Author Archives: Thea Falkenmark
High-Poly Statues
As previously mentioned in this blog, I worked on creating statues for the gods in the game. When I last wrote a post about this I was almost finished with the low-poly for Anubis. I shortly after that started to work on Horus. To make life easier for everybody we decided to reuse Anubis body and replacing the head. This worked quite well and I only had to make some small alterations to Horus’s body.
When it was time for me […]
High-Poly Statues
As previously mentioned in this blog, I worked on creating statues for the gods in the game. When I last wrote a post about this I was almost finished with the low-poly for Anubis. I shortly after that started to work on Horus. To make life easier for everybody we decided to reuse Anubis body and replacing the head. This worked quite well and I only had to make some small alterations to Horus’s body.
When it was time for me […]
Writing a pitch
As the producer one of my responsibilities is to write the pitch for Gotland Game Conference. Each game that is participating in GGC gets five minutes to pitch their game in front of the jurors.
The pitch for Amenti has gone through many iterations, starting off in early December when we first came up with the idea and started to put it through the pitching process to get greenlighted for BGP.
I have reused some of that material, but I have rewritten […]
Writing a pitch
As the producer one of my responsibilities is to write the pitch for Gotland Game Conference. Each game that is participating in GGC gets five minutes to pitch their game in front of the jurors.
The pitch for Amenti has gone through many iterations, starting off in early December when we first came up with the idea and started to put it through the pitching process to get greenlighted for BGP.
I have reused some of that material, but I have rewritten […]
Week three and four
Hi again!
Since my last post, I have done several things. It was Easter during the third week so we took Friday off to spend time with our families. However, we still managed to do a lot of work. I did some placeholder, modular assets. For example, I made a pillar consisting of six parts, that can be exchanged and moved around to create several different pillars. I also did some arches that can be resized and reused throughout the game.
I […]
Week three and four
Hi again!
Since my last post, I have done several things. It was Easter during the third week so we took Friday off to spend time with our families. However, we still managed to do a lot of work. I did some placeholder, modular assets. For example, I made a pillar consisting of six parts, that can be exchanged and moved around to create several different pillars. I also did some arches that can be resized and reused throughout the game.
I […]
Big Game Project Week 1 & 2
Hi!
The first two weeks of Big Game Project (BGP) has flown by faster than I expected. For this course, me and my team of 7 are developing a game called Amenti.
Amenti is a first person dark, puzzle game where you will bend the elements of the gods to your benefit. Placed deep inside an Egyptian pyramid in the late 1800s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid. She went down there to solve the […]
Big Game Project Week 1 & 2
Hi!
The first two weeks of Big Game Project (BGP) has flown by faster than I expected. For this course, me and my team of 7 are developing a game called Amenti.
Amenti is a first person dark, puzzle game where you will bend the elements of the gods to your benefit. Placed deep inside an Egyptian pyramid in the late 1800s. You play as Sofia Thompson, a young archeologist that’s trapped in the pyramid. She went down there to solve the […]
Death to the birds
Hi guys!
So the last week of production is here, and one of the last things I have worked on is the death animations for the enemies.
My first plan was to do the same animation that my former teammate Daniella did on the owl mom and her owlets.
However, due to her dropping out I could not ask her for help. I think she did the animation by using the lasso tool in Photoshop and dragging small pieces backwards. But this would […]
Death to the birds
Hi guys!
So the last week of production is here, and one of the last things I have worked on is the death animations for the enemies.
My first plan was to do the same animation that my former teammate Daniella did on the owl mom and her owlets.
However, due to her dropping out I could not ask her for help. I think she did the animation by using the lasso tool in Photoshop and dragging small pieces backwards. But this would […]
Thunderclouds
Hi guys!
This week has been a hectic one. One of my graphics teammates decided during the weekend, that she would no longer participate in anything that had anything at all to do with this course. This meant that I all of the sudden had twice as much work to do for the final two weeks. And unfortunately the pressure has led to a slight decrease in quality of the things I have produced this week.
This week’s post will be about […]
Thunderclouds
Hi guys!
This week has been a hectic one. One of my graphics teammates decided during the weekend, that she would no longer participate in anything that had anything at all to do with this course. This meant that I all of the sudden had twice as much work to do for the final two weeks. And unfortunately the pressure has led to a slight decrease in quality of the things I have produced this week.
This week’s post will be about […]
Tornados
Hi guys!
This week I will talk about tornados. Or more precisely tornado animation.
In our game we have a power up that allows the player to summon a tornado which eliminates all the enemies and obstacles currently present on the screen.
A few weeks back I did the icon for the power up which ended up like this.
However, this was only concept art and the art style of the game has change a bit since then.
I have never animated a tornado before […]
Tornados
Hi guys!
This week I will talk about tornados. Or more precisely tornado animation.
In our game we have a power up that allows the player to summon a tornado which eliminates all the enemies and obstacles currently present on the screen.
A few weeks back I did the icon for the power up which ended up like this.
However, this was only concept art and the art style of the game has change a bit since then.
I have never animated a tornado before […]
Falcon part 2
Hi guys!
So this week I have continued to work with my enemy animations and I have also animated our power up icon animation. But in this post I will be writing about the falcon enemy type animation, which is finally (!!) done and I am halfway done with the next one.
In last week’s post I wrote about the struggles I had whilst working in Adobe Animate. I could not get the wings to bend properly and I briefly tried to […]
Falcon part 2
Hi guys!
So this week I have continued to work with my enemy animations and I have also animated our power up icon animation. But in this post I will be writing about the falcon enemy type animation, which is finally (!!) done and I am halfway done with the next one.
In last week’s post I wrote about the struggles I had whilst working in Adobe Animate. I could not get the wings to bend properly and I briefly tried to […]
Falcon Animation
Hi guys!
So this week has been a really unproductive one for me. Mainly due to personal reasons but also due to some really bad planning and prioritizing. My tasks this week was to animate four different assets. Unfortunately, I have only finished one assets animation and started on another one.
In this post I will talk about the one I have started, but not finished. This is the falcon. The falcon is an enemy which enters the screen from the left, flies […]
Falcon Animation
Hi guys!
So this week has been a really unproductive one for me. Mainly due to personal reasons but also due to some really bad planning and prioritizing. My tasks this week was to animate four different assets. Unfortunately, I have only finished one assets animation and started on another one.
In this post I will talk about the one I have started, but not finished. This is the falcon. The falcon is an enemy which enters the screen from the left, flies […]
Electrical Wires
My name is Thea Falkenmark and I’m one of three graphic artists in group 13. Our game is the game Trowl. It’s about a magical owl mom, whom flies above a train, searching for her lost owlets.
This week I have worked on a lot of artefacts. This because we had to go into crunch mode in order to get all the concept art ready for the design document.
The one that I had the most trouble with was the electrical wire. […]
Electrical Wires
My name is Thea Falkenmark and I’m one of three graphic artists in group 13. Our game is the game Trowl. It’s about a magical owl mom, whom flies above a train, searching for her lost owlets.
This week I have worked on a lot of artefacts. This because we had to go into crunch mode in order to get all the concept art ready for the design document.
The one that I had the most trouble with was the electrical wire. […]