that unreal does not blend very well on it’s own between walk, attacks and idle, so the end of the attack sequences were a bit abrupt, I had falsely assumed that unreal would interpolate nicely between poses. So to get the transition just right I went back to motionbuilder and added transitional key frames to the […]

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Program: Graphics

BGP – Low-Poly, Baking and Textures

Hello!!
This week has been about low poly modelling, baking and texturing the first vehicle. And this is the final result! Weho!

These screenshots are taken in our Unity project, whit shaders done by our technical artist Valdemar. So this is basically how the car will look later on in the game. I might do some small changes on the textures or other small things but it is practically done. Making it took a little bit too […]

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Program: Graphics

BGP – Low-Poly, Baking and Textures

Hello!!
This week has been about low poly modelling, baking and texturing the first vehicle. And this is the final result! Weho!

These screenshots are taken in our Unity project, whit shaders done by our technical artist Valdemar. So this is basically how the car will look later on in the game. I might do some small changes on the textures or other small things but it is practically done. Making it took a little bit too […]

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Program: Graphics

Week 3 of Big Game Project – The Track

For the third week of production for Big Game Project we have made a lot of progress. The results of our past work has finally been starting to surface. We have an enjoyable and playable version of the game now that runs smoothly. Everything isn’t there yet but we’re making good progress.

This week I’ve mainly worked on generating the tracks for the game. At first we planned to have a spline system in Unity to generate our mesh from but […]

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Program: Graphics

Week 3 of Big Game Project – The Track

For the third week of production for Big Game Project we have made a lot of progress. The results of our past work has finally been starting to surface. We have an enjoyable and playable version of the game now that runs smoothly. Everything isn’t there yet but we’re making good progress.

This week I’ve mainly worked on generating the tracks for the game. At first we planned to have a spline system in Unity to generate our mesh from but […]

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Program: Graphics

Scrap Pirates – Week 5

Greetings!
I hope the red day of May 1st is a good one. Myself, I’m sitting in school, painting rust!
This week I have made the top extension backgrounds and keep my fingers crossed that I now am finished with the background tiles. I have now started making decals to place on the walls to create some more variation and life i the background. I managed to figure out how to animate my fan/turbine asset and am now studying dirt, rust and […]

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Program: Graphics

Scrap Pirates – Week 5

Greetings!
I hope the red day of May 1st is a good one. Myself, I’m sitting in school, painting rust!
This week I have made the top extension backgrounds and keep my fingers crossed that I now am finished with the background tiles. I have now started making decals to place on the walls to create some more variation and life i the background. I managed to figure out how to animate my fan/turbine asset and am now studying dirt, rust and […]

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Program: Graphics

BGP – Week 3 – New Character

During the first weeks, since we didn’t want to use Unreals standard blue character but wanted to get the feel in rather quickly, we used a character I had previously made for class. With Alpha coming up however, it was time to switch it out for the actual character, which, obviously, meant creating it. Me and our Creative Director (Alex Untoro), sat down and had a thorough discussion on exactly how we wanted this character to look. Probably the biggest, […]

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Program: Graphics

BGP – Week 3 – New Character

During the first weeks, since we didn’t want to use Unreals standard blue character but wanted to get the feel in rather quickly, we used a character I had previously made for class. With Alpha coming up however, it was time to switch it out for the actual character, which, obviously, meant creating it. Me and our Creative Director (Alex Untoro), sat down and had a thorough discussion on exactly how we wanted this character to look. Probably the biggest, […]

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Program: Graphics

Atmosphere in Warpers – Big Game Project

In order to create the sense of depth in the space levels of the game “MSSP”, a parallax effect is used. This way the planets and/or celestial bodies that are closer to the camera seem to move faster than the distant ones. The movements of planets and stars seem more natural and interesting compared to if they were to all move at the same speed.

The level set up for the blue/green theme of MSSP
However, the parallax effect was not […]

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Program: Graphics

Atmosphere in Warpers – Big Game Project

In order to create the sense of depth in the space levels of the game “MSSP”, a parallax effect is used. This way the planets and/or celestial bodies that are closer to the camera seem to move faster than the distant ones. The movements of planets and stars seem more natural and interesting compared to if they were to all move at the same speed.

