Browsing 'Graphics': Posts from Game Design and Graphics

Fenris Character Model in 3D
Fenris Character Model3DI course
Long time no see! I have been very busy with the last assignment in my first 3D course.For the last assignment I had to model a character for a video game. However I was not supposed to create the character from my own concept, I was given a character by one of my classmates. The character was Fenris.
The Modelling ProcessFenris is an elven warrior. Molded by his time as slave he is extremely distrutful of mages, and […]

Fenris Character Model in 3D
Fenris Character Model3DI course
Long time no see! I have been very busy with the last assignment in my first 3D course.For the last assignment I had to model a character for a video game. However I was not supposed to create the character from my own concept, I was given a character by one of my classmates. The character was Fenris.
The Modelling ProcessFenris is an elven warrior. Molded by his time as slave he is extremely distrutful of mages, and […]

Start of my journey, 2D Computer Graphics, Week Uno~
This week I for the first time started to learn how to draw. Le gasp. We started by having some croquis lessons, and then got our first assignment! *Here is my reflections
This week I chose the concept “Clash of Heavens”. It seemed like a challenge since it had quite a vague character description. Only that the character should be tough, stubborn and a bit snarky. And that the character lives in a modern dark and gritty version of our time. […]

Start of my journey, 2D Computer Graphics, Week Uno~
This week I for the first time started to learn how to draw. Le gasp. We started by having some croquis lessons, and then got our first assignment! *Here is my reflections
This week I chose the concept “Clash of Heavens”. It seemed like a challenge since it had quite a vague character description. Only that the character should be tough, stubborn and a bit snarky. And that the character lives in a modern dark and gritty version of our time. […]

Texturing
This week I started working on a new and updated version of Tamarrion’s texture maps. I had to redo parts of them due to adjusting the model but we felt that we wanted to take the texturing to a new level and decided to redo them completely. What we want to achieve is higher quality textures that has a more hand painted look than I managed to achieve on the old ones. It is a challenge, trying to level up […]

Texturing
This week I started working on a new and updated version of Tamarrion’s texture maps. I had to redo parts of them due to adjusting the model but we felt that we wanted to take the texturing to a new level and decided to redo them completely. What we want to achieve is higher quality textures that has a more hand painted look than I managed to achieve on the old ones. It is a challenge, trying to level up […]

Motion Capture and 3DII
So last week was the last week of the first two course of my second year here, which means this week two new courses started!
First off, we had Motion Capture, which was really cool! I kind of expected us to only do theoretical stuff and talk about the software we’re going to use, but our teacher Nataska had two students from the class dress up in black velcro suits and act out some fighting scenes! One of us also got […]

Motion Capture and 3DII
So last week was the last week of the first two course of my second year here, which means this week two new courses started!
First off, we had Motion Capture, which was really cool! I kind of expected us to only do theoretical stuff and talk about the software we’re going to use, but our teacher Nataska had two students from the class dress up in black velcro suits and act out some fighting scenes! One of us also got […]

Working on Tammy's rig
I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]

Working on Tammy's rig
I have been tweaking Tamarrion’s rig to get better results when animating the shoulder, as an extension of the work that I have done with the edge flow. I am still unsure about the best way to place the rig, but I am hoping that I am better on the mark this time around. On the left side I have moved the shoulder and arm bones to where the actual bones should be. The reason for them being where they […]

Finished character modeling & board game!
This week the first two courses of year two ended! I really feel like I’ve learned a lot, especially when it comes to 3D.
Here’s the final version of Quinn:
And some details:
Quite a big step from last week, I think! I have to say, I’m very pleased with the result. It’s a bit strange to think that a couple of months ago I could barely make a box in 3DsMax and now I can create […]

Finished character modeling & board game!
This week the first two courses of year two ended! I really feel like I’ve learned a lot, especially when it comes to 3D.
Here’s the final version of Quinn:
And some details:
Quite a big step from last week, I think! I have to say, I’m very pleased with the result. It’s a bit strange to think that a couple of months ago I could barely make a box in 3DsMax and now I can create […]

3D-I Character modeling and texturing
So it’s been a while since the last post. During that time we’ve been entering the world of character modeling and texturing, both very new to me. For our third assignment in the 3D-I-course we had to both work according to another classmate’s concept art and art direction as well as direct the person bringing our own concept art into 3D.
For my concept art I got this guy, named “Peanut”:
I discovered fairly quickly that some elements about this design, while […]

3D-I Character modeling and texturing
So it’s been a while since the last post. During that time we’ve been entering the world of character modeling and texturing, both very new to me. For our third assignment in the 3D-I-course we had to both work according to another classmate’s concept art and art direction as well as direct the person bringing our own concept art into 3D.
For my concept art I got this guy, named “Peanut”:
I discovered fairly quickly that some elements about this design, while […]

Scrap Pirates – Test Version is Live!
It’s finally time for the much anticipated release of the Scrap Pirates test version!
For those who don’t know, Scrap Pirates is a mainly co-op focused 2D platformer where you use a whole lot of magnetism to advance through the levels.
But fret not, there is a singleplayer mode as well for all those who don’t want to bother with people and stuff!
So get over to http://scrappirates.com/download/ and try it out! (and please do leave feedback while you’re at […]

Scrap Pirates – Test Version is Live!
It’s finally time for the much anticipated release of the Scrap Pirates test version!
For those who don’t know, Scrap Pirates is a mainly co-op focused 2D platformer where you use a whole lot of magnetism to advance through the levels.
But fret not, there is a singleplayer mode as well for all those who don’t want to bother with people and stuff!
So get over to http://scrappirates.com/download/ and try it out! (and please do leave feedback while you’re at […]

Character modeling & board games pt 3
Boring titles, I know. I’m out of creativity.
Anyway, this week we’ve continued working with out 3D models. We’ve created UVs and started working on textures. So far I pretty much only have flat colors for Quinn, so this is what he’s looking like now:
Not any less creepy than the last time you saw him. I think the lack of eyebrows and eyelashes is making him look freaky. However, I do like his overall color scheme. (He looks […]

Character modeling & board games pt 3
Boring titles, I know. I’m out of creativity.
Anyway, this week we’ve continued working with out 3D models. We’ve created UVs and started working on textures. So far I pretty much only have flat colors for Quinn, so this is what he’s looking like now:
Not any less creepy than the last time you saw him. I think the lack of eyebrows and eyelashes is making him look freaky. However, I do like his overall color scheme. (He looks […]

Final 3D1 Assignment part 1
Back again, and now I’m going to make a short introduction of the current assignment. We are modelling characters, and I’m modelling this quirky creature created by Charlie Eliasson.
Her name is Askanderiya. A former librarian of library of Alexandria.I’m sadly going to be brief about this too, since I finished the model a week ago or so.
This is the model so far. The model itself is finished, and […]

Final 3D1 Assignment part 1
Back again, and now I’m going to make a short introduction of the current assignment. We are modelling characters, and I’m modelling this quirky creature created by Charlie Eliasson.
Her name is Askanderiya. A former librarian of library of Alexandria.I’m sadly going to be brief about this too, since I finished the model a week ago or so.
This is the model so far. The model itself is finished, and […]