Browsing 'Graphics': Posts from Game Design and Graphics

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an ”Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

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Program: Graphics

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an ”Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

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Program: Graphics

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an “Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

/ Comments Off on 3D Challenge – Day 4
Program: Graphics

3D Challenge – Day 4

Today I have learned about Sub Object Modes.
By converting an object to an “Editable Poly”, I can manipulate the position of single vertexes, edges or polygons in an object. This gives me more freedom to sculpture the object to look more as I want it to look.
First, I created a cube and converted it to an Editable Poly:
After that, I selected the Vertex tool in the Modifier List and adjusted the position of two vertexes:
Then I chose the Edge tool […]

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Program: Graphics

Branches of level design

So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]

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Program: Graphics

Branches of level design

So the past few weeks i’ve been primarily focusing level designing the game. and it’s been a lot of testing and sketching level idea’s for the game. This process got me asking a few questions regarding level design and it’s different aspects of it. seeing as level design isn’t primarily placing really large boxes within a space without thought and design. Within level design you firstly have to communicate and enforce the fundamental rules of the game design.
So where am […]

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Program: Graphics

Big Game Project: Week Five

Apologies for the very late submission! Things have been coming to a head with work and I frankly forgot about posting this report. Without further delay I will continue on with my painfully brief report of one of the project’s last weeks.
This week has been a lot about trial and error regarding the Unity engine when implementing terrain into the game. My inexperience showed as I believed it was a simple matter of creating terrain by modelling through 3DS Max […]

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Program: Graphics

Big Game Project: Week Five

Apologies for the very late submission! Things have been coming to a head with work and I frankly forgot about posting this report. Without further delay I will continue on with my painfully brief report of one of the project’s last weeks.
This week has been a lot about trial and error regarding the Unity engine when implementing terrain into the game. My inexperience showed as I believed it was a simple matter of creating terrain by modelling through 3DS Max […]

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Program: Graphics

Big Game Project – Week 7 & 8

So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8

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Program: Graphics

Big Game Project – Week 7 & 8

So The course is over and this post is a bit late, due to various reasons, so i’m going to go through what happened and what I did during the last two weeks before GGC. We decided to set up level streaming to make run steady over 30 fps. and work on less powerful computers. … Continue reading Big Game Project – Week 7 & 8

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Program: Graphics

My latest concept art


Halloween Surprise

I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.

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Program: Graphics

My latest concept art


Halloween Surprise

I am trying out a new theme where trolls meet the modern society. Kind of a modern homage to John Bauer.

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Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

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Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a ”Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

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Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

/ Comments Off on 3D Challenge – Day 3
Program: Graphics

3D Challenge – Day 3

Today I have learned about modifiers and segments.
A modifier can be added to a primitive to change its appearance. However, the primitive’s original appearance will be preserved. In this example i used a “Bend” modifier to bend a cylinder primitive:

I also learned about segments in primitives. By changing the number of segments, the appearance can be change as well. More segments looks smoother while less segments looks edgy. So i added a lot more height segments to the cylinder to […]

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Program: Graphics

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

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Program: Graphics

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

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Program: Graphics

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

/ Comments Off on 3D Challenge – Day 1 & 2
Program: Graphics

3D Challenge – Day 1 & 2

Hi!
I feel it is time to introduce myself. My name is Thom Hujanen and I have just finished my first year of my Bachelor’s degree in Game Design and Graphics at Uppsala University – Campus Gotland in Sweden.
So, I am learning game design and everything about graphics in games. I am not sure what my end goal with this education is. But I am going to find it out while I am here. However, I am really interested in 3D […]

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Program: Graphics

BGP (Scrap Pirates) – Week 7 & 8

The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead.
Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu.
Since we felt satisfied with the level design […]

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Program: Graphics

BGP (Scrap Pirates) – Week 7 & 8

The two final weeks of the project was pretty hectic, so I will write a post about both weeks now instead.
Week 7 marked the Beta, which went well and we got a lot of positive feedback from the playtesters. The game demo felt well-balanced so we decided to dedicate the two final weeks to final fixes and tweaking, and implement what hadn’t been implemented yet such as the opening cutscene and main menu.
Since we felt satisfied with the level design […]

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Program: Graphics

Week 8

So, this was the last week of production and a lot of things have happened. But to begin with, here is the second track of the game, the Rumble Eight.
This track is a lot smaller than the other, ”main track”. While the large one takes around 45 seconds (best time) – 1 minute and 30 seconds (average beginner time) per lap, this one lands at around 15 seconds (best time) – 30 seconds (average beginner time).
The track overlaps […]

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Program: Graphics

Week 8

So, this was the last week of production and a lot of things have happened. But to begin with, here is the second track of the game, the Rumble Eight.
This track is a lot smaller than the other, ”main track”. While the large one takes around 45 seconds (best time) – 1 minute and 30 seconds (average beginner time) per lap, this one lands at around 15 seconds (best time) – 30 seconds (average beginner time).
The track overlaps […]

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Program: Graphics