Author Archives: Sophie Ahlberg
Comment #6 Jan Plähn
Link to post:
http://gotlandblogblog.blogspot.se/2018/03/beelonging-postmortem_20.html
Comment:
Hi Jan,
Glad to hear you guys had team spirit! This is a great blog post that takes the reader on a journey through the final results of your game, and I’m glad to read that you had a lot of things working for your group, as well as for your game. I played your game, and I never noticed that the level was generic, nor did I care that much about the music being the same. […]
Comment #6 Jan Plähn
Link to post:
http://gotlandblogblog.blogspot.se/2018/03/beelonging-postmortem_20.html
Comment:
Hi Jan,
Glad to hear you guys had team spirit! This is a great blog post that takes the reader on a journey through the final results of your game, and I’m glad to read that you had a lot of things working for your group, as well as for your game. I played your game, and I never noticed that the level was generic, nor did I care that much about the music being the same. […]
Comment #5 Fredrik Lövlie
Link to post:
https://lovliegamedesign.wordpress.com/2018/03/08/the-importance-of-playtesting/
Comment:
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, both of which are criticism that […]
Comment #5 Fredrik Lövlie
Link to post:
https://lovliegamedesign.wordpress.com/2018/03/08/the-importance-of-playtesting/
Comment:
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, both of which are criticism that […]
Comment #4 Fredrik Lindsten
Link to post:
https://frli0438.wordpress.com/2018/02/27/checkpoints/
Comment:
This is a very detailed and interesting post with good English and even better information for future students.
After reading this, I must say, as a programming student, that it sounds like there was a whole lot of coding going on to achieve this animation sequence in your game. You share very good information that is easy to read and gives a great idea of how to achieve a the programming sequence and features to achieve the […]
Comment #4 Fredrik Lindsten
Link to post:
https://frli0438.wordpress.com/2018/02/27/checkpoints/
Comment:
This is a very detailed and interesting post with good English and even better information for future students.
After reading this, I must say, as a programming student, that it sounds like there was a whole lot of coding going on to achieve this animation sequence in your game. You share very good information that is easy to read and gives a great idea of how to achieve a the programming sequence and features to achieve the […]
Comment #3 Jad Masri
You can find the link to the blog post down below:
https://jadmasri.wordpress.com/2018/02/22/working-with-scrum/
Comment:
Its fascinating how different your Scrum planning worked for you, compared to my experiences.
This post gives a great, basic idea of what scrum is and how it has helped your group, but for me, the scrum effect did not really kick in until around the beginning of the Alpha week, and now it helps me more than ever. Therefore, it’s quite fascinating to read how you, as an […]
Comment #3 Jad Masri
You can find the link to the blog post down below:
https://jadmasri.wordpress.com/2018/02/22/working-with-scrum/
Comment:
Its fascinating how different your Scrum planning worked for you, compared to my experiences.
This post gives a great, basic idea of what scrum is and how it has helped your group, but for me, the scrum effect did not really kick in until around the beginning of the Alpha week, and now it helps me more than ever. Therefore, it’s quite fascinating to read how you, as an […]
Comment #2 Mattias Ramkvist
You can find the blog post below:
https://rasagameengine.wordpress.com/2018/02/08/5sd064-enemy-movement-visualization/comment-page-1/#comment-16
Hi Rasa,
It’s always fun to learn more about different movements that you kan program through Unity, and this seems to be an exciting and unique way to program an enemy that circles around the player. Outside of that, you are giving clear information on what you are working on in Unity. It is great that you know of Gizmo, as that is something that I have recently discovered as well, and it’s […]
Comment #2 Mattias Ramkvist
You can find the blog post below:
https://rasagameengine.wordpress.com/2018/02/08/5sd064-enemy-movement-visualization/comment-page-1/#comment-16
Hi Rasa,
It’s always fun to learn more about different movements that you kan program through Unity, and this seems to be an exciting and unique way to program an enemy that circles around the player. Outside of that, you are giving clear information on what you are working on in Unity. It is great that you know of Gizmo, as that is something that I have recently discovered as well, and it’s […]
Comment #1 Timothée Engel
The link to the post by Timothée Engel below:
https://thecodingspartan.wordpress.com/2018/02/08/2018-02-08-the-unity-animator-the-good-the-bad-and-the-ugly/
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, […]
Comment #1 Timothée Engel
The link to the post by Timothée Engel below:
https://thecodingspartan.wordpress.com/2018/02/08/2018-02-08-the-unity-animator-the-good-the-bad-and-the-ugly/
This is a very clear blogpost on the benefits of playtesting. I also very much enjoy that you explain that playtesting is positive if you let your ego down and enter it with an open mind. The post also explains very well the type of criticism that you guys received during your playtest, such as the movement of your main character and using one of your buttons as a spam, […]
The Final Results
It’s over… It’s finally over! The final release of our first game is out, and now, we can relax! Or at least… we can relax until the next project.
Today was the final presentation of our class very first video games, and it was finally time for the rest of the students to try the final version of my group’s video game “Behemoth”.
First of all, the end results turned out to be better than any of our team members had expected. […]
The Final Results
It’s over… It’s finally over! The final release of our first game is out, and now, we can relax! Or at least… we can relax until the next project.
Today was the final presentation of our class very first video games, and it was finally time for the rest of the students to try the final version of my group’s video game “Behemoth”.
First of all, the end results turned out to be better than any of our team members had expected. […]
The Benefits of Playtesting
This week, I got the opportunity to play games made by other groups, and give my own feedback on the gaming experience. My fellow classmates also got the chance of playing the video game made by my group and give their feedback as well. This was an experience known as playtesting, and in these last two months, our class have had two playtesting classes: One for the first draft of our video game (Alpha) and one for the second draft […]
The Benefits of Playtesting
This week, I got the opportunity to play games made by other groups, and give my own feedback on the gaming experience. My fellow classmates also got the chance of playing the video game made by my group and give their feedback as well. This was an experience known as playtesting, and in these last two months, our class have had two playtesting classes: One for the first draft of our video game (Alpha) and one for the second draft […]
More than One Sprite
From struggling with one of the most difficult obstacles that I have encountered in programming so far, I have now finally learned how to design a formation of enemies in my video game, that can also be called upon to attack our player. Very exciting indeed, and because of this, the main design and programming of one of our enemies, which is also the main attack called upon from one of our other enemies, is finally completed, and another Scrum-goal […]
More than One Sprite
From struggling with one of the most difficult obstacles that I have encountered in programming so far, I have now finally learned how to design a formation of enemies in my video game, that can also be called upon to attack our player. Very exciting indeed, and because of this, the main design and programming of one of our enemies, which is also the main attack called upon from one of our other enemies, is finally completed, and another Scrum-goal […]
Dum-du-dum Scrum!
Today I want to talk about… Uhm… Scrum.
Yes, I know to all my new visitors, the word Scrum might seem like a new, strange word, or if not, good! You’ve done your homework in game design! But for the rest of us game design students, scrum is a planning device that the people that I’ve met in my course either love or hate. Or maybe I should say, in the time that I have used Scrum, I have both loved […]
Dum-du-dum Scrum!
Today I want to talk about… Uhm… Scrum.
Yes, I know to all my new visitors, the word Scrum might seem like a new, strange word, or if not, good! You’ve done your homework in game design! But for the rest of us game design students, scrum is a planning device that the people that I’ve met in my course either love or hate. Or maybe I should say, in the time that I have used Scrum, I have both loved […]
Same Button, Different Features
For our Alpha presentation, which is a presentation where we present to our fellow video game students and teachers the basic features of our upcoming video game, as well as the feature and movements of our player, obstacles, basic UI and potential power-ups, we needed to ensure that our main character was functioning in the same way described as a the concept document that was provided to us.
For our video game called Behemoth, which is a side-scrolling Shoot’em up game, […]
Same Button, Different Features
For our Alpha presentation, which is a presentation where we present to our fellow video game students and teachers the basic features of our upcoming video game, as well as the feature and movements of our player, obstacles, basic UI and potential power-ups, we needed to ensure that our main character was functioning in the same way described as a the concept document that was provided to us.
For our video game called Behemoth, which is a side-scrolling Shoot’em up game, […]
It Goes round and round…
htpps://ucsf.edu/
For our first video game, me and my team decided to work on a video game concept called “Behemoth” which is a side-scrolling Shoot-em up game featuring a large robot that the player cannot move physically and can only control the weapons of, which they use to attack upcoming enemies.
While this seems like a simple enough first video games, for a first-time programmer, such as myself, it might be one of the hardest things that I have ever encountered, […]
It Goes round and round…
htpps://ucsf.edu/
For our first video game, me and my team decided to work on a video game concept called “Behemoth” which is a side-scrolling Shoot-em up game featuring a large robot that the player cannot move physically and can only control the weapons of, which they use to attack upcoming enemies.
While this seems like a simple enough first video games, for a first-time programmer, such as myself, it might be one of the hardest things that I have ever encountered, […]