The level set up for the blue/green theme of MSSP
However, the parallax effect was not […]

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Program: Graphics

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

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Program: Graphics

Theme Park: Alpha Week – Seal the deal

Hi again!
Since the last update our game has gone through a re-haul to a battle arena type of game where penguin mothers will try to snatch the last penguin baby and hold on to it for as long as they can, while avoiding various traps and obstacles! To match the new direction, our input was changed to trackballs.
Tomorrow is alpha and we are feeling the heat but considering the major change that was made last Friday it’s better than it […]

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Program: Graphics

Wednesday, day before Alpha

Today is the day before alpha and we have to crunch pretty hard because of the overhaul. The good thing is that we have come much further than we had with any other idea. Which is comforting. Today I am just making as much as possible so that we have something playable at the alpha. Like making a win state and hp bars to make it able for the players to keep track of who is winning and so on. […]

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Program: Graphics

Wednesday, day before Alpha

Today is the day before alpha and we have to crunch pretty hard because of the overhaul. The good thing is that we have come much further than we had with any other idea. Which is comforting. Today I am just making as much as possible so that we have something playable at the alpha. Like making a win state and hp bars to make it able for the players to keep track of who is winning and so on. […]

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Program: Graphics

Snow Day Mayhem – the day before Alpha!

Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:

We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]

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Program: Graphics

Snow Day Mayhem – the day before Alpha!

Again, bad at updating. Sorry.
Anywho, we got the input to work for four trackballs during friday and since then we have been able to implement a lot of things into the game, which feels great!
This is what it looks like right now:

We have four avatars that can move around, making snow underneath them disappear and their snowballs become bigger. If you flick the trackball quick enough you activate a dash, which can be used to knock away other players. […]

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Program: Graphics

Baby squeek at the start of the week


Today I continued with remaking the already started animations so that the mothers can steal the kid in all directions. I also made this animation you see above for when the baby is left alone on the ice.

Now my problem is that the face is hidden while holding the baby in this angle. We have to give them all different features to tell them apart. I would like to go all in […]

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Program: Graphics

Baby squeek at the start of the week


Today I continued with remaking the already started animations so that the mothers can steal the kid in all directions. I also made this animation you see above for when the baby is left alone on the ice.

Now my problem is that the face is hidden while holding the baby in this angle. We have to give them all different features to tell them apart. I would like to go all in […]

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Program: Graphics

GodFire Forge – Gameplay, Weapons and Menus

GODFIRE FORGETheme Park 2015
Hello dwellers! It has been a while since I last wrote a blogpost but that does not mean I have not been working on the project. On the contrary! I have been too busy to even think of writing a blog entry these past weeks. But in this entry I am going to tell you about and show you what I have been busy with. But first, let me explain what kind of […]

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Program: Graphics

GodFire Forge – Gameplay, Weapons and Menus

GODFIRE FORGETheme Park 2015
Hello dwellers! It has been a while since I last wrote a blogpost but that does not mean I have not been working on the project. On the contrary! I have been too busy to even think of writing a blog entry these past weeks. But in this entry I am going to tell you about and show you what I have been busy with. But first, let me explain what kind of […]

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Program: Graphics

Hi!

Time for an introduction, don’t you think?

What is frog Climbers?
Frog Climbers is a chaotic climbing game for up to two players. Players play as professional rock climber frogs, intent on reaching the top of the high mountain in order to gain rock climber glory. Only one frog gets the glory however, so it’s a race to the top using whatever means neccesary in order to become the most famous frog climber!
Who are TeamCrew?
We are a team of five game design […]

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Program: Graphics

Hi!

Time for an introduction, don’t you think?

What is frog Climbers?
Frog Climbers is a chaotic climbing game for up to two players. Players play as professional rock climber frogs, intent on reaching the top of the high mountain in order to gain rock climber glory. Only one frog gets the glory however, so it’s a race to the top using whatever means neccesary in order to become the most famous frog climber!
Who are TeamCrew?
We are a team of five game design […]

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Program: Graphics