Author Archives: Cai Songqiao
Development blog 6 – five blogs in one v2
Good morning all. As one of the artist in group Zombie. I am excited to present you my final development blog- 5 blogs in one! This time, I will conclude everything I have learned during the development of our Exploration game – Umibozu.
First, let me describe what work I have done. I have created animation for 3 different interactable game object. I have also created 4 different cutscenes to narrate the story. In the game design phrase, I have given my […]
Development blog 6 – five blogs in one v2
Good morning all. As one of the artist in group Zombie. I am excited to present you my final development blog- 5 blogs in one! This time, I will conclude everything I have learned during the development of our Exploration game – Umibozu.
First, let me describe what work I have done. I have created animation for 3 different interactable game object. I have also created 4 different cutscenes to narrate the story. In the game design phrase, I have given my […]
Development blog 5: Playtesting
Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]
Development blog 5: Playtesting
Good morning all. As one of the artist in group Zombie. I am excited to present you my 5th development blog- the playtesting. This time, I will talk about how has playtesting affected the development in our Exploration game – Umibozu.
The development of Umibozu has been through 2 playtestings. We hade our 1st playtesting in Alpha and the 2nd one in Beta. What happened in a playtesting was that our game designer interviewed and handed out surveys to classmates who […]
Development blog 4: Animation and boss
Good morning all. As one of the artist in group Zombie. I am excited to present you our 4th development blog- the animation and the boss. Now you already know how were the enemies and playable character designed, it is time for me to introduce you to the animations and boss in our Exploration game – Umibozu.
Enemies in Umibozu need animations. Whenever the enemies attack, being attacked, being killed, there should be feedbacks for the players so that the player […]
Development blog 4: Animation and boss
Good morning all. As one of the artist in group Zombie. I am excited to present you our 4th development blog- the animation and the boss. Now you already know how were the enemies and playable character designed, it is time for me to introduce you to the animations and boss in our Exploration game – Umibozu.
Enemies in Umibozu need animations. Whenever the enemies attack, being attacked, being killed, there should be feedbacks for the players so that the player […]
Development blog 3: Sprint and scrum
(This blog crashed and everything was lost due to the bad connection of Eduroam. I rushed this blog to meet the deadline so things may not look pretty.)
Good morning all. As one of the artist in group Zombie. I am excited to present you our third development blog – Sprint and scrum. Unlike before, this time I will talk about how has scrum affected the development of our newest exploration game- Umibozu.
So let me start off with discussing what are […]
Development blog 3: Sprint and scrum
(This blog crashed and everything was lost due to the bad connection of Eduroam. I rushed this blog to meet the deadline so things may not look pretty.)
Good morning all. As one of the artist in group Zombie. I am excited to present you our third development blog – Sprint and scrum. Unlike before, this time I will talk about how has scrum affected the development of our newest exploration game- Umibozu.
So let me start off with discussing what are […]
Development blog 2: enemy design
Good morning all. As one of the artist in group Zombie. I am excited to present you our second development blog- the enemy design. I will continue this blog from the previous one and talk about the enemies that will appear in our Exploration game- Umibozu.
This time we will talk about how the arts were designed based on our newly determined perspective. In our case, Umibozu was an exploration game, we wanted to reward people when they discover something. People […]
Development blog 2: enemy design
Good morning all. As one of the artist in group Zombie. I am excited to present you our second development blog- the enemy design. I will continue this blog from the previous one and talk about the enemies that will appear in our Exploration game- Umibozu.
This time we will talk about how the arts were designed based on our newly determined perspective. In our case, Umibozu was an exploration game, we wanted to reward people when they discover something. People […]
Development blog 1:Perspective in our game
Good morning all. As one of the artist in group Zombie. I am excited to announce the out newest game Umibozi. Before I start talking about every single feature in this game, I will be showing off the development of the design of perspective and the color in Umibozu.
The perspective in Umibozi was a real challenge for group Zombie to design. Umibozu is an exploration, adventure, top-down game that the player plays as a small fishing boat who want to […]
Development blog 1:Perspective in our game
Good morning all. As one of the artist in group Zombie. I am excited to announce the out newest game Umibozi. Before I start talking about every single feature in this game, I will be showing off the development of the design of perspective and the color in Umibozu.
The perspective in Umibozi was a real challenge for group Zombie to design. Umibozu is an exploration, adventure, top-down game that the player plays as a small fishing boat who want to […